arvinzd 10 Posted April 17, 2014 Just want to let you dayz player know what dayz will become in coming updates,for you who dont know and thinks that this alpha game no future.BUT IT DOES HAVEhere is the video link of dean hall presentation about the Updates roadmap.http://www.youtube.com/watch?v=es42HrtPB3I.As you can see in the video ,that dean hall will only add content that purely related to "survival" for this year. CONFIRMED FEATURES:(source from steam dayz community who sums up roadmap updates of the video)Highlights for next update More robust process for testing / deliveryBow and arrow / crossbowFireplacesNetwork optimizationsNo spawn penalties for joining same serverWhen ?Best case: two weeksWorst case: end of AprilFireplaces Can cook things!Crafting fireplacesUpgrading them to ovensRespawning Loot Prototype World divided into quadrantsQuad resets when empty X timeIncludes resetting doorsDoor state randomly set on world startAccelerated Time Removed as part of lag / desync fixConfigurable by servers adminsUp to 64x faster day / night cycleRules for Hardcore t.b.d.Throwable Items Everything that can be held in handDifferent materials react differentlyUses "Bullet" physics SDkCalculated on serverPlayer Controls Mouse Acceleration issuesDexterityFreelookPhysics based movementJumping considered Short-term (Q2) Ragdoll Nearly functionally completeBased on "Bullet" physics libIncludes falling charactersThe future?Dragging unconscious / bodiesBlended body injuriesNew AI pathfinding Animals and ZombiesTechniquesVoxelizationWalkable polygonsNavmesh optimizationObject AvoidanceFirst iteration nearly completehandles interiors, small objects64-bit Compiling!Server can use more memoryHelps withPhysics integrationVehicle physicsNew zombie AIPossibly much morePrototype Animalst Prototype implementationAllow player "hunting"6 new animal typesStarting from scratchWanderingPersistent Objects All objects or just some?Save state of everythingDecide which to permanently useAdvanced weather effects Snow and FogWeather will affect playerBallistics affected by weatherWorld Containers RefrigeratorOvenCupboards Medium-term (Q3) Multi-thread / Multi-core Multiple threads on Multiple coresMore zombies...More players...More animals...Probably more server focusedAdvanced Animals Hostile animalsNeutral animalsCompanion animalsNew Zombie Behaviour More responsiveRedeveloped "agro" systemMore benefits to stealthCentral Loot Economy Control loot numbers centrallySet for all servers per hiveBarricading Physics based constructionMainly focused on existing buildings.Basic Vehicles Small VehiclesBicycle / Motorcycles / ATVPossibly includes small carCustomizable / Configurable-like weaponsPhysics based ("bullet" Physics SDK )Modding Support Probably tied with private hivesFull support for modsSteam Workshop integrationPlayer Statistics Steam AchievementsDatabase interaction API for developersHorticulture Growing plantsPersistent to serverPrototype to come earlier Long-term (Q4/Qx) Advanced Vehicles Cars / Trucks / Planes / Helicopters / BoatsUpgradable componentsSimilar approach as weapon attachmentsExtended barricading Existing barricading to full constructionAllows players to create new structuresPersistent to that serverAdvanced Social MechanicsFaction identification methodsSpawn systems tied to controlled locationsBetter UI support for trading.1 year = 12 monthsQ1 = from January to march (included)Q2 = April to JuneQ3 = July to SeptemberQ4 = October to December Share this post Link to post Share on other sites
Max Planck 7174 Posted April 17, 2014 Not a suggestion.Info is already available in the devblogs. Locked. Share this post Link to post Share on other sites