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massacrorBKK

Opening randomly doors at server starting

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Simple thread for I think a simple thing to implement (in fact I don't know but it look simple) and that can give a big effect.

 

When server start (or restart) it choosing randomly for every doors in the game to be closed or opened. It would not take any ressources as long as the server is doing that during it restart routine like it spawning randomly loots or zombie positions.

 

The big effect would be the following : right now when I'm arriving in a village and all the doors are closed, it seems that it haven't been looted yet (can be a trick from a camper indeed but you all know what I mean). At the contrary, if all the doors are opened, it seems I should better move to the next village cause it seems someone already pillage the place.

 

If some doors are opened and other are closed, it is harder to know and so I think it is interesting.

 

It is quite simple to explain and credible from a lore point of view... Occupants left the door opened while fleeing their home (maybe the vacuum cleaner too)... Or some survivors already came in there and left the door opened (like we all do).

 

In the future, they can even add more type of doors for the server to choose  : opened, closed, locked (they will implement it for sure), broken down (you cannot closed them anymore), etc...

Edited by massacrorBKK

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When I loot a place, I make sure to close everything exactly as it should be.

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I'm pretty sure something like this is already being worked on. Last I knew the doors would randomly be open or closed when an area respawns loot and on server restart.

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Yeah this was mentioned some time ago - looking forward to when it's added.

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When I loot a place, I make sure to close everything exactly as it should be.

Ditto, if I enter a house with open doors, every door stays open and the ones inside who where closed, will be closed when leaving the building. Same goes for closed buildings, another person would not know I was there and I win time because he is gonna check every closed house which is stripped of loot.

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When I loot a place, I make sure to close everything exactly as it should be.

 

I know some people are doing that, cause I'm one of them myself... But it happens to me to arrive in places where every doors are opened means that not everybody is as cautious as us...

 

I'm pretty sure something like this is already being worked on. Last I knew the doors would randomly be open or closed when an area respawns loot and on server restart.

 

Well, I didn't heard about that. If they are already working on, then it is awesome.

 

Nevertheless broken doors could be nice too. Making some houses impossible to barricade or locked zombie inside (I saw on a video some people locking zombies inside the jail room just by closing the door before they can go out).

Edited by massacrorBKK

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Isnt this already in effect on exp ?

Not sure if it is or not. Random door states I do believe was confirmed though in one of the road maps/blog updates.

Over all it makes sense to be random right now it's far to easy to determine the state of a building (and in a few cases leads to admin force resets)

And in a situation like this many people would have simply fled their homes/offices and not bothered to close the door behind them.

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Besides that this will be changed, but an open door does not mean something was picked clean.

There can still be useful items for you that the previous person did not need.

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