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Hicks_206 (DayZ)

Rolling Update Rev. 0.30.113953

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top! straight ahead updates very good :P

 

many people here should learn to use GOOOGLE

 

 

Server: Player location rubberbanding

Server: Large delay in item manipulation and "inventory tetris"
 What? is Rubberbanding and manipulation? 

 

 

so what the fuck use your brains please wikipedia ftw

Edited by orlok
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Great work, love the ongoing work you guys do. :)

But can we have some more informations about the "Balancing of player spawns"? 

I have read alot about it, but no info what is intended by balancing the spawns... you guys wish to make sure that new players never spawn next to each other/far north/not always near the coast or is the balancing more like "make player spawns fast/less clunky"? 

Personaly i would love to see some big change in player spawning (like far north-west / north-east etc.) but thats another thing. ;)

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But.. Inventory organisation simulator 2013 is half the fun of DayZ D:

Many of long runs in the country side are kept interesting with it. ;D

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Design: M9130 Bayonet can now open cans
 
 

 

serious is that this would be a significant upgrade?
 
is much easier to find a knife or can opener than the bayonet ....
 
I'm starting to get scared of the priority of the developers
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serious is that this would be a significant upgrade?
 
is much easier to find a knife or can opener than the bayonet ....
 
I'm starting to get scared of the priority of the developers

 

 

I guess they are just doing this cause changing this is just one single line of code ; easy done, maybe less impact on the game... but its a positive change with no need for further work (wont need tweaks/nerfs/buffs) ;

And the rest is just ongoing / w.i.p ... i am exited that the devs have an eye on little details in these early state, as long as they dont focus on those little things. ,)

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top! straight ahead updates very good :P

 

many people here should learn to use GOOOGLE

 

 

 

so what the fuck use your brains please wikipedia ftw

Dont be rude to other members, please.

 

L

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Dont be rude to other members, please.

 

L

most don't know this

 

The L is for LOVE

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What about some spawns on the northern airport? Good udpate though +1

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- Server: Dead player cleanup (time based)

 

So, how long? While it may be for stability issues or so it's also a huge gameplay aspect.

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New: 
 
Server: Dead player cleanup (time based)
 
 

 

I just have read this part on wonder how you guys would want to accomplish a proper clearup. You guys want to have it time-based like "120 seconds"? Because this would be kind of bad if a long range snipe kill happend (or similar).

Maybe you could add a value to each item a player has (the moment he died) and multiply this value by 5 seconds.

 

Basicly like :

 

Player A has just a flashlight (2), batteries (1) and a shirt (1) : Corpse would stay for 25 seconds   : (The typical fresh spawn would be cleaned up pretty fast, suicide corpses will despawn quick / less load on client/server)

 

Player B is basicly fully stuffed with gear, has a value of maybe 100, corpse will stay for 500 seconds, cleanup time will decrease with each item looted off (itemvalue * x seconds). The sniper has enough time to get to his target and if the corpse gets fully looted it will despawn in almost an instant.

 

Just an idea :)

Edited by HardstylerSL
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Lets pray this update has some decent optimisation thrown in! But so far so good! :) 

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LoL Hicks, are you alone in the office making those changes or some of the team came back already? :P

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This is the kind of fix I like seeing. Fixing the rubberbanding issues (gamebreaking) and long load times for inventory tetris (lower priority, but still part of functionality) updating spawn locations / balancing (high priority), and fixing server-side issues (top priority).

 

Keep up the good work. These are the types of fixes we like!

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- Server: Dead player cleanup (time based)

 

So, how long? While it may be for stability issues or so it's also a huge gameplay aspect.

I would like to know too.

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Keep up all the great work people, The longer it takes the more haters will leave, So take ya time. :beans:

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SKS por favor, the semester is coming.

Good fixes btw, don't fix fist running though, I need that to go places until you give me a bicycle made for 2.

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LOVE IT HICKS! Thanks. Now how to we actually help you test it?? Where are the experimental servers brah??  B)

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New: 
 
Design: Balancing of player spawns (ongoing) 
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
 
Fixed: 
 
Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding
Server: Large delay in item manipulation and "inventory tetris"
 
List to be fleshed out as update progresses.
Thanks boys. Those last 2 are a big step in the right direction.
Edited by Flight96

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