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Rolling Changelog: Stable Branch: 0.32.114557

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#1 rocket

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Posted 17 January 2014 - 05:32 PM

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Rolling Changelog: Stable Branch: 0.32.114557
  • DAYZ PATCH UPDATE 22 JANUARY 2014
Branch:
  • Stable

ETA:

  • In process
Version:
  • 0.32.114557
This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.
 
Known Issues
  • Corpse cleanup causes server crash during forced server restart
  • Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory
 
Fixed
  • Niosh mask (respirator) inventory size fixed to 1/1 slot.
  • Missing strings for BE popup for alternate languages, set to English while translations are being done.
  • Reduced dispersion of FNX45 (from 0.05 to 0.03)
  • Balanced stomach capacity,
  • Added stuffed notifier (instead of sickness when full up)
  • Eating and drinking animations properly set for tablets/disinfectants
  • Version number in server browser and details
  • Saline transfusion doesn't refill full blood
  • Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
  • Player aim run speed updated, weapon position changed and improved for first person view
  • Glitches on right hand while moving and while giving taunt fixed
  • Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
  • -Magnum speedloader should be spawning now
  • Number of backpacks spawning lowered
  • Number of .357 Pythons spawning lowered.
  • Number of M4A1s spawning lowered
  • Dead character cleanup performed at 10 minutes past death
  • Removed scripted server teleporting check as now managed by engine
  • Sea ambient sound is now slightly quieter
  • Animation: Fixed misc issues with vaulting
  • Animation: Fixed getting on the ladder from kneel for the armed player
  • Animation: Fixed animation speed for unarmed player in main menu
  • Animation: Fixed an issue with changing weapon while aiming in kneel
  • Animation: Fixed an issue with rotation while aiming in prone
  • Headtorch color descriptions fixed
  • Jeans descriptions (color) fixed
  • Cargo pants description fixed (color)
  • Chest holster description added
  • Using an item in your hand no longer goes out of hand once action done
  • Using an item while something else in your hand will go back to that item once action done
  • Security issue with IGUI variable compiling
  • Situation where player used item on other players inventory causing neverending looped item check
  • Weapons now display tooltips
  • Players can now be revived with the defibrillator
  • Clipping on right hand when holding an item and pressing F1 (Greeting).
  • Map_ChernarusSW description fixed
  • SKS rifle description added
 
New
  • UI: Editable character name in main menu
  • UI: Hive, mode and time columns in server browser
  • Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
  • Security: Signature verification against PBOs
  • Loot: Added shotgun speedloader into loot spawns
  • Loot: Added box of 20 pieces .357 rounds into loot spawns
  • Loot: Added color variants of all shoes into loot spawns
  • Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
  • Loot: Added hacksaw into the loot spawns
  • Loot: Added shotgun into loot spawns
  • Action: Players can now collect Berries as food
  • Loot: Added Hacksaw into loot spawns
  • Crafting: Players can create sawed-off shotgun from shotgun
  • Crafting: Players can opening cans with a hacksaw
  • Crafting: Painting Mosin with spraypoint now supported
  • Loot: Added spraypaint can into loot spawns
  • Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
  • Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
  • Animation: Surrender now disarms player for single handed items
  • Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
  • Action: Burlap sack can be placed on head of self or target
  • Action: Burlap sack causes black screen and reduced sound when worn on head
  • Performance: Server Performance improvements
  • Zombies: Six new zombie soldier types
  • Crafting: Weapon cleaning kit used for keeping your guns in good shape
  • Loot: Shotgun snap-loader for fast reloads
  • Crafting: Player can spraypaint MP handguard and buttstock
  • Crafting: Support for "add paint" or "repaint" for spraypainting
  • Crafting: Player can spraypaint CMAG magazines

Edited by SmashT, 23 January 2014 - 05:07 AM.
Updated from pastebin as you only updated the title

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>rocket in charge of not being retarded

#2 Schumi

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Posted 17 January 2014 - 05:33 PM

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I love you


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#3 Janx

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Posted 17 January 2014 - 05:34 PM

woo hoo


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#4 Gwraspe

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Posted 17 January 2014 - 05:35 PM

be interesting to see Svetloyarsk


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Does anyone else fucking love this guy? I fucking love this guy.


#5 Alch

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Posted 17 January 2014 - 05:36 PM

Wuuupi !


