This is the rolling Development change log for 1.8.2
[New] - Build mode Camera.
[New] - 1L Water bottle to replace the old military canteen.
[New] - New wooden fence system has been added.
[New] - Chance function to return a true/false variable based on the percentage needed.
[New] - Wooden splint can now be used to fix broken legs.
[New] - Dodge/Block mode to block 1 in 5 frontal attacks.
[New] - Blood regeneration changed updated to provide more blood if the player is stood idle.
[New] - Bleed chance from zombie attacks have been moved to configs (this will allow different types of zeds to give bleed chances)
- Normal - 15%, Viral - 30%, Wild - 10% - Changed from a flat 30% for all types
[Fixed] - Added player check when spawning wild zeds. (Checks to make sure the location the zed will spawn is free from players)
[Fixed] - Infected waterholes now load correctly.
[Fixed] - issue with some wells not allowing you to drink from your hands.(drink action menu will remain active all the time) Looking for a better way while keeping performance.
[Fixed] - Crossbow Flashlight not working.
[Fixed] - Issues with missing var causing an error in 1.63.
[Fixed] - issue when building small stash's and having two sandbags in your inventory it will use both to create the stash.
[Fixed] - Issue with weapon holders not being seen by players logging.
[Fixed] - Issue with raw food not containing nutrition values.
[Fixed] - Zeds can no longer target above 100 meters from players.
[Fixed] - Issue with dayz_ForcefullmoonNights & dayz_spawnselection not showing correct in the journal
[Fixed] - Crossbow Kit model loading an incorrect texture file.
[Fixed] - Issues with ui icons going blank.
[Fixed] - 16 sodas cans (empty & full) + a few other models.
[Fixed] - Transfusion, We have identified an issue with a global variable for reporting players lowblood level's .
[Fixed] - Transfusion, Knockout for players getting the incorrect blood type.
[Fixed] - Transfusion, humanity gain.
[Updated] - Logout ghosts system now feed back to players correctly.
[Updated] - Viral Zeds have been removed from Residential spawns and added to Castle,Military spawns
[Updated] - Stash sites have now be added to the build system.
[Updated] - Stash sites are now created by right clicking on the sandbag.
[Updated] - Sandbags are now created by right clicking on the etool.
[Updated] - Zed attack range to 3.2 from 3.6.
[Updated] - Replace items dropped when cutting down trees from WoodPiles to Logs.
[Updated] - Reduced local spawning zeds to 15(from 20) and nearby to 30(from 20).
[Updated] - Damage scale lowered on normal zeds to 450 down from 600.
[Updated] - Damage scale from head hits reduced to *2 in place of *4. (head hits should be down to around 2500 from viral head shots).
[Updated] - Moved POI stuff from mission back to code (Silly oversight).
[Updated] - Prep work to remove loot stacks all together. (Moving items to be single drop items, Ready for placing items on shelf's).
[Updated] - Loot building locks reduced from 15 mins to 5. (This will allow more loot to spawn)
[Updated] - String table cleanup (been long overdue, With the removal of some of the red tape its nice to cleanup)
[Updated] - Rest system updated, Every 16 secs of resting gives blood regen, every 60 gives a chance to cure infection.
[Updated] - Rest Animation system is smooth into the animation and can be interrupted to bring players back out in a smooth movement.
[Removed] - Flies have been removed id forgot all about the issue with cleanups :-(