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Pending Update Rev. 113772

Patch

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#1 rocket

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Posted 17 December 2013 - 07:22 PM

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POPULAR

Current Changelog

 

Current Status:

 

 

If you have the new steam update, filter for 113772 but realize there are only the six dedicated experimental servers up now.  If you stay connected to the server your steam will not update and you will be able to keep playing on that server. If you disconnect and your steam updates, when you play on any older server your game will not function as well.
  • Releasing on Stable

Fixed:

  • Drinking directly from wells now works
  • headwear descriptions updated
  • pants descriptions updated
  • increased battery drain by flashlight
  • bandaging cannot fix broken leg now
  • server browser shows internet tab as selected out of the box
  • fixed modifier messages, one message type per stage
  • Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
  • Reduced level at which player becomes permanently unconscious
  • Increased rate players recover from shock damage
  • Internet set to default tab for multiplayer server browsing
  • improved responsiveness when side-stepping from left to right/right to left
  • disabled head movement for unconscious states
  • adjusted head bob for select animations
  • Various security related measures
  • Tweaked the tenement buildings (small and big) for spawns on the roof
  • improved transitions for restrained player
  • Removed old proxies and replaced them with memory points and new loot spawn in sheds
  • enabled step blending with raised rifle for better responsiveness
  • Roadway LOD issue fixed that caused floating loot for some buildings
New:
  • Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
  • force feed other players
  • Rain updated - it should better correspond with the rest of scene by adding the refraction effect
  • New variations for main menu (Unarmed) added
  • Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
  • Magnum hand IK
  • Opening cans with sharp tools
  • Dot crosshair
  • Damaging knife, screwdriver and bayonet used for opening cans
  • Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
Central Server:
  • fixed performance issues on character creation and saving
  • fixed character creation record override
  • increased server response time and performance

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#2 Faldarn

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Posted 17 December 2013 - 07:26 PM

Awesome dawg!


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#3 oompah

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Posted 17 December 2013 - 07:27 PM

solid work as usual


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#4 Truthful

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Posted 17 December 2013 - 07:30 PM

Looking good, thanks for the update Dean and rest of the team! :)


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#5 InsaneSVK

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Posted 17 December 2013 - 07:31 PM

nice one!


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#6 Techercizer

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Posted 17 December 2013 - 07:32 PM

Excellent news. I look forward to testing it!


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#7 Hosty

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Posted 17 December 2013 - 07:32 PM

Only thing that is preventing Alpher for me to call it stable is that audio bug.

 

Nevertheless good job Rocket!


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#8 Rillepille

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Posted 17 December 2013 - 07:32 PM

"Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)"

 

Woohoo!


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#9 rocket

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Posted 17 December 2013 - 07:34 PM

Updated build number to 113772


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#10 rocket

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Posted 17 December 2013 - 07:44 PM

  • Roadway LOD issue fixed that caused floating loot for some buildings

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#11 rocket

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Posted 17 December 2013 - 10:56 PM

Closed test was successful. Published to experimental branch although only one server has it, others will be rolled up.

 

NOTE AGAIN: the new indicator system will only work on NEW events. So if you character is already dying of thirst, you will not see a thirst indicator. If your character is already bleeding, you will not see a bleeding indicator.


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#12 rocket

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Posted 17 December 2013 - 11:00 PM

Currently working new indicators:

  • Bleeding; your character is bleeding from anywhere. Bandaging will remove it.
  • Hungry; your character needs to eat. Color indicates level (temporary, will come up with something better for colorblind folks). Eating will remove indicator when hunger is sated.
  • Thirsty: your character needs to drink. Color indicates level. Keep drinking until no longer there.
  • Sick: your character feels very ill. You may have eaten too much, have food poisoning, or some illness. Can progress to Fever if you have a fever.

Shown in inventory screen.


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#13 rocket

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Posted 18 December 2013 - 12:32 AM

Approved for distribution and rolling update into stable branch.

This could take several hours, and involves some additional files to update for servers so this may take some time.

 

Also reports of issues with steam authentication, so now seems like as good a time as any for an update.


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#14 rocket

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Posted 18 December 2013 - 12:42 AM

IMPORTANT:

 

This is our first live update and it is also a complicated one for our server hosters. So please try and be patient.

 
What will happen is your steam client will update to 113772, and some of the servers will be on older versions. They will still let you connect but will cause issues, such as:
  • Not being able to open doors
  • New features not working
If you have the new steam update, filter for 113772 but realize there are only the six dedicated experimental servers up now.
 
We estimate it will take about three hours for all servers to update.
 
If you stay connected to the server your steam will not update and you will be able to keep playing on that server. If you disconnect and your steam updates, when you play on any older server your game will not function as well.

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