bobotype3334 160 Posted February 8, 2014 All clothing should have specific simple advantages and disadvantages so you can choose clothing that suits your needs. These attributes are not displayed with the item to the player, but are implied in the description [e.g. "these Jungle Boots are rough and ready" means they are durable enough to last you weeks in Pristine condition]. All attributes except a little warmth are negated if the clothing item is Ruined.SHOESThree stats: Durability, Sprint Speed and Grip. With the planned addition of clothing deterioration and foot injuries when not wearing shoes, Durability influences how tough your shoes are, and how long it will take them to go from Pristine to Ruined: Standard runners will last a while, but constant running will shred even Pristine Canvas Shoes in less than a day.Sprint Speed determines how bulky the shoes are, with Athletic Shoes having the best rating, nearly doubling your normal sprint speed. Other shoes like Jungle Boots can actually slow you a little compared to your normal, shoeless running speed.Grip is a crucial feature, and is a little lacking in Speed-heavy shoes like Athletic Shoes, but much more constant when not wearing shoes or when Grip-heavy shoes like Boots and Sandals. When you begin to run, you have a chance of tripping over and falling on your face [should happen 1 in 10 tries with normal Jogging Shoes]. Grip decreases the chances of you tripping, and also allows you to run uphill at a closer rate to your normal sprint speed.HATSMultiple attributes. Beanies and Berets and Ushankas give a sizeable bonus to your body temperature. Rocket shades, pilot masks, and other sunglasses tint your vision to a brownier colour in first person, and negate glare from the sun in first and third person; baseball caps and masks reduce sun glare in first person and third person as well. Gas Masks stop you from dying from gas and from being forcefed, Motorcycle Helmets can deflect a headshot bullet if in good condition and prevent forcefeeding, and Military Helmets decrease bullet damage. Headtorches provide the light source thingy.CLOTHINGAttributes are Waterproofing, Warmth, Bulkiness, Armouring, Pockets and Flimsiness. Waterproofing is present in items like Raincoats, negating the chance of you getting wet in rain and losing body temperature/getting sick. Warmth keeps your body temperature up, preventing illness. Bulkiness of a clothing item has a very minor effect on your movement speed, Coats and Ballistic Vests being the worst offenders. Armouring decreases the chance of bleeding from a zombie hit or a bullet, but usually by only a little. Pockets are the amount of stuff you can store, and Flimsiness is the ability of the item to be ripped into Rags.GLOVES: These are tough and give you a little Armouring and Warmth. However, they should slow down inventory interaction a little so they aren't always a must-have item for players. 1 Share this post Link to post Share on other sites