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dubghall

Duffle Bags, Trauma Bags, Tent Bags etc - dont shoot im useful!

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So I was wondering if you guys think a good inclusion in the game might be rare (or ultrarare) specialty bag spawns?  These bags could take the position of your primary weapon(s) in your carry load... so you'd sacrifice some of your offense to carry sufficiently more med gear, camping gear, or food. 

I like the idea of finding one of these and then deciding to help a group by focusing on being their medic or their camp supplies guy, or the survivalist...rather than toting a machine gun always.

Typical drop and search mechanic (like boxes and first aid kits)...  Also thered be the cool side effect of having people not necessarily kill you since they dont want to give up their weapon(s) to carry the bag and you'd obviously be useful to tag along.

Another potential way of offering other options to the lazy KOS, options that are strategic and sandbox rather than arbitrary.

Edited by spcmonkey
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Sounds good. I know there are people who are play this game purely for survival/looting and aren't very good in combat, so this would be a nice way to make them more useful.

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I can foresee the trouble of looking like a loot pinata though... but some ingenuity might even prevent this aspect of a big bag system. 

For example, I like that first aid kits can only hold first aid stuff... im sure others might complain that it is not realistic but that is not true.  The reason is clearly that to put non optimized equipment in the bag reduces the bags efficiency and therefore would confer no carry bonus.  Trouble is that, that logic doesnt apply to a large bag circumstance... so it would be a bit harder to justify a strict item type limitation.  This is one of the many times in my opinion where realism needs to be trounced in favor of game flavor and playability.  This is a survival sim not a combat sim right? 

Although it could be cool to have a medic looking guy carrying all your team's ammo (and there-by potentially avoid certain types of aggression)...it would be easiest if the bags were item type specific.

Another potential way to work around the "loot pinata" detriment, would be to reason that the bag is packed extremely well... and therefore requires more time to loot.  No ripping open the bag and grabbing 3 items to waste the other 20 - or at least if thats what you want to do you are looking at a fair timer on accessing said loot.

After all that tho, I have to admit.  Even if I was the one carrying the big bag - it would be kinda cool to get scared at being a target for aggressors... So i say bring on the pinata!  I better find good comrads to protect me eh?

EDIT:: As a thought though... if necessary, the big bags could be guaranteed to rip (ruin) due to combat or damage - ruining everything inside, necessitating would-be aggressors to hold up their carriers, or exercise extreme caution when taking out a Big Bag Toting Survivor.

Edited by spcmonkey

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 I think it would be a good option if, for instance they were 1 not rare and 2 you could only use them for certain items, like a Trauma bag could contain say 25-35 slots but there could only be medical supplies inside and it would replace your bag slot. Because 1 if they were rare or ultrarare people would kill you on sight for them and 2 otherwise it would defeat the object of having them in the game, this way you could assign a medic etc to your group.

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I like it, but perhaps have it replace the melee weapon rather than the rifle.  Loosing the ability to carry a rifle (anti-player weapon) makes it seem like no real choice at all to me, whereas replacing the melee weapon (which I primarily use for walkers) would justify some consideration.  Or if it replaced your backpack (doesn't make much sense for general supplies, but for medical supplies/ammo/engineering/vehicle repair items, oh yeah).  Leave your backpack at camp and have a dedicated roll in your group without becoming an escort quest.

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Would they be bigger than normal bags?

I wouldn't mind being able to just carry a mountaineering bag in my hand, playing Pack Horse for my squad.

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 I think it would be a good option if, for instance they were 1 not rare and 2 you could only use them for certain items, like a Trauma bag could contain say 25-35 slots but there could only be medical supplies inside and it would replace your bag slot. Because 1 if they were rare or ultrarare people would kill you on sight for them and 2 otherwise it would defeat the object of having them in the game, this way you could assign a medic etc to your group.

 

I see your point for sure... the reason though that I suggested making it rare is that firstly I feel it should be no more common than the small backpack.  Secondly I would suggest that it is an endgame interest, rather than an early game interest.  Thirdly, People are unlikely to want to give up their primary weapons to take your bag of food... 

As another thought, if the big bag system had an additional cost of only permitting melee weapons that are small to be used, that could be another route to discourage people from Desiring them off a kill... only people that had them already and had a set role in a group would really be cool with the circumstance of running around with only a pistol and a kitchen knife or wrench... lol

 

I like it, but perhaps have it replace the melee weapon rather than the rifle.  Loosing the ability to carry a rifle (anti-player weapon) makes it seem like no real choice at all to me, whereas replacing the melee weapon (which I primarily use for walkers) would justify some consideration.  Or if it replaced your backpack (doesn't make much sense for general supplies, but for medical supplies/ammo/engineering/vehicle repair items, oh yeah).  Leave your backpack at camp and have a dedicated roll in your group without becoming an escort quest.

 

Well, it would need to replace your primary weapon by reasoning.  It is large and bulky and takes consideration to handle - similar to a rifle/machine gun... not a hatchet or wrench.  In addition, that it takes ur primary slot would mean only people dedicated and protected would do it.  Finally... if it only replaced melee... then nearly everyone whos endgeared would prefer it to a hatchet....since they have the ammo and ballz to go around shooting zombies.

 

Would they be bigger than normal bags?