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#6 dimitri3p0

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Posted 17 January 2014 - 05:36 PM

AWESOME!


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#7 Problematic

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Posted 17 January 2014 - 05:36 PM

This list should shut up those winers bugging the forums for a new patch.

 

I'm excited to see the new stuff.


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#8 zfleming12

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Posted 17 January 2014 - 05:36 PM

NEW PLACES, NEW FIXES, ew hives, but at least they won't be part of the official servers! :D


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http://dayzmod.com/f...nd-you-a-guide/ A useful guide for fan feedback!
http://dayzmod.com/f...last-few-weeks/ My advice on Surviving!

#9 InvisiMan2013

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Posted 17 January 2014 - 05:36 PM

 

  • Berry picking

 

 

Time to eat ALL the berries! 

 

Thanks for the update - this list is huge and very welcome :) 


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#10 Dayz3000

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Posted 17 January 2014 - 05:37 PM

This is really nice...
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#11 BakedNinja

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Posted 17 January 2014 - 05:38 PM

OMG YES!  I knew the next patch was ganna be a big one.  I could sense it

 

Very excited about the private shards beginning to show up.  Lets admit it.  Server hoppers suck.  Yay for the DayZ devs for getting this going quick.  Now maybe a Bike or two here and there?  :)

 

OH and Suggestion with the spray paint!  Since you added this very interesting feature I have an idea for it.  Can you make it so we can Graffiti up the world?  Being able to tag your clans tags around Cherno and stuff would be really fun.  Or tagging someones dead body or something.  Great fun could be had with this system.  Great idea!


Edited by BakedNinja, 17 January 2014 - 06:00 PM.

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#12 Hicks_206

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Posted 17 January 2014 - 05:39 PM

NEW PLACES, NEW FIXES, ew hives, but at least they won't be part of the official servers! :D

 

Why do you dislike sharded sub hives?


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#13 rocket

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Posted 17 January 2014 - 05:40 PM

Wanted to go for release to experimental today (and we nearly did) but Brian correctly identified there were some significant database changes needed to be released with it, and we didn't want to do that late on a Friday. So Monday it is. Nobody supposed to be working this weekend, under strict orders to take a break!


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>rocket in charge of not being retarded

#14 TedZ

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Posted 17 January 2014 - 05:41 PM

Great! Thanks Rocket <3 u!!!!


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#15 Mays

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Posted 17 January 2014 - 05:41 PM

 


New:

  • Added hacksaw into the loot spawns

  • Added shotgun into loot spawns

  • Berry picking
  • Added Hacksaw into loot spawns
  • Painting Mosin now supported w/ spraypaint
  • Added spraypaint can into loot spawns

  • Coastal harbor town of Svetloyarsk (and surrounding areas)

 


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If you took a drink every time someone mentioned CoD, Battlefield or KoS on this forum you'd be dead within minutes.


#16 Hurricane43

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Posted 17 January 2014 - 05:41 PM

Berry Picking.... Awesome baby. Can we eat them? Going into the woods just got better....
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#17 Hurricane43

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Posted 17 January 2014 - 05:42 PM

iphone double post sorry....

Edited by Hurricane43, 17 January 2014 - 05:46 PM.

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#18 sanzzes

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Posted 17 January 2014 - 05:42 PM

One Word in German: FETT!!!


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eu-hive_forum.png

We wan't to create a new Big Private Hive visit us!


#19 zfleming12

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Posted 17 January 2014 - 05:43 PM

Why do you dislike sharded sub hives?

Uh-oh Fancy Pants is on me!

They....um

 

....Smell....funnny? :D

Honestly I have no problem with them, people can do what they please on thier servers. I'm just under the impression (and I may be wrong) that it waas going to keep those things seperate so that people could play their way and not worry about others jumping from a private hive onto a public with tons of loot etc etc.


Edited by zfleming12, 17 January 2014 - 05:47 PM.

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#20 Max Planck

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Posted 17 January 2014 - 05:43 PM

 

 

  • Painting Mosin now supported w/ spraypaint

 

 

What kind of savage would paint their Mosin Nagant??


  • Mr Geeno McGee, PVT.Krieger, Zarniwoop and 32 others gave their beans

Support the arts, write a Limerick: http://dayzmod.com/f...arus-limericks/

 

Player activated environment sounds - Suggestion: http://forums.dayzga...ronment-sounds/

 

 






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