Jump to content

Back to dayzgame.com
Photo

Why DayZ will fail as a standalone game


  • Please log in to reply
142 replies to this topic

#1 TheMachine

TheMachine

    Bean King

  • Members
  • PipPipPipPipPipPip
  • 588 posts

Posted 21 April 2013 - 06:04 AM

The people that play DayZ are patient, we're willing to wait for servers to load, we learn to live with bugs and we accept the fact that we're going to die sooner rather than later.

But, the general COD, counter strike crowd are NOT patient and that, along with some other stuff is why DayZ will fail.

1. No one is going to spend 2-3 minutes loading into servers, which judging by the length of time the mod has been out and the fact this still hasn't been fixed will be a problem in the SA too.

2. I don't believe people will continue to play DayZ long after they buy it, because they'll rage quit.

3. Rocket doesn't seem to really understand what players actually want. Remember how he'd spent weeks working on irrelevant features no one asked for or really wanted (dogs) and how he refused to remove certain textures even though they were turning the map into a surrealistic modern art piece with the artefacts?
Refusing to remove high powered sniper rifles despite the hacking and duping?
Yeah, that's Rocket, as good and as novel as DayZ is, he just doesn't fully 'get' his own creation.
I mean for crying out loud, they're doing Motion Capture for zombie movement when they should be looking into a system that lets people build structures.

4. They've missed their window, simple as that.
Had they released DayZ 6 months ago when the buzz was at it's height then we might have had a winner on our hands.
Unfortunately the project has lost focus, time and direction.
Hell, Rocket just went off for a two month holiday when he's the lead developer of a game, incredibly irresponsible on his part and a big fuck you to the people who're waiting for the game.
In any other industry that'd get you fired.


I want to see DayZ succeed, but I just don't think it can anymore.
The silver lining is that the mod is going in fantastic new directions with all the different forks of the original people are making.

Edited by TheMachine, 21 April 2013 - 06:05 AM.

  • electroban, Diz, BiGoDeViN and 4 others gave their beans
Do you like Huey Lewis and the news?
http://www.youtube.c...h?v=LtHQW1fSvyA

#2 dulix11

dulix11

    Your flesh is an insult to the perfection of the digital

  • Members
  • PipPipPipPipPipPip
  • 1522 posts
  • Locationthe arma 2 editor...im not leaving...

Posted 21 April 2013 - 06:17 AM

I am pissed off that the devs said it would be out in December last year, and then in April, then 'Oh, sorry, we've had trouble climbing Everest and making statements that aren't true, the SA will be out mid-year.' What the bet it'll be out in August?
Otherwise, if something is too hard or just shit, I'm sure they'll fix it.
And the 'CoD crowd' as you call it, can wait for the server to load, although I doubt anyone is that stupid.
But, like everyone seems to be saying, your argument is invalid, its just fucking stupid.

Edited by dulix11, 21 April 2013 - 06:24 AM.

  • chakijz, HazzaTheAlmighty and Felixthefriendlycat gave their beans

My PC specs:

Spoiler

#3 burritoman259

burritoman259

    Randy Pan the Goat Boy

  • Members
  • PipPipPipPipPipPip
  • 1375 posts
  • LocationQueensland Australia

Posted 21 April 2013 - 06:18 AM

Well I see you won't be a member of this community for too much longer, I bid ye farewell.

Edited by burritoman259, 21 April 2013 - 12:06 PM.

  • Dallas, Larry F, Statik and 10 others gave their beans

#4 Noszombie

Noszombie

    "No one can restrain me with logic"

  • Members
  • PipPipPipPipPipPip
  • 582 posts
  • Locationಠ_ರ

Posted 21 April 2013 - 06:20 AM

There is almost no situations when you can say something WILL happen. There can be reasons why there is a probability of something happening or why you believe it would happen. But this is one of the many things that noone can know exactly what will happen. While we are taking guesses i will guess that the Standalone will be a major success.
Respect for your profile image btw. Loved Dungeon Keeper

Edited by Noszombie, 21 April 2013 - 06:25 AM.

iT2IHerzMfDqm.gif


#5 Applejaxc

Applejaxc

    нубов ︻╦╤─

  • Members
  • PipPipPipPipPipPip
  • 4219 posts
  • LocationUSA

Posted 21 April 2013 - 06:22 AM

You do know that 1 million sales will get about $15 million dollars at release, right? And that the DZ fans don't want the CS or COD crowd? COD can keep making its shit games, for as long as it wants, and CS can keep holding its tournaments, but DZ will make an utter bloodbath in memorabilia. The DEVs aren't in it for money; if they were, the game wouldn't be held off. Rocket and his crew are *finally* the company that wants quality, and the best possible game that can be made.

I very politely suggest you go fuck yourself, sir; you don't understand economics that well, do you?
  • Bricks, Statik, DaveAzoicer and 11 others gave their beans

"She looked down to blush, and up to sighwith a smile on her face, and a tear in her eye." -Lochinvar, by Sir Walter Scott

signature.png


#6 Noszombie

Noszombie

    "No one can restrain me with logic"

  • Members
  • PipPipPipPipPipPip
  • 582 posts
  • Locationಠ_ರ

Posted 21 April 2013 - 06:22 AM

I am pissed off that the devs said it would be out in December last year, and then in April, then 'Oh, sorry, we've had trouble climbing Everest and making statements that aren't true, the SA will be out mid-year.' What the bet it'll be out in August?

The only date that the ever said they will release by is the december one? I never heard mention of the April one anywhere on these forums. Also Everest was planned for ages and costs nearly $100,000 to cancel. Also the most recent one is "will enter official review in June, with plans for a widespread alpha sometime after then" which does not say they will release mid-year.

Edited by Noszombie, 21 April 2013 - 06:31 AM.

  • Fluxley gave their beans

iT2IHerzMfDqm.gif


#7 SmashT

SmashT

    Does all the things

  • DayZ Forum Team
  • PipPipPipPipPipPip
  • 6478 posts
  • LocationSydney

Posted 21 April 2013 - 06:34 AM

This is all a bit subjective isn't it? What you deem a failure others would consider a success. The mod is hugely successful, way more then anyone ever expected even though it's full of bugs, long load times, hackers etc. The game isn't being designed for the COD and CS crowds, it's being designed for people that want a specific experience. They are making the game they want, if they wanted to appeal to the wider market they would be making a very different game.

Edited by smasht_AU, 21 April 2013 - 06:54 AM.

  • Dallas, bad_mojo, orlok and 2 others gave their beans

#8 Terrorviktor

Terrorviktor

    Bean King

  • Members
  • PