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Katana67

The LMG/GPMG Thread!

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i think a LMG should need way less maintenance than a rifle, as you'll fire basically the same amount of bullets with both of them on a daily basis, the main downside for carrying a LMG should be the weight. You shouldnt be able to carry a backpack if you stick around with one, maybe just a pouch or a survival bag. It should really limit your running capability and accelerate your need for water.

 

That's a given...but when you apply common sense anything that adds weight to you, may it ba a machine guns with ammo or the same amount of food in weight should make you tired all the same.

 

Other than that, the lmgs are usually better than a rifle in most ocasions. Obviously you shouldnt be able to put a scope on a LMG other than the m249.

 

Yes of course...they would never fit anything else.

 

M240-wallpaper.jpg

628x471.jpg

800px-Mongolian_army_assigned_to_the_QRF

 

 

I think it should depend on how much weight you have overall. I mean LMGs should contribute to that weight moreso (through the weapon itself and the large quantities of ammunition should a player choose to create a belt of ammunition).

 

In other words, I don't think there should be an artificial limit to what you can carry, so much as there is a point at which it becomes prohibitive (through the downsides mentioned below) to carry a ton of stuff.

 

As to the subject of not being able to carry a backpack, I think you shouldn't be limited in what you can carry randomly by an LMG. But the increased weight of running an LMG should make you run slower, tire easier, be encumbered when turning, and (as you say) require food/water at a quicker rate. Nevermind that LMGs should be difficult to control when unsupported.

 

Most attachments that can fit onto an AKM or AK74 can fit onto the RPK or RPK-74. I think the best way to represent the NATO/Warsaw Pact with LMGs/GPMGs, though, is through modularity versus ammo commonality. So the Warsaw Pact weapons are easier to find ammo for, but are less modular. Whereas the NATO weapons have rarer ammo, but can mount more attachments. 

 

Machine gunners do carry packs...

You have to have a "limit" of what weight one person can carry. You would never be able to walk around with 200kg of stuff in your backpack ( if the backpack can actually hold that weight ). 100kg is a lot and 50kg already makes you into a slow packmule. Speed and stamina ( how far and how long you can go and how fast, how many breaks do you need and how much energy do you consume ) should be factors if you want weight to have an impact.

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Machine gunners do carry packs...

You have to have a "limit" of what weight one person can carry. You would never be able to walk around with 200kg of stuff in your backpack ( if the backpack can actually hold that weight ). 100kg is a lot and 50kg already makes you into a slow packmule. Speed and stamina ( how far and how long you can go and how fast, how many breaks do you need and how much energy do you consume ) should be factors if you want weight to have an impact.

 

You keep saying things that I've already said, as if you're disagreeing with them.

 

I just said, above, that I support people being able to wear packs and carry LMGs. See this, "As to the subject of not being able to carry a backpack, I think you shouldn't be limited in what you can carry randomly by an LMG"

 

Like I said, the limit shouldn't be artificial. It shouldn't be Player X can carry 100 lbs and no more. However, the weight of your equipment should add up, so that there becomes a point where it's no longer sustainable to carry all of your gear (through increased thirst/hunger, slower running, etc.)

Edited by Katana67

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If LMGs were that accurate why bother grabbing two men, training them how to do precision shooting with a matchgrade bolt action or semi auto rifle instead of putting them behind a machine gun? I think you are confusing the role of those weapon systems.

Because machine guns are heavy?

If they could any smart sniper team would prefer to have a lmg with them instead of a rifle. However carrying a heavy mg and ammo for it deep into enemy territory isn't possible.

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Because machine guns are heavy?

If they could any smart sniper team would prefer to have a lmg with them instead of a rifle. However carrying a heavy mg and ammo for it deep into enemy territory isn't possible.

 

jiFfM.jpg
 

What I "feel" and what you "feel" are likely two far different ends of the spectrum, and I am no psychologist- so it is beyond me to explain to you what I "feel". 

Whether they add them or not is irrelevant; I don't believe that, at this point (or anywhere up to vanilla release), LMGs have a relevant place in the game. My take, and my take only. As I have already said I would jump on it if they put them in- far be it for me to be such a purist that I completely ignore them in favor of lesser weapons. However, I think DayZ Gun Game should be a mod, and not a part of vanilla.

 

YMMV.

 

So it is just a matter of taste then, nothing else.

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Also this reminds me of this :D

 

2hya0j5.jpg

 

"Heavy is good. Heavy is reliable. If it does not work, you can always hit him with it."

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I like LMGs/HMGs and I think they will be a great addition to DayZ but man did you get every single point I was gonna make. xD I would like to see this in DayZ....one day..(Being dead serious too btw)

500px-RTCW-Venom-1.jpg

 

you're a homo

 

btw 7.62 x 54r is already in the game, that's what the mosin uses

Edited by Max Planck
You can keep your homophobia off of these forums, thank you very much.

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I think as long as its harder to maintain the gun overall i could see it be one of the more balanced guns. It would take TONES of maintenance to make sure the belt feed and everything is in working order. Lets say the since its such a good end game weapon you actually NEED to hunt for parts like with vehicles to put it together. That way every one cant have easy access to them on the servers.

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btw 7.62 x 54r is already in the game, that's what the mosin uses

 

No, it inaccurately chambers 7.62x51 NATO.

 

http://dayz.gamepedia.com/7.62mm_Round%28s%29

 

It's rendered as 7.62x54R (see the rimmed cartridge) but it still says 7.62x51 multiple times in the descriptions of weapons and the ammo itself.

 

Plus, there is no Blazer 95 which is chambered in 7.62x54R, hence why 7.62x51 is used in the description.

Edited by Katana67

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I'm not sure what holds bullets together to form a belt, but it should be a pain in the ass to craft it, with a 10% chance of jamming. Finding a pre made belt should work perfectly, though.

Furthermore, handling an LMG should be unforgiving. No ability to sprint, increased water/food consumption, pretty bad sway when not resting the weapon, extremely rare ammoboxes with pre made belts, rare empty ammoboxes to be filled with crafted belts. It should be good, but only in the hands of a pro. It should be so horrible that a noob wouldn't even dare touch it due to the horrid maintenance. 

The performance should be pretty amazing, on the other hand. LMGs are accurate enough to use as a marksman rifle, are capable of auto fire, should be the best PvP weapon from mid-long range.

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I'm not sure what holds bullets together to form a belt, but it should be a pain in the ass to craft it, with a 10% chance of jamming. Finding a pre made belt should work perfectly, though.

Furthermore, handling an LMG should be unforgiving. No ability to sprint, increased water/food consumption, pretty bad sway when not resting the weapon, extremely rare ammoboxes with pre made belts, rare empty ammoboxes to be filled with crafted belts. It should be good, but only in the hands of a pro. It should be so horrible that a noob wouldn't even dare touch it due to the horrid maintenance. 

The performance should be pretty amazing, on the other hand. LMGs are accurate enough to use as a marksman rifle, are capable of auto fire, should be the best PvP weapon from mid-long range.

 

I mentioned belt links in the OP.

 

http://en.wikipedia.org/wiki/Belt_%28firearm%29

 

I just think piles/boxes of belt links should be a looted item, then the player would have to amass a lot of ammo just to make a belt, then (if he/she wanted to minimize the encumbrance of the LMG through having a dangling belt) one could loot another rare box/belt.

 

I'd rather have it be a bit of a puzzle than just have super rare full belts/boxes/bags.

Edited by Katana67

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I mentioned belt links in the OP.

 

http://en.wikipedia.org/wiki/Belt_%28firearm%29

 

I just think piles/boxes of belt links should be a looted item, then the player would have to amass a lot of ammo just to make a belt, then (if he/she wanted to minimize the encumbrance of the LMG through having a dangling belt) one could loot another rare box/belt.

 

I'd rather have it be a bit of a puzzle than just have super rare full belts/boxes/bags.

