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Old_Crow_Whiskey

Alcohol/Vodka via fermenting rotten fruit - medical, fuel, weaponized, drinking

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We should be able to ferment rotten fruit (or regular fruit/berries for that matter) into pure alcohol for the following uses:

  • Medical - cleaning wounds, sterilizing rags
  • Drinking - What's the apocalypse without a little Pruno (prison wine)?
  • Fuel - pour it into gas tanks for extra fuel
  • Weapons - combine it with rags, a bottle, and light it with a match for a molotov

 

There could be two options for the fermenting process:

  • locate actual static copper stills, commercial distilleries or home brew style, throughout the map which will accept the inputs (fruit, wood, matches, gas can) and give outputs (pure alcohol in a gas can). This method should be 100% safe.
  • allow players to make home made stills (crafted using cooking pots & car parts) which can be used over a fire. this home made still should have a % chance of blowing up and killing the user, lets say a 5% chance of instant death and a 15% chance of a burn injury. Output is alcohol in a gas can.

 

Historically, fermenting is a way to store and preserve the calories in food. It's also a survivalist type of skill since alcohol would have so many important uses in the context of an apocalypse.

 

In the context of dayZ distilling or brewing could provide a use for rotten fruit which would prompt well geared players to actually seek it out throughout the map. This could have the added effect of spreading out well geared players more evenly, making them more likely to turn up in small towns and grocery stores. If there are stationary distilleries there could be disputes over the territory or gunfights/robberies over the valuable finished product. Back country moonshining type distilleries would be inherently risky outside of the risk of explosion, simply from having to light a fire and create smoke that gives away your position.

 

Industrial vodka still tucked away in a factory somewhere:

KetelFull_low.jpg

 

Super dangerous home made still:

Exhibit-Moonshine-2.jpg

Edited by Old_Crow_Whiskey
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I agree, if only to give the players more to do, more to occupy their time with, etc.  MOONSHINE!!  :blink:

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In chernarus...?

It would be interesting if they added one commercial (vodka) distillery and located it in Cherno. That would turn things up a notch.

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In chernarus...?

 

LoL.. its nothing more than Midwestern-American vernacular for home-stilled alcohol.  One of the oldest human industries, and very prevalent in eastern Europe.

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We should be able to ferment rotten fruit (or regular fruit/berries for that matter) into pure alcohol for the following uses:

  • Medical - cleaning wounds, sterilizing rags
  • Drinking - What's the apocalypse without a little Pruno (prison wine)?
  • Fuel - pour it into gas tanks for extra fuel
  • Weapons - combine it with rags, a bottle, and light it with a match for a molotov

There could be two options for the fermenting process:

  • locate actual static copper stills, commercial distilleries or home brew style, throughout the map which will accept the inputs (fruit, wood, matches, gas can) and give outputs (pure alcohol in a gas can). This method should be 100% safe.
  • allow players to make home made stills (crafted using cooking pots & car parts) which can be used over a fire. this home made still should have a % chance of blowing up and killing the user, lets say a 5% chance of instant death and a 15% chance of a burn injury. Output is alcohol in a gas can.

Historically, fermenting is a way to store and preserve the calories in food. It's also a survivalist type of skill since alcohol would have so many important uses in the context of an apocalypse.

In the context of dayZ distilling or brewing could provide a use for rotten fruit which would prompt well geared players to actually seek it out throughout the map. This could have the added effect of spreading out well geared players more evenly, making them more likely to turn up in small towns and grocery stores. If there are stationary distilleries there could be disputes over the territory or gunfights/robberies over the valuable finished product. Back country moonshining type distilleries would be inherently risky outside of the risk of explosion, simply from having to light a fire and create smoke that gives away your position.

So what do you guys think??

Take my baked beans for originality and me liking this idea you old crow . Mostly I like The Molotov / fuel idea but it would also be nice to have a building designated to have alcohol in it like a bottling factory , and also to be able to just drink the booze , effects would be obvious and it would only add To the game in a role playing / hilarious way ...

I know a lot of people who would love the challenge of goin through a long fire fight while their character is drunk and just havin a new building for this would be interesting an original ... Maybe the whole alcohol building could go up in flames if it was bombed when the engines a little more stable seeing as it would be like fuel exploding .

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 it would also be nice to have a building designated to have alcohol in it

 

 

 

I agree. Even simply adding alcohol/distilleries to the game would be a big step even if they left the crafting portion out.

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We should be able to ferment rotten fruit (or regular fruit/berries for that matter) into pure alcohol for the following uses:

  • Medical - cleaning wounds, sterilizing rags
  • Drinking - What's the apocalypse without a little Pruno (prison wine)?
  • Fuel - pour it into gas tanks for extra fuel
  • Weapons - combine it with rags, a bottle, and light it with a match for a molotov
....

 

I disagree and I think you are confusing something.

 

a ) Fermentation (to get some sort of alcoholic drink) isn't done with already rotten fruit (or corn, ..).

b ) Also fermentation won't give you pure alcohol.

Edited by Sir Eglamore

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