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IkaikaKekai

Couple Ideas for Camping and 46 Speculation

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Was thumbing through an 'Outdoorsman' book the other day, was going through the survival section and it had a diagram of how best to build a survivalist camp (shelter placement, firepit placement, ect).  One of the things I saw was a tripole set up that the guy was drying his socks on, as well as a pile of firewood, and that gave me some ideas.

 

I would assume Storage is coming fairly soon (not just tents but lootable containers as well, fridges, cabinets and the like).  The diagram I was looking at the campsite just had things sort of scattered about.  Was thinking if maybe setting up a campfire would make say a 10-20 foot circle around it become persistent storage.  Now there's obviously a lot of drawbacks to this, you'd have guys just making campsites left and right and literally placing THOUSANDS of items in that 10-20 foot circle, lagging up the servers and what not.

 

EDIT: I've had a bit more time to think (literally started this post about 5 mins before I had to go to work, gonna try and restructure this as well)

 

Campsite:  Rater than craft an item that makes the campsite, as I suggested in the later part would be you just take a fireplace and use a tool on it to clear the area into a campsite (Would need a shovel hoe or pickax to clear the ground, depending on the terrain this would turn a 10 foot wide circle around the campfire to dirt, and clear the tall grass in a 20 foot wide area.  You can only have one camp per character per sever, and would have the old mod despawn rules for tents (needs activity from the owner within 24 hours of their death or it will despawn, and say 2 weeks of inactivity before they despawn).  Certain areas you could not camp (IE not in the middle of a road or inside a building).  The terrain geometry will not be affected, just the texture.  Once you set up your campfire and make it a campsite you can drop any item on the ground and it will persist even after restart.  I would say maybe 50 items you can have in the 20 foot circle.  Once you set up a camp site you can start placing camp objects (bellow).

-Campfire: This would be upgradeable as well, for example you could actually dig it into a fire pit using a tool and adding stones to it.  Or say make it into an oven for cooking as well.  Add a metal grate of some kind over it.  Or any other things.

 

Items on the ground:  A limit of 50 items dropped BY THE OWNER will remain on the ground even after restart.  Items will decay when left on the ground, weather it be based on server restarts or actual time or even things like weather I'm not sure.  Some items will decay faster than others (IE dropping a rock on the ground may not even decay it, whereas dropping firewood might decay very slowly or something like a book or raw food will decay faster.  Item containers (prot boxes, medkits, ammo cans) will protect the items inside and still only count as one item.  If you drop 51 items in the camp the oldest item placed will remain until a server restart, and it'll poof just like anything else left on the ground (not in a camp).  'Trash' items (should they be added) like empty cans, bottles, or wrappers, would be dropped in the camp after you use an item, and actually take up a slot.  This would encourage people to actually tidy up their camps as well.

 

Camp Objects/Structures:  These would be containers/objects you could craft and place down in your campsite.  I'm not sure if they should take up one of the 50 items slots or if they should have their own slots.  If the later I would lean towards maybe a max of 10 objects.

-Bedding/Shelter: This might actually be important later on down the line when things like rain and cold will make you sick.  First stage would be craftable with sticks and foliage gathered near the camp, adding fabric would make it more comfortable.  This would allow you to instantly log out in your own camp, though you would need to interact with it first.  As you upgrade it more (adding more sticks and other things) you would make it into a shelter, and this would allow you to get out of the elements (IE get out of the rain so your clothes can dry).  You could also say add rocks and logs to make the shelter a bit more secure/stronger

-Weapon/tool racks:  This would be a visible storage item, allowing you to store 4 weapons/tools on it without them degrading, or degrading much much slower (even slower than being left on the ground).  This would be for 'long' weapons and tools only (fishing rod, rifles, shovels, axes, ect).  The items stored on them would be visible, so without going into the inventory you could see say a SKS, an ax, shovel, and fishing pole on the rack (and of course steal it).

-Clothes line/rack:  This might sound a bit silly, but IRL having dry clothes is essential.  Right now walking around with soaking wet clothes does nothing (But will affect health later), but a way to dry off clothing would be to hang them up.  This would take time to do, and possibly go faster depending on how close the rack is to the firepit.  This could also be a means of storing another set of clothes (lets say a 4 articles as well, so you could hang up pants, jacket, shoes and a hat, or 4 hats/shoes/ect.)  Now this wouldn't protect your clothes from the elements, just allow them to dry during sunny weather.

-Tents:  I'm not sure how tents will behave now, but if they're just straight up storage like they were in the mod this would be the go to storage for camps, as well as provide shelter.  I would think they would be standalone as well, so you wouldn't need a campsite set up to place one down (but if you put one down in a camp it'll count as an item)

-Woodpile: I put this in my first post but deleted it and forgot to put it back.  This would be crafted with say 4 pieces of firewood and would become a container you can place on the ground to hold all your firewood, sticks, and rocks, and only these items.  This would just allow you to feed your campfire a bit easier, rather than go find your ax and chop down a tree.  You can chop down several trees and stack up wood for later use.

 

Terrain Clearing: Now I mentioned that using the camp site would change the ground texture to dirt (10 feet wide) and clear the grass and weeds (up to 20 feet).  I would also have it so that any changes you make to terrain, such as chopping down trees or clearing bushes, would be persistent.  SO say you set up a campsite out int he woods, but your surrounded by bushes and trees.  If you chop down the trees and bushes you'll have your nice clearing, and they won't pop back up on restart.  Now of course this would make your camp site stick out a bit more from the air, but hopefully that won't be much of a problem.

 

Now of course none of this would be secure (as it shouldn't be).  So if someone stumbles on your camp they can clean you out, though they won't be able to destroy your camp (they can mess up your objects, ie tear down a tent or kick over a weapons rack, but not destroy them and you can repair them as well) or put their items in your camp to save them/destroy your items (if they put items in a storage container they will save, but if they just drop objects on the ground they'll disappear on restart).

 

If anyone else has any suggestions along these lines (and I think they're good) I'll add them in (with credit)

None of the above is speculation on what I think is going to happen in 46.  Just thought I'd mention that (Kinda wish I could change the title now)

Edited by BigMike
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Have my beans, I like the thought of something like this. Maybe needs some more polishing, but I like your perspective, thinking a little bit out of the box. People only think tents=storage. I like the campsite idea.

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I like this idea.  I would say only one campsite per person.  And when you craft a second campsite the first one disappears to ease server stress and avoid clutter.

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I <3 this idea

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I would like it if you could prop sticks up and stretch tshirts or jackets over it to make a makeshift tent.

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