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Bushmills

Wooden splints that can break when you run

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Hello,

 

Congrats to the devs for the wonderful 1.8.1!

I can't wait 1.8.2 to be able to use wooden splints and here's a suggestion :

I see the String item more often than morphine.

So wooden splints are easier to craft than finding morphine.

So a wooden splint should have some probability of breaking when a player sprints or jumps over an obstacle, breaking the bone again and causing blood loss or knock out from the pain.

 

What do you think ?

Edited by Bushmills
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Id have to check but if we have a chance to create enabled for that object. We can add a chance they snap during the creation of them.

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If you can run....why would you need a splint? Surely use of a splint suggest the leg is broken and in no fit-state to run on/

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If you can run....why would you need a splint? Surely use of a splint suggest the leg is broken and in no fit-state to run on/

 

Just the fact the mod has a lot of limitations within the arma engine.

 

Otherwise more things would be possible with a different outcome. That's why the Standalone was developed originally from the mod.

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If you can run....why would you need a splint? Surely use of a splint suggest the leg is broken and in no fit-state to run on

 

Similarly, morphine is not a logical/realistic solution for a broken bone nonetheless you're perfectly alright after using it.

My point is to make splinters a more uncertain solution to broken bones as strings are easier to find.

 

We can add a chance they snap during the creation of them.

 

 I love this^^

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Just the fact the mod has a lot of limitations within the arma engine.

 

Otherwise more things would be possible with a different outcome. That's why the Standalone was developed originally from the mod.

 

What I meant was, if your character has splints because their leg is broken...surely you shouldn't be able to run (with a splinted broken leg)

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What I meant was, if your character has splints because their leg is broken...surely you shouldn't be able to run (with a splinted broken leg)

I understand. It's only logical :P

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Similarly, morphine is not a logical/realistic solution for a broken bone nonetheless you're perfectly alright after using it.

My point is to make splinters a more uncertain solution to broken bones as strings are easier to find.

 

 I love this^^

 

Splint + Morphine would make more sense

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