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SyKotic

Do Zeds know how you kill them?

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Did a little experiment at an airfield.  Got a supressor and a couple full 60 round mags for my m4 and decided to have some fun.  Was pretty much out in the open with a few non-aggroed zeds in sight.  I pop one and two more hear it and start coming for me. A fourth is in sight but oblivious, too far away to hear my supressed shots. These three i got just keep respawning and coming after me non-stop.  With an average of 1 to 3 rounds per zed i just stood there killing them till my mag was empty. I reload and they keep coming. Then one spawns too close and lands a hit, i start bleeding.  I shoulder the m4 and pull out my axe and start chopping away.  All of a sudden they stop coming for me, no more are attacking even though one just spawned less than 20 feet away, but facing the other direction.  I take this breather to bandage my wounds and refill my mags.  I look around, see 3 Zeds. Theres the one that spawned less than 20 feet from me,  one out a bit further, and that oblivious zed that was in sight (about 200 meters) but out of range of hearing my supressed shots for the whole massacre.  I raise my m4 once again and pop the closest zed, the next closest aggroes too.  I kill it and spin in place, they are spawning far enough out i have time to aim and 1-shot them.  After about 10 kills now there is only 1 that keeps respawning, sometimes further out than that one i can see but just stands there. He comes right for me no matter how far out he spawns. He is spawning way out of hearing range of my shots, and shouldnt be able to her the shot that just killed him, but comes for me nonetheless. I kill him about 15 more times and eventually he stops too.  What did i learn here?  As far as i can tell supressors function correctly, if they are out or range of the sound they will not attack.  Killing wiith an axe does NOT make them auto-aggro on respawn.  Shooting them DOES make them auto-aggro on respawn, no matter how far away they respawn. And if you can hold your ground and have enough ammo, they will eventually stop.  On a side note, Ive noticed that if you shoot a zed, it will automatically go to where it died.  Shot one in the corner of the entrance to a hanger, moved to the opposite back corner for some loot, turned around and saw the respawned zed run across the opening to where it just died, hit that spot, turned then came after me.  Also if you havent moved very far and they spawn in front of you, they will run almost totally right past you, heading to that exact spot they died, before noticing you and attacking(has happened numerous times)

Edited by SyKotic

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If you shoot a Zed, its replacement automatically agros on you. It is a temp measure so that the server is always packed with zeds.

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If your weapon makes *noise* when zombies respawn they will respawn with knowledge of where the *location* of the shots occurred. If you use something that does not make noise (such as a melee weapon) then this will not happen. It's also a placeholder system only.

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Does the suppressor even work yet?

I believe it does. Have supressors on both the FNX and M4. Since the new zombies were put if, if you fire an un-surpressed weapon you will have pretty much the entire town on you. Even though it makes the same noise (plays same sound file), firing a weapon with surpressor attatched aggros every one within hearing distance, but not the ones at least 1 1/2 to 2 blocks away.  With the zombies ive seen spawned on rooftops and sticking half out of walls, in a town theres just more around than you can actually see. At an airfield un-surpressed weapons bring pretty much every zed in sight, but with a surpressor you only get the closer ones on you, the further ones are still in sight but dont come running. The Amphibia S is super quiet anyway, labelled as integrally supressed and firing 22 calibre rounds, it makes almost no sounf at all.  But a surpressor is just that, it doesnt make it silent, just quieter

Edited by SyKotic

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If your weapon makes *noise* when zombies respawn they will respawn with knowledge of where the *location* of the shots occurred. If you use something that does not make noise (such as a melee weapon) then this will not happen. It's also a placeholder system only

So then they eventually stopped coming because they were getting killed while too far out to hear the shot?  Ya the respawn system is a work in progress to basically stress-test the servers for having a ton of zombies AND players, but just wierd that they get to retain their "memory" from before they died/respawned

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So again..I kill it with axe, that means Z will not spawn again? So you can clean whole town this way?

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So again..I kill it with axe, that means Z will not spawn again? So you can clean whole town this way?

 

They respawn but they don't respawn running full pelt at you.

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LOL? I havent seen suppressors work yet. Maybe im dumb.

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Killing with an axe still makes them respawn, they just dont automatically attack you when they respawn

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LOL? I havent seen suppressors work yet. Maybe im dumb.

edited above post after checking, while the game still makes the same sound i believe the underlying mechanics are there, it may just be me but it does seem the "aggro radius" of surpressors is smaller than just firing a gun without

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Killing with an axe still makes them respawn, they just dont automatically attack you when they respawn

It's 50/50. Sometimes they spawn already facing you, and aggro that way.

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