I wouldn't mind being able to just carry a mountaineering bag in my hand, playing Pack Horse for my squad.

 

You mean bigger than normal backpacks etc? I dont think they would replace the backpack... the idea is to be able to tote something in your hands rather than your primary weapon, if your set on support.

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I can foresee the trouble of looking like a loot pinata though... but some ingenuity might even prevent this aspect of a big bag system.

I really like the idea, but this would be my main concern as well, but then again how refreshing would it be to hat have to necessarily rely on weaponry but instead maybe have a chance to have a dialog with your aggressors? More then likely though you'll just get your bag and pants stolen, but I still like this idea! Beans to you sir!

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Perhaps they could even add "perks" too them, for instance the trauma bag, they could make it so the wearer is say 10% more efficient with medical supplies so 10% off the bandage/blood bag time etc and then maybe in terms of painkillers you use 10% less than your average player, have duffel bags add say 10-20 extra slots at the sacrifice of 5-10% movement speed and I guess a camping/hiking style bag could give you say 3-5% extra movement speed when walking up hills or something or even make tents (assuming they will take 2-3slots) take 1 less slot in a camping bag than in a normal bag. 

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Perhaps they could even add "perks" too them, for instance the trauma bag, they could make it so the wearer is say 10% more efficient with medical supplies so 10% off the bandage/blood bag time etc and then maybe in terms of painkillers you use 10% less than your average player, have duffel bags add say 10-20 extra slots at the sacrifice of 5-10% movement speed and I guess a camping/hiking style bag could give you say 3-5% extra movement speed when walking up hills or something or even make tents (assuming they will take 2-3slots) take 1 less slot in a camping bag than in a normal bag. 

 

I personally dig this idea a lot, or some version of it.  Supply usage though probably shouldn't be more efficient because of the bag right?  I mean there's no justification for a bag decreasing the required number of bandages, blood, injections, vitamins, or pills someone needs... But there could be other benefits such as the bag coming with items of a higher quality than other ground-finds or promoting mobility during the tote - like you suggested.  nice.

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I think it would make more sense to just load up your bag with gear you need.  If you play in a group, you could decide if anyone has a dedicated roll and just load them out accordingly.  That way nobody bogs the group down and weakens them by being a defenseless target.

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Being able to take the role of say a medic, or forager, perhaps scout. Sounds like an awesome idea. Offcourse there are no classes in this game, and shouldnt be. But you wouldnt really need to have that either. Take my beans good sir. I would like to be the group cheff. Want some food? xD

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i like this idea, as i like the looting/ surviving aspect of the game and i only carry a rifle around beacuse it takes up no space and if i have it, it means someone else doesnt is i feel more safe, but if i had a bag in my front hands instead of a rifle it would be quite a clear way of saying 'IM FRIENDLY I CANT SHOOT YOU' which i think may increase positive actions in the wasteland, but not remove banditry and whatnot

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accidently posted to another tab

Was just gonna make a similar statement. other then the idea of limiting attack options and moving lots of inventory

 

(slows walking based on how full it is, dropping it for conflict, really heavy bag makes you real slow, allow for feets of strength and bravery carrying the heavy bag of manliness)

 

There is another use, nefarious, but this is dayz.

 

carry a friend in the bag(afk, sleeping, injured), or a dead friend properly ended(maybe as more fo a trap like disease etc, or to give him a proper viking funeral at a body of water), carry a small deer/animals, or better yet a way to get a zombie in the bag(or infected/dying person?, dare?). or to boobie trap a bag. or carry around the corpse of a recent enemy as a trophy.

 

or even just for a red herring. have large group and have good things, have distraction player with heavy bag full of axes or something useless to draw fire/attention.

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My beans; you have.

 

Also -- Plastic grocery bags (the most common bags on the face of the planet).  Found in grocery stores.  4-6 slots.  One-time melee use.  Low damage.  Once used, bag breaks and all your stuff falls to the ground.  BUT that one time might of been the lucky hit to take down that pesky bandit. 

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I like the plastic grocery bag thing... should be a quick way of gaining slots... at the cost of primary weapon - basically only useful for coasties. 

But considering some of the other responses... I like the idea of having the bag be only a benefit, since it already costs you the use of a powerful weapon.  But what benefits do you guys think they should have specifically?  More speed for a given weight would only really work if weight affected your walkingspeed normally (which I dont think it does does it?)  Having your gun out does affect your speed, shouldering it does not... .in this case i think the bags should not be able to be shouldered (and you should not be able to have a shouldered weapon when carrying a big bag...).

The benefit should really be just the storage size right?  And the fact that they might be more easily ruined than the rest of the gear in your kit (which protects you somewhat from loot pinata effect).  I personally feel the current ruin gear system is too strong.. i get hit once or twice by a bullet or killed by being punched... and now all my gear is busted somehow??  doesnt make sense.   If they tone down the ruin effect - then keeping strong ruin effect on big bags and their contents would make sense and be a good mechanic for demonstrating someone is trying to be helpful.

Edited by spcmonkey

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Are we allowed to have a rifle bag to carry around the groups guns and ammo?

Ammo... Possibly, but guns i cant see... Plus... If its replacing a primary but supplying several others it ruins the cost benefit tradeoff...

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