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Pending Changelog: Experimental Branch: 0.42.116002


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#1 rocket

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Posted 25 February 2014 - 05:06 PM

*
POPULAR

PLEASE NOTE: THIS IS A LIVING DOCUMENT AND CHANGES VERY OFTEN. AS NEW ITEMS ARE FIXED THEY WILL BE ADDED. 

ETA to Experimental: Currently deployed

ETA to Stable: No current ETA, dependent on testing results

 

CHANGELOG:
 
Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Gestures currently do not work from two-handed melee
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
Network: Issues in some cases of zombies, or players potentially being invisible.
 
 
New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
 
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

Edited by Hicks_206, 07 March 2014 - 06:45 PM.
Had wrong version up

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>rocket in charge of not being retarded

#2 Doviszxc

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Posted 25 February 2014 - 05:07 PM

Danke


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#3 LouisK

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Posted 25 February 2014 - 05:08 PM

Awesome work. Can't wait to see more stuff coming from the devblog!


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#4 NoCheats

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Posted 25 February 2014 - 05:08 PM

Weapons: Longrange scope reticle properly centered :thumbsup: :P

All my training was for nothing... and I like it. lol


Edited by NoCheats, 25 February 2014 - 05:10 PM.

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#5 PitstopHead

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Posted 25 February 2014 - 05:13 PM

Gotta say this is a great update....strangely looking forward to the "Content: Farming hoe configured and spawns"


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#6 InvisiMan2013

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Posted 25 February 2014 - 05:15 PM

  • Actions: You can catch rain into canteen and water-bottle from inventory"

Dude!


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#7 skill89

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Posted 25 February 2014 - 05:16 PM

Think you!



#8 Preach

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Posted 25 February 2014 - 05:16 PM

Awesome work


Death is my friend. Why should I be afraid? He takes away my enemies, Protects the family I've lost, And when I need it most, He'll take away my pain. Don't leave death out in the cold where he has to lurk alone. Embrace him like what he is. An ally, A brother, A friend.
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#9 rocket

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Posted 25 February 2014 - 05:17 PM

Updated, had an old version up


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#10 blank85

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Posted 25 February 2014 - 05:17 PM

Great patch  :thumbsup:

 

 

"

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

"

 

Payday mask and such? Not gas masks? Correct?


Edited by blank85, 25 February 2014 - 05:19 PM.


#11 Henrik115

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Posted 25 February 2014 - 05:23 PM

Not many new things but nice!



#12 Highlander007

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Posted 25 February 2014 - 05:24 PM

Keep the hoe and give us some kind of perma storage already ffs XD


Add to game skill progression and make the would be cheaters

care about progressing their character the right way and not getting banned.


#13 ZiGGYiPoP

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Posted 25 February 2014 - 05:26 PM

Love it >.< Just want to say dean i thank you for destroying my social life because i am IN LOVE with his game..... thank god my girlfriend is too so i get to play as much as i want ;D

Keep it up man, you really are making my perfect idea of a zombie survival game without stupid mutants etc. just pure 'walking dead' i suppose i could put it BUT its not, it's DayZ :3

Much love <3


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#14 MadEddy

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Posted 25 February 2014 - 05:26 PM

nice, nice.

looking forward to it



#15 Dr Pulsar

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Posted 25 February 2014 - 05:27 PM

 

  • Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

 

 

Saw this, this was the only thing I saw that made me think, I love you. All others was icing on the cake.


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#16 iBane

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Posted 25 February 2014 - 05:27 PM

Don't understand 

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Military gas masks and military helmets are meant to be worn together.  


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#17 blank85

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Posted 25 February 2014 - 05:30 PM

Don't understand 

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Military gas masks and military helmets are meant to be worn together.  

 

I could be wrong but I think its face masks not gas masks.



#18 Highlander007

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Posted 25 February 2014 - 05:32 PM

So now I can't eat a lot of beans before I run coz it will give me gas and that will cause heart palpitations when I run...or?

 

Map: New Orthodox Chapel has been created

 

Can we pray for perma storage in there?


Edited by Highlander007, 25 February 2014 - 05:36 PM.

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Add to game skill progression and make the would be cheaters

care about progressing their character the right way and not getting banned.


#19 Carlosdmc

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Posted 25 February 2014 - 05:35 PM

Great patch, thanks!

 

Only thing I don't like is this:

 

  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

I hope it applies only to the Payday masks and not to the gas mask.


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#20 Young Trotsky

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Posted 25 February 2014 - 05:36 PM

Man, if items really appear instantly when you drop them on the ground now that is going to be a huge improvement!