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Rolling Update Rev. 0.30.113953

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#1 Hicks_206

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Posted 02 January 2014 - 07:54 PM

*
POPULAR

New: 
 
Design: Balancing of player spawns (ongoing) 
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
Server: BattlEye Anti-Cheat (Client as well)
Server: Initial implementation for Sub-Private Hives (ongoing)
Server: Initial implementation for regular & hardcore Public Hive
 
Fixed: 
 
Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding
Server: Large delay in item manipulation and "inventory tetris"
 
List to be fleshed out as update progresses.

Edited by SmashT, 06 January 2014 - 12:37 PM.
Added Patch as prefix

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#2 =GS=Quobble

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Posted 02 January 2014 - 07:55 PM

thanks mate

/edit

 

keep up the good work


Edited by =GS=Quobble, 02 January 2014 - 07:56 PM.

Allan Snackbar!


#3 WhySoSadCZ

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Posted 02 January 2014 - 07:57 PM

Nice, I hate how long I have to wait for an item to drop on the floor


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#4 AG - Herbert

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Posted 02 January 2014 - 08:03 PM

Oh thank god the rubberbanding is fixed. That was making me consider rage quiting.

Time to wait for Steam to push this bad boy out!

 

/Edit

Now the update is out I wish you hadn't tried to fix the rubberbanding, it is 20x worse.


Edited by AG - Herbert, 05 January 2014 - 03:37 PM.

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#5 hrdrok

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Posted 02 January 2014 - 08:06 PM

Awesome :D

 

The inventory fix is much appreciated.


Edited by hrdrok, 02 January 2014 - 08:07 PM.

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#6 sYs

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Posted 02 January 2014 - 08:09 PM

how about server/client version check, so we don't join outdated server and f our characters up?


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3PP:ON for pussies. Simple as that. Valts Kaķis


#7 KoS

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Posted 02 January 2014 - 08:12 PM

is same like open late Christmas present every time is update coming :D


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#8 Andromeda

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Posted 02 January 2014 - 08:16 PM

Can you fix combat logging and world hopping already? PLEASE


Edited by Andromeda, 02 January 2014 - 08:16 PM.

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#9 Vitalsine

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Posted 02 January 2014 - 08:16 PM

Does this mean that items will stop disappearing when I drop them? Hate having to wait for that medkit to come back before I can take my stuff out of it! lol!
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#10 mkoval

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Posted 02 January 2014 - 08:17 PM

Can you fix combat logging and world hopping already? PLEASE

Its the day after new years. stop crying

 

+beans to devs keep up the good work


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#11 360Nation

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Posted 02 January 2014 - 08:22 PM

Server: Player location rubberbanding
Server: Large delay in item manipulation and "inventory tetris"
 What? is Rubberbanding and manipulation? 


#12 360Nation

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Posted 02 January 2014 - 08:22 PM

Spawns changed again even from yesterdays? 



#13 OntyCZE

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Posted 02 January 2014 - 08:30 PM

Can anyone explain to me what does this mean? : Player location rubberbanding



#14 evoxtom

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Posted 02 January 2014 - 08:30 PM

Doesn't dead player clean up over time go against painting the long term story of what has happened on the server? At least per restart...
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#15 Frosti

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Posted 02 January 2014 - 08:31 PM

 

Design: Balancing of player spawns (ongoing)

 

Which mean? Can we get a list of possible spawn zones?

 

 

Design: M9130 Bayonet can now open cans

 

Can't wait when it can kill players :rolleyes:


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#16 Isaaq

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Posted 02 January 2014 - 08:35 PM

Can anyone explain to me what does this mean? : Player location rubberbanding

 

Rubberbanding, as I understand it, is where you run for a while - then get teleported back.

 

It can be as small as a couple of steps - or as much as an entire ten minute run... Which happened to me four times today.

 

Very happy with this update.


Edited by Isaaq, 02 January 2014 - 08:35 PM.

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#17 Zarniwoop

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Posted 02 January 2014 - 08:37 PM

Nice update Hicks ;) Happy new Year everyone! And keep it up guys..

 

Also: Rubberbanding is I guess when your character teleports back to some previous position on the map, because of server desync?

 

I hope spawns on the East coast are getting ironed out to be more numerous?


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#18 Luis

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Posted 02 January 2014 - 08:38 PM

 From the Urban Dictionary
Rubberbanding:
This occurs in online gaming when latency is relatively high. Players (or yourself) will appear to move in one direction, and then suddenly be teleported back several feet where they once were a few seconds ago. 

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#19 Vitalsine

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Posted 02 January 2014 - 08:39 PM

Doesn't dead player clean up over time go against painting the long term story of what has happened on the server? At least per restart...


Yea, I hope they last at least the 4 hours between restarts? Would be nice if it was even longer, but I could see how it would be a server load.

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#20 AocG-Murtag

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Posted 02 January 2014 - 08:41 PM

Good thing with the Rubberbanding fix.

And maybe some spawns west of Balota


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