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Quick update for 19 November 2013


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#1 rocket

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Posted 19 November 2013 - 01:30 AM

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This week has started off great I'll give some highlights:
  • Realized that a whole bunch of people equate sounds with change so some poor person on the team is going to have to do some extra hours to put placeholder placeholders in. It's a pointless task but if it makes people actually check for different mechanics then fine.
  • Going to put the extra zombie models back in, we just used one for testing because it was the only zombie we'd changed to the new engine simulation tag.
  • Server FPS is stable at the levels we have been testing (40-50 FPS with ~10 to 20 players, 15000 loot items, 1000 zombies). We had a very nasty stability issue relating to massive changes in the way the engine handles it's array of objects. Dynamic objects (anything made after mission start) were all handled in two very large arrays. The only way of checking them was to iterate through them. Simply put, we made a smart way of the arrays with a "dirty" and "clean" array. This removed significant overhead (orders of magnitude) but because it was a radically different approach we had severe instability. Appears this has been done.
  • Pistol is in and usable properly now, although it's just placeholder animation wise because it's borrowing from the rifle animations until subclassing is complete.
  • Client FPS in cities may have a boost due to some changes in the way occlusion culling is used for dynamic objects. Not a focus for now but it was something found along the way.
  • Lots of new content pouring in, such as meat of many different types in cooked, raw, rotten variants. Also lots of new fruit, new orienteering compass, a down jacket, the zombies are using gestures not animations now for attacks (can attack while moving).
  • HTTPS implemented for game server <-> central server communication.
  • Steam integration for the server browser such as friends in the server etc. A favorites tab. A friend on servers tab. Etc...
So where are we?
  • I need to go back and focus some on the player flow from menu to ingame as this needs cleaning up as it doesn't really support the release yet.
  • Verifying the instability issues we had.
  • "Dress Rehearsal" needs to occur, which is an all-signing, all dancing test of a server.
Much more things as well but I'll try keep everyone posted when I can.

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>rocket in charge of not being retarded

#2 Macdeth

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Posted 19 November 2013 - 01:31 AM

nice


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#3 TIC321

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Posted 19 November 2013 - 01:31 AM

Great to hear Rocket, keep up the good work :)


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#4 Statik

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Posted 19 November 2013 - 01:36 AM

I'm reading this on November 18th.

 

 

Fuck the system.


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#5 Kevsta545

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Posted 19 November 2013 - 01:38 AM

Now wait for all the redditers to come here and bring it to their websites probs lol

Edited by Kevsta545, 19 November 2013 - 01:39 AM.

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#6 Mazzar

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Posted 19 November 2013 - 01:39 AM

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#7 Kevsta545

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Posted 19 November 2013 - 01:41 AM

I'm reading this on November 18th.
 
 
Fuck the system.


Murica'

Or in ur case Anada'

:P
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#8 rocket

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Posted 19 November 2013 - 01:42 AM

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>rocket in charge of not being retarded

#9 Beck

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Posted 19 November 2013 - 01:44 AM

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ALMOST!!!!!


Edited by Beck, 19 November 2013 - 01:47 AM.

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#10 AnarchyBrownies

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Posted 19 November 2013 - 01:45 AM

Keep pluggin'! Good luck with further testing.


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#11 NotRedd

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Posted 19 November 2013 - 01:46 AM

ok


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#12 philbottle

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Posted 19 November 2013 - 01:48 AM

Ha! Glad I stayed up late :) in solidarity with the SA team!

 

These guys must be running on pure adrenalin. Rocket, if you ever actually stop working on the SA it might be your undoing. Moral: never ever stop :rolleyes:  :lol:


Edited by philbottle, 19 November 2013 - 01:52 AM.

hello mum


#13 AnarchyBrownies

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Posted 19 November 2013 - 01:51 AM

Because I'm a reasonable person I'm always looking for small indications that Rocket and co. can't handle the task.

 

Today it's: "all-signing" which I'm sure was supposed to be "all-singing."

 

So probably not habbening ever.


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#14 kONNELiUS

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Posted 19 November 2013 - 01:52 AM

exciting news! keep up the great work dean and crew!



#15 Skat3rat

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Posted 19 November 2013 - 01:53 AM

Thanks for the update, Rocket!  Do what you guys need to do.  I'd rather SA be as good and stable as possible than glitchy and unplayable like a lot of games coming out lately.


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I mean, it may seem like we're stupid sometimes but we really don't just sit around saying "hurrr durr letz maek a vidao gaem!"- Rocket

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#16 PhilB

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Posted 19 November 2013 - 01:53 AM

  • "Dress Rehearsal" needs to occur, which is an all-signing, all dancing test of a server.

I'm putting on my hottest dress . . . ..

 

                   you sexy bitch.


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this is where I self promote

 

#17 Cap'n

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Posted 19 November 2013 - 01:53 AM

Good news to hear, I wonder if anyone else is going to get into the pre alpha.

 

Inception., we've went through this already.


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#18 TIC321

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Posted 19 November 2013 - 01:55 AM

I have a question about clothing.

 

Will there be different materials? Because we all know that "cotton kills, friends don’t let friends wear cotton and cotton is rotten."  ;)


Edited by TIC321, 19 November 2013 - 01:55 AM.

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#19 Mazzar

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Posted 19 November 2013 - 01:55 AM

 

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#20 RedRumy3

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Posted 19 November 2013 - 02:01 AM

Awesome Rocket! Keep up the awesome work! You and the Standalone crew! Hicks too!