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DayZ Mod 1.8.0.3 Hotfix.


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#1 R4Z0R49

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Posted 14 October 2013 - 08:47 AM

USE THIS ARMA 2 OA BETA: 103718

 
The ideal place to post bugs is:
 

https://github.com/DayZMod/DayZ/issues

 
Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Patch Download:
 

DayZ Files: http://cdn.dayz.nu/l...8.0.3-Patch.rar or http://se1.dayz.nu/l...8.0.3-Patch.rar
Hive Files: http://cdn.dayz.nu/l...8.0.3-Patch.rar or http://se1.dayz.nu/l...8.0.3-Patch.rar

 
Full Download:
 

Client Files: http://cdn.dayz.nu/l....8.0.3-Full.rar or http://se1.dayz.nu/l....8.0.3-Full.rar
Server Files: http://cdn.dayz.nu/l....8.0.3-Full.rar or http://se1.dayz.nu/l....8.0.3-Full.rar

 
Prerequisites:
 

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/)

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

 
Notes:
 

Hotfix sent to Josh & six.
Due to 1.8.0 having loot issue's i have listed all hotfix's in the notes.

​CDN links above take a little time to propagate.

 
Affected addons:
 

 Client:  

* dayz_code


1.8.0.3 Changelog:
 

* [FIXED] - Loot system lockout timers updated. (Should correct 0 loot pile issues)

* [FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)

* [FIXED] - Object locations on server start should spawn correct. (Potentially fixed issue with tents,camonets clipping into the ground)
* [FIXED] - Moved gutting back to PV (this should correct gutting issues)

 
1.8.0.2 Changelog:
 

* [FIXED] - Loot Spawning underground.
 

1.8.0.1 Changelog: (Included for easy reference)


* [FIXED] - Database cleanup has now been fixed and camo net added.
* [FIXED] - Date sync has now bee fixed to provide night time again.
* [FIXED] - SVD and SVD_CAMO firemodes now working as they should.
* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
* [FIXED] - Backpack sounds not playing for opening the backpack of other players.
* [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
* [FIXED] - Potential fix for the action menu issues. 
* [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
* [FIXED] - Remove gas, repair etc. options from incorrect object.
* [FIXED] - Time sync on login
* [FIXED] - Siphon Fuel mechanic
* [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
* [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
* [FIXED] - Gutting animals works properly now
* [FIXED] - Humanity system and kills displaying incorrect.
* [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.
 
* [UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
* [UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71  = 50% chance they walk to location), (70 meters and up = walk to location))
* [UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)
* [UPDATED] - PBX Boat speed reduced from 125 to 85.
* [UPDATED] - Login time has now been reduced.

 

DayZ Community Developers:
 
This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!
 
---------------
Original Author
---------------
 
* Dean 'Rocket' Hall
 
Community Dev Project Managers
---------------
 
* [R4Z0R49] (https://github.com/R4Z0R49)
* [AlbyBDPK] (https://github.com/AlbyBDPK)
 
-------------------------
Long-term Contributions
-------------------------
 
These contributors have made many changes, over a fairly long time span, or
for many different parts of the code.
 

 * [Skaronator](https://github.com/Skaronator)

 * [ziellos2k](https://github.com/ziellos2k)

 * [JoeysLucky22](https://github.com/JoeysLucky22)

 * [AlexAFlorov](https://github.com/AlexAFlorov)

 * [facoptere](https://github.com/facoptere)

 * [icomrade](https://github.com/icomrade)

 * [thevisad](https://github.com/thevisad)

 * [DDesmond] (https://github.com/ddesmond)

 * [Sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)

 * [Defwen](https://github.com/Defwen) (Czech Translations)

 
------------------------
Short-term Contributions
------------------------
 
These contributors have made specific changes for a particular bug fix or
feature.
 
 

* [[VB]AWOL](https://github.com/vbawol)

 * [Paul Tomany](https://github.com/Sequisha)

 * [M1lkM8n](https://github.com/M1lkm8n)

 * [JST](https://github.com/Cybersam248)

 * [NonovUrbizniz](https://github.com/NonovUrbizniz)

 * [MattzFiber](https://github.com/MattzFiber)

 * [Elvaron](https://github.com/Elvaron)

 * [Silentspy](https://github.com/Silentspy)

 * [EHDSeven](https://github.com/EHDSeven)

 * [Tansien](https://github.com/Tansien)

 * [wriley](https://github.com/wriley)

 * [fred41](https://github.com/fred41)

 * [Killzone_kid](https://github.com/Killzonekid)

 * [Alex Grosse (Inch)](http://opendayz.net/...bers/inch.1011/)

 * [Sumrak](http://www.nightstal...en_index_nc.php)

 * [f0rt](https://github.com/ashfor03)

 * [Ayan4m1](https://github.com/Ayan4m1)

 * [Rajko](https://github.com/rajkosto)

 * [Venthos](https://github.com/Venthos)

 * [VRShiva](https://github.com/VRShiva)

 * [DasAttorney](https://github.com/DasAttorney)

 * [ddesmond](https://github.com/ddesmond)

 * [dayz10k (Harlan)](https://github.com/dayz10k)

 * [Ingasmeeg](https://github.com/Ingasmeeg)

 * [caleywoods](https://github.com/caleywoods)

 * [Markolie](https://github.com/Markolie) (Dutch Translations)

 * [LordGoF](https://github.com/LordGoF)

 * [soapmak3r](https://github.com/soapmak3r) (Background Music)

 * [Hangender](https://github.com/hangender)

 * Aj (Leadz)

 * Ander

 * Shauneh

 
 
------------------------
Art Work
------------------------
 * Alexander (G17 in-combat Icon)
 * Des (Gender images & Gui icon's revamp)
 * [JoeysLucky22](https://github.com/JoeysLucky22)
 * [Elvaron](https://github.com/Elvaron)
 
------------------------
Special thanks.
------------------------

         * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
         * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
         * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
         * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
         * Special thanks to Shacktac for his incredable work within the Arma 2 community.
         * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
         * Special thanks to JoeysLucky22 for the awesome art work.
 
         * Special thanks to BMRF, TMW, MUSTY for providing test machines before release.

 
Contributing
------------
Want to contribute? Or have we missed your name?
Please contact R4Z0R49 on http://dayzmod.com/forums/
 
Quick Install Info:
 
Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8.0.3-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus
 
Patch

  • Download Patch Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8.0.3-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus
 
Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8.0.3 in the drop down box.
  • The files should now should now update
  • Launch as normal

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#2 R4Z0R49

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Posted 14 October 2013 - 09:27 AM

Fingers crossed no more loot and gut issues :-)


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#3 Dienark7

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Posted 14 October 2013 - 09:53 AM

i assume in 1.8.0.4 we will be seeing:

 

*[Fixed] - You can now fish out of a flying biplane.

 

i wont stop pestering you intil you put it in Mr Razor.

 

 

 

On a serious note, nice changes, ill keep an eye out for anything on my server.


Edited by Dienark7, 14 October 2013 - 09:55 AM.

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#4 seaweed

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Posted 14 October 2013 - 11:12 AM

You're gonna need 

 

 !="PVDZ_getTickTime"

 

On line 2 of your publicvariable.txt 

 

Looks like the official filters haven't been updated yet 


Edited by seaweed, 15 October 2013 - 07:39 AM.

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#5 kichilron

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Posted 14 October 2013 - 11:12 AM

*[Fixed] - You can now fish out of a flying biplane.

 

 

Please don't hang your rod out of a plane. Not again.


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#6 seaweed

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Posted 14 October 2013 - 11:27 AM

Are there also new PV's for the gutting razor or is getticktime the only one? 


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#7 R4Z0R49

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Posted 14 October 2013 - 11:34 AM

PVCDZ_obj_GutBody you should already have this one.


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#8 seaweed

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Posted 14 October 2013 - 11:36 AM

PVCDZ_obj_GutBody you should already have this one.

 

Yup cheers mate :) 


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#9 Inception.

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Posted 14 October 2013 - 12:11 PM

 * Special thanks to MUSTY for providing test machines before release.

 

It was our pleasure. Excellent job.


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#10 Ameo

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Posted 14 October 2013 - 12:57 PM

Great Job !
Ameo
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#11 BAHADIR

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Posted 14 October 2013 - 01:32 PM

Thank you for your hard effort. By every patch you release, I enjoy more at vanilla servers.



#12 Slartybartfast

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Posted 14 October 2013 - 02:07 PM

Not available on DayZ comander yet, but I guess anytime soon? :)

 

Thanks Razor!


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#13 R4Z0R49

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Posted 14 October 2013 - 02:11 PM

Not available on DayZ comander yet, but I guess anytime soon? :)

 

Thanks Razor!

 

Steam is upto date.

Play with Six should be upto date.

DZC was down this morning a manual update upload is being done by Josh should be ready soon.


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#14 endreu

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Posted 14 October 2013 - 05:09 PM

hi and thx for the fix

but i have a problem or smt

just downloaded lates battleeye filters but all ppl are kicked with the BattlEye: PublicVariable Restriction #1

hot to fix it ?

:(


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#15 R4Z0R49

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Posted 14 October 2013 - 05:22 PM

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)


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#16 DangerRuss

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Posted 14 October 2013 - 08:08 PM

hi and thx for the fix

but i have a problem or smt

just downloaded lates battleeye filters but all ppl are kicked with the BattlEye: PublicVariable Restriction #1

hot to fix it ?

:(

 

Read the thread....

 

 

 

You're gonna need 

 

 !="PVDZ_getTickTime"

 

On line 2 of your publicvariable.txt 

 

Looks like the official filters haven't been updated yet 



#17 fgw

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Posted 14 October 2013 - 08:30 PM

well, this entry is already present in line 2, but is missing somewhere below!

 

just add the line

1="PVDZ_getTickTime"

also gutting animals leads to a kick.

 

to fix you need to add != "PVCDZ_obj_GutBody" to the end of line2:

 

line 2 should look like this:

5 PVDZ_ !="PVDZ_obj_Delete" !="PVDZ_getTickTime" !="PVDZ_obj_Publish" !="PVDZ_plr_Death" !="PVDZ_plr_Discorem" !="PVDZ_plr_Login1" !="PVDZ_plr_Login2" !="PVDZ_plr_LoginRecord" !="PVDZ_plr_Save" !="PVDZ_sec_atp" !="PVDZ_send" !="PVDZ_Server_changeOwner" !="PVDZ_Server_Simulation" !="PVDZ_veh_Save" !="PVDZ_receiveVar" !="PVDZ_serverStoreVar" !="PVDZ_veh_SF" !="PVDZ_hlt_Bleed" !="PVDZ_obj_RoadFlare" !="PVDZ_drg_RaDrag" !="PVDZ_drg_RaLW" !="PVDZ_drg_RLact" !="PVDZ_objgather_Delete" != "PVCDZ_obj_GutBody"

dont know if there are some more things missing from the filters, but thats what i found so far ...



#18 icomrade

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Posted 14 October 2013 - 08:46 PM

well, this entry is already present in line 2, but is missing somewhere below!

 

just add the line

1="PVDZ_getTickTime"

also gutting animals leads to a kick.

 

to fix you need to add != "PVCDZ_obj_GutBody" to the end of line2:

 

line 2 should look like this:

5 PVDZ_ !="PVDZ_obj_Delete" !="PVDZ_getTickTime" !="PVDZ_obj_Publish" !="PVDZ_plr_Death" !="PVDZ_plr_Discorem" !="PVDZ_plr_Login1" !="PVDZ_plr_Login2" !="PVDZ_plr_LoginRecord" !="PVDZ_plr_Save" !="PVDZ_sec_atp" !="PVDZ_send" !="PVDZ_Server_changeOwner" !="PVDZ_Server_Simulation" !="PVDZ_veh_Save" !="PVDZ_receiveVar" !="PVDZ_serverStoreVar" !="PVDZ_veh_SF" !="PVDZ_hlt_Bleed" !="PVDZ_obj_RoadFlare" !="PVDZ_drg_RaDrag" !="PVDZ_drg_RaLW" !="PVDZ_drg_RLact" !="PVDZ_objgather_Delete" != "PVCDZ_obj_GutBody"

dont know if there are some more things missing from the filters, but thats what i found so far ...

5 PVDZ != 5 PVCDZ

It dowen't make a difference, you are just adding a useless exception.

 

You also need to change

5="PVDZ_getTickTime"

to 

1="PVDZ_getTickTime"

 

Not just add the line...


Edited by icomrade, 14 October 2013 - 08:47 PM.


#19 fgw

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Posted 14 October 2013 - 08:58 PM

5 PVDZ != 5 PVCDZ

It dowen't make a difference, you are just adding a useless exception.

 

You also need to change

5="PVDZ_getTickTime"

to 

1="PVDZ_getTickTime"

 

Not just add the line...

what are you talking about? where in my post did i recommend to add 5 PVDZ != 5 PVCDZ ?

 

1="PVDZ_getTickTime" was exactly what i posted above?

 

anyway, there might be better solutions than what i suggested, but what i added prevents players on my server from being kicked ...



#20 PingPong

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Posted 15 October 2013 - 02:19 AM

hello

I have a small problem, and you loot it normal that my server wrong.
we have almost no weapon or loot?

how I can fix this problem please?

otherwise very good working R4Z0R49

 

amicalement