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NathanShepard

Combat Logging and Server Hopping [Suggestions]

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Hello everyone, I have been playing the standalone since day 1 and I really like where it is going. The main problem as of now that I can see is combat logging and server hopping, so I thought I would share my suggestions on what we can do about this. I do know that it has been said in a dev blog that they will be doing something, so I do realize it will not stay the same as it stands now.

 

-Combat logging

 

Firstly I think it needs to be instant death if it happens when unconscious  or handcuffed.

 

I don't think it should be a short timer as in 30 seconds if near someone else, It should be much longer. Reason being, If i hear someone and start to tacticly move up on them they have more then enough time to log out, The only way for me to get there in 30 seconds would be to rush and put myself at risk. I suggest atleast a 2-3 minute timer, and if they abort before that they need to be unconsious for a very long time(10 minutes). I know this is pretty high, but we really need to discourage people from doing this.

 

If they are alone with no one near them, I would suggest a 1min relog time. This ofcouse can be changed later on if we allow player housing or boarding up of buildings. Once the person is in their own house they may instantly relog.

 

-Server Hopping

 

I personally feel this is a bigger problem then combat logging. It also leads to servers feeling more empty unless in high value loot areas. Reason being people just get in a building and server jump 30 times to loot it and never need to walk around until fully geared. It also kills all group tactics as far as surveillance goes. What is the point of tacticly watching a military base to make sure no one is near before going in to loot it? Even if you do someone can still log right on top of you and shoot you in the back of the head.

 

To fix this I suggest a server lock. If you log into a server you must play 1-2 hours on that server(game time) before being able to switch to a new server. I stress the fact that it must be time played in the server, so a person will not be able to loot, log out, and go play something else; then one hour later come back and go to a new server. I think this will also make people play the same server more often and lead to a decent community where your actions can come back to you. So a bandit that is killing everyone will become well known and be worried about being hunted down by those who he killed, instead of killing someone and logging into a new server.

 

The combat lock should only take place after being in the server for 3-5 minutes. To avoid mistakes, example being if your friend wants to come play with you and clicks the wrong server and is now stuck there for 2 hours.

 

Well those are my thoughts, I'm very interested to see what everyone thinks about the subject.

 

-Shepard

Edited by NathanShepard

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Read. Around. Holy. Shit. This is like the 220'th post about this.

  • Like 2

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OK idea's, could be solved in a better way. Sure the Developers have a good plan. Now we just play the waiting game. 

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Read. Around. Holy. Shit. This is like the 220'th post about this.

Please avoid my post if you have nothing to add

 

 

OK idea's, could be solved in a better way. Sure the Developers have a good plan. Now we just play the waiting game. 

Yeah, but as fast as they are working now, it might not take that long.

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Firstly I think it needs to be instant death if it happens when unconscious  or handcuffed.

 

It already is. READ THE PATCH NOTES

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Please avoid my post if you have nothing to add

 

Please avoid posting if you have nothing to add.

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Please avoid posting if you have nothing to add.

Sorry I was lead to believe that buying the alpha meant I was testing it and would be able to add my input.

 

I refuse to be drug into a troll fight with people who jump around these forums none stop. I am just saying what I have noticed and would suggest, again if you disagree fine but attack my suggestion with your own or dont comment.

  • Like 1

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I refuse to be drug into a troll fight

 

lolwut umad br? y don u fit me irl u jus rag qit nub

 

No but in all seriousness you aren't doing a very good job of it. Making a topic that's already been posted 9<snip>

million times isn't considered providing feedback.

Edited by orlok
Dont do that.

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Hello everyone, I have been playing the standalone since day 1 and I really like where it is going. The main problem as of now that I can see is combat logging and server hopping, so I thought I would share my suggestions on what we can do about this. I do know that it has been said in a dev blog that they will be doing something, so I do realize it will not stay the same as it stands now.

 

-Combat logging

 

Firstly I think it needs to be instant death if it happens when unconscious  or handcuffed.

 

I don't think it should be a short timer as in 30 seconds if near someone else, It should be much longer. Reason being, If i hear someone and start to tacticly move up on them they have more then enough time to log out, The only way for me to get there in 30 seconds would be to rush and put myself at risk. I suggest atleast a 2-3 minute timer, and if they abort before that they need to be unconsious for a very long time(10 minutes). I know this is pretty high, but we really need to discourage people from doing this.

 

If they are alone with no one near them, I would suggest a 1min relog time. This ofcouse can be changed later on if we allow player housing or boarding up of buildings. Once the person is in their own house they may instantly relog.

 

-Server Hopping

 

I personally feel this is a bigger problem then combat logging. It also leads to servers feeling more empty unless in high value loot areas. Reason being people just get in a building and server jump 30 times to loot it and never need to walk around until fully geared. It also kills all group tactics as far as surveillance goes. What is the point of tacticly watching a military base to make sure no one is near before going in to loot it? Even if you do someone can still log right on top of you and shoot you in the back of the head.

 

To fix this I suggest a server lock. If you log into a server you must play 1-2 hours on that server(game time) before being able to switch to a new server. I stress the fact that it must be time played in the server, so a person will not be able to loot, log out, and go play something else; then one hour later come back and go to a new server. I think this will also make people play the same server more often and lead to a decent community where your actions can come back to you. So a bandit that is killing everyone will become well known and be worried about being hunted down by those who he killed, instead of killing someone and logging into a new server.

 

The combat lock should only take place after being in the server for 3-5 minutes. To avoid mistakes, example being if your friend wants to come play with you and clicks the wrong server and is now stuck there for 2 hours.

 

Well those are my thoughts, I'm very interested to see what everyone thinks about the subject.

 

-Shepard

 

The server hopping idea is awful. 

Just saying.

 

What if I join a server, and it's night, so I leave? I can't since I'm locked to a night server

What if I join a server, but the ping is too high? I can't leave, since I'm locked in.

What if my friend says to join "this" server, but I join the wrong server? Can't leave, locked in.

 

I don't think you thought of this ideas...

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How about x server hops a day so people can find a server and stay there. I think max. 3 allowed hops is more than enough to find a good server anything more than that is farming and will be blocked ( like a "only shake twice after peeing anything more is mastrubating" kind of thing ) so the player can only enter the last 3 servers he visited. If a player visits servers with a higher ping and ignores the close ones with lower pings he is an idiot for doing so anyone else who only has high ping servers isn't affected anyway since they are all equally "bad".

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Preeeeeeetty sure items don't respawn so I don't understand what all the crying is about when it comes to server hopping. What are we supposed to do? Stay on a server that has no items on it because other people already took them? Sorry but if they respawned in the first place we wouldn't need server hopping. CY@

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You could also have a thing where if you have taken damage or given damage you cannot log out for x minutes in addition to the other combat logging preventions. 

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