I'd also rather a puzzle. Perhaps pieces of belts which can be combined to a full 100 belt? I'd love to see crafted belts with a chance of jamming, though.

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The best time to have a machine gun is if you're part of a squad

The role for these things is infantry support

A "lone wolf" who wants to run all across the countryside with an M240B instead of some handy carbine is a crazy man

And the same should apply in the game... unlike in weightless ARMA 2

They are not the "best weapon", the "best weapon" depends on the situation

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I would love for a PKM to be added to Dayz. Once cars come in they could be attachable, mg touting ute anyone? 

 

The PKM uses the same ammo as the mosin, so keeping those ammo types down.

 

At the moment I think the mosin uses .308 win simply for simplicity. Once they add in another example of a .308 win rifle and another example of a 7.62x54mmr the two ammos can diverge. Hopefully keeping the mosin firing 7.62 nato is not a planned feature. 

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You keep saying things that I've already said, as if you're disagreeing with them.

 

I just said, above, that I support people being able to wear packs and carry LMGs. See this, "As to the subject of not being able to carry a backpack, I think you shouldn't be limited in what you can carry randomly by an LMG"

 

Like I said, the limit shouldn't be artificial. It shouldn't be Player X can carry 100 lbs and no more. However, the weight of your equipment should add up, so that there becomes a point where it's no longer sustainable to carry all of your gear (through increased thirst/hunger, slower running, etc.)

 

well, if they would add a 'morale' status to the game, i think it could be better represented, as carrying too much weight doesnt just make you slower, it makes you feel multiple joint, feet and possibly back pain, plus you feel really unconfortable when carrying more than 20kg for long walks, running should be virtually impossible, maybe some sprints between the miles of walking, but not even close to what we have now in game.

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Machine gunners do carry packs...

You have to have a "limit" of what weight one person can carry. You would never be able to walk around with 200kg of stuff in your backpack ( if the backpack can actually hold that weight ). 100kg is a lot and 50kg already makes you into a slow packmule. Speed and stamina ( how far and how long you can go and how fast, how many breaks do you need and how much energy do you consume ) should be factors if you want weight to have an impact.

 

You add 2 images of some modern m240B's, when 95% of the m240's/FN MAGs dont have rails on them. I dont want to start this rail shit again, but you must accept that they're not common on standart infantry squads, they arent even needed, as LMGs have mainly support role, you dont need to be pinpoint accurate with suppressing fire.

 

Try to find a image of a PKM with a PSO or PU scope, you wont find it. That scope in the PKM on your last photo is probably a thermal/night vision scope, obscure technology given the chernarus ambient, to say the least.

 

On RPKs i think scopes would be OK, as long as they'll be innacurate as an AK.

Edited by lipemr

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You add 2 images of some modern m240B's, when 95% of the m240's/FN MAGs dont have rails on them. I dont want to start this rail shit again, but you must accept that they're not common on standart infantry squads, they arent even needed, as LMGs have mainly support role, you dont need to be pinpoint accurate with suppressing fire.

 

Try to find a image of a PKM with a PSO or PU scope, you wont find it. That scope in the PKM on your last photo is probably a thermal/night vision scope, obscure technology given the chernarus ambient, to say the least.

 

On RPKs i think scopes would be OK, as long as they'll be innacurate as an AK.

 

Well, most infantry M240's have rails on them now, and have for a while. I just put in an image of an FN MAG to make it more palatable. However, I doubt many of the FN MAGs in use in Eastern Europe are so equipped. Not that it matters, as the inclusion of rails on a weapon is primarily one of gameplay pragmatism rather than an emulation of reality (see the FN FAL w/ NVS in ARMA II).

 

I don't mind either way. The M240G came without optics in the mod (even though it has a rail capable of mounting them), and I was fine with that. However, it would make sense with my modularity vs. commonality dichotomy between Warsaw Pact/NATO weaponry if the M240 were more capable of mounting generic optics.

 

Not sure I'd want RPKs to be as inaccurate (whatever you mean by that) as a vanilla AK. They have longer/heavier barrels solely for the purpose of accuracy.

 

I don't really have an issue with optics on any LMGs to be honest.

Edited by Katana67

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Well, most infantry M240's have rails on them now, and have for a while. I just put in an image of an FN MAG to make it more palatable. However, I doubt many of the FN MAGs in use in Eastern Europe are so equipped. Not that it matters, as the inclusion of rails on a weapon is primarily one of gameplay pragmatism rather than an emulation of reality (see the FN FAL w/ NVS in ARMA II).

 

I don't mind either way. The M240G came without optics in the mod, and I was fine with that. However, it would make sense with my modularity vs. commonality dichotomy between Warsaw Pact/NATO weaponry if the M240 were more capable of mounting generic optics.

 

Not sure I'd want RPKs to be as inaccurate (whatever you mean by that) as a vanilla AK. They have loner/heavier barrels solely for the purpose of accuracy.

 

I don't really have an issue with optics on any LMGs to be honest.

 

Well, would be more decent to make 2 types of M240, FN FALs, AKs, Etc. One common variant without rails and another one rare with rails.

 

That would be win win to everyone, as you wouldnt see people running around all armed with "tacticool" FALs and you'd still have the possibility of finding a more modular variant of your favorite weapon.

 

I'm still against scopes on LMGs unless it's done right, not like in Epoch that when you prone with a SAW scoped you can literally just hold the mouse button and your aim wont even shake.

 

If they will add proper downsides to LMGs against sniper rifles/carbines, i'm all on for it, but i dont think it's the case.

 

I'm actually more worried that they'll keep the shitty accuracy system that's operant right now.

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Well, would be more decent to make 2 types of M240, FN FALs, AKs, Etc. One common variant without rails and another one rare with rails.

 

That would be win win to everyone, as you wouldnt see people running around all armed with "tacticool" FALs and you'd still have the possibility of finding a more modular variant of your favorite weapon.

 

I'd rather have the rails just be rare looted items than have them go through the trouble of rendering two separate weapons (railed foreguards and railed sight mounts). Same type of deal we've got now with the KAC RIS lootable for the M4.

 

Plus, it'd add to the puzzle of putting your already rare weapon together the way you want it (and thus the risk of losing it goes up).

 

So long as this sexy beast is possible... I'm good...

 

Rhodesia_RPD.jpg

 

And the short-shorts don't hurt much either... Oh Rhodesia, you and your 1970's attire.

Edited by Katana67
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If they plan to add both the SVD and 5.45x39mm it would be a shame not to add a RPK-74 variant. With the appropiate rarity - about as or even slightly more common than a DMR - I can see this work. Should also come with natural downsides like heavy weight and clunkiness,

 

As all specialist weapons they should be more effective inside an organized squad while most solo players should be better off with an assault or hunting rifle.

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Love all LMG/GPMGs, my fondest gun battle in dayz ever was with one and they certainly have a place! A proper loot economy and encumbrance system is where your balance is provided for machine gun skeptics.

I love an MG as a lone wolf, it gives you a lot of flexibility.

Edited by Trizzo

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Love all LMG/GPMGs, my fondest gun battle in dayz ever was with one and they certainly have a place! A proper loot economy and encumbrance system is where your balance is provided.

 

Try ace mod where LMGs truly shine due to realistic ballistics + weapon and bipod deploying.

 

Laying down a 8 to 10 shot accurate burst at a target 600m away is very doable.

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Try ace mod where LMGs truly shine due to realistic ballistics + weapon and bipod deploying.

Laying down a 8 to 10 shot accurate burst at a target 600m away is very doable.

As a complete MG sucker it's a shame I've not played ACE mod or got into ARMA extensively. I've fully unlocked support class in RO and BF games I've played and one of my favourite mil possessions is an Aus Army machine gun manual for an FN MAG we found buried away at school years ago!

It's one of those great stoner myths, like tumbling bullets, that MGs are inaccurate or incapable of precision. There is a sense that they are meant to 'pepper' an area with only a general sense of lethality. Dead wrong...

Edited by Trizzo
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