Jump to content
Starbridge

Perks/skills/professions/stats

Recommended Posts

Those mechanics are well thought out and really good ideas.... but for some other game.

 

I thought this is what was meant by "soft skills" in the DayZ roadmap. If it isn't referring to passive skills I don't know what else.

Share this post


Link to post
Share on other sites

I thought this is what was meant by "soft skills" in the DayZ roadmap. If it isn't referring to passive skills I don't know what else.

 

Wow, I entirely forgot this was there. It'll be interesting to see what they come up with.

Share this post


Link to post
Share on other sites

IMO, instead of  everyone wanting something to begin with...

Why not just start fresh, and if you remove a battery from a flashlight, you damage the flashlight but get better at electronics!
Or if you remove a tire from a car, you do minor damage to it, but you get better in removing it the next time!
Just like in real life.

This to me feels more like real life progression.

  • Like 1

Share this post


Link to post
Share on other sites

I would love to be able to brew beer and other alcohol on console, it would make the long nights at camp a little more fun

Even just moonshine

  • Beans 1

Share this post


Link to post
Share on other sites

I realise this is an old topic but for me I would like to see an expansion of the soft skills system, where perhaps you have multiple soft skills, medical, mechanical, butchery, gunsmith, tailor etc. This would mimic the existing system where as one skill increases all the other skills would decresse slightly.

Nothing based on giving advantage in combat such as strength or reduced sway on scopes though.

This could be hidden from the player or not but for groups this would encourage specialisation in skills and for lone players this could reflect their play style, if they live off the land they'll obviously get better at butchery but be more all round in general. I would suggest all soft skills reset on death though. 

What if for example their were 11 soft skills and when one of these raised 1% all others would reduce by .1%

Edited by Llamalo

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×