Jump to content
Sign in to follow this  
BeefBacon

Blood coagulation

Recommended Posts

A simple suggestion.

 

I'm not one to get into fights, but on the occasion that I'm hurt I don't start slowly bleeding to death. I, like most people, stop bleeding without use of a bandage.

 

My suggestion is that all bleeding should eventually stop. If you're shot then, obviously, you should bleed profusely for a very long time. If a zombie thumps you, you shouldn't jettison all of your blood.

 

This comes from an experience where I was punched by a single zombie and started bleeding. I tried to use my t-shirt to create rags but they faded into the ether rather than appearing in my inventory. 10 minutes of searching for bandages/ a t-shirt/ anything later and my character bleeds to death, all because a zombie found what I can only assume to be a pair of brass knuckles. 

 

Sure, zombies are already very easy to deal with, but I don't believe that their difficulty should be ramped up artificially in this manner. Instead zombies should be able to occasionally knock players down or make them stagger, or perhaps do more damage per-hit rather than draining blood slowly with their vampire fists.

 

 

My apologies if this has already been covered. A brief search didn't appear to turn up anything related.

  • Like 3

Share this post


Link to post
Share on other sites

I have taken the liberty to learning first aid (irl), and I can tell you- without proper treatment, a gunshot wound isn't just going to stop bleeding.

Hell, even just bandaging is a terrible depiction of real medicine. You need to pack the wound with gauze and apply pressure. Not just wrap it in some dirty rags.

  • Like 3

Share this post


Link to post
Share on other sites

I think it really depends on what wound it is, if you get shot in the gut I highly doubt that you can just run around and spend five minutes as a blood fountain and just have the blood coagulate, then be on your merry way.

Share this post


Link to post
Share on other sites

Well, you'd stop bleeding eventually if you got shot. You just wouldn't have any blood left in your body.

 

I guess the point that I'm trying to make is that the amount of blood loss should be reflected by the damage received. At the minute it seems as though bullets are just as fatal as a limp-wristed slap, the only difference being that bullets inflict more initial damage. Don't quote me on that, mind, it's just what I've observed.

 

Really my only issue is that zombies can cause perpetual bleeding, as can survivors with fists and low-yield melee weapons. Perhaps an overhaul to the kind of damage that melee weapons do is in order. So a screwdriver or a knife would cause moderate initial damage but several minutes of bleeding, while a shovel does high initial damage but little to no bleeding - the logic being that the former are sharp weapons and the latter is blunt.

Share this post


Link to post
Share on other sites

Well, you'd stop bleeding eventually if you got shot. You just wouldn't have any blood left in your body.

 

I guess the point that I'm trying to make is that the amount of blood loss should be reflected by the damage received. At the minute it seems as though bullets are just as fatal as a limp-wristed slap, the only difference being that bullets inflict more initial damage. Don't quote me on that, mind, it's just what I've observed.

 

Really my only issue is that zombies can cause perpetual bleeding, as can survivors with fists and low-yield melee weapons. Perhaps an overhaul to the kind of damage that melee weapons do is in order. So a screwdriver or a knife would cause moderate initial damage but several minutes of bleeding, while a shovel does high initial damage but little to no bleeding - the logic being that the former are sharp weapons and the latter is blunt.

And then you go into shock and die. See the issue here? :P

Share this post


Link to post
Share on other sites

It was a joke. I guess I should have used an ellipsis...

 

Curse you, limitations of the written word.

Share this post


Link to post
Share on other sites

I have taken the liberty to learning first aid (irl), and I can tell you- without proper treatment, a gunshot wound isn't just going to stop bleeding.

Hell, even just bandaging is a terrible depiction of real medicine. You need to pack the wound with gauze and apply pressure. Not just wrap it in some dirty rags.

Quick clot, That shit'll fix anything.

On a serious note, I'd like to see being shot a lot more troublesome that, Oops, Gotta bandage.

  • Like 1

Share this post


Link to post
Share on other sites

On a serious note, I'd like to see being shot a lot more troublesome that, Oops, Gotta bandage.

 

I agree, to a point. DayZ is still a game, after all, and it can only be so complex without being frustrating. Perhaps there could be a "shot" status effect. Bandaging should be the bare minimum, but it should be enough to keep you from dying. Painkillers and such should be short term solutions (or for as long as you have painkillers) but perhaps there could be a surgery mechanic, sort of like the corpsman heal ability in Arma 2. A friend uses tweezers and other medical equipment to remove bullets/ shrapnel, whatever from your body. The whole process takes a couple of minutes and drains a lot of blood. However, once the surgery is complete you no longer suffer the negative effects (whatever they'd be. Shaking and slower movement speed, maybe) of being riddled with bullets.

 

Perhaps the same procedure can be done on oneself but at the cost of more painkillers and more blood loss. 

Share this post


Link to post
Share on other sites

+1 for smaller wounds to eventually stop bleeding. However just a small cut on the finger can bleed for up to 15 minutes without attention. however the "blood flow" should be more realistic. the ammount of blood loss is currently a bit unrealistic. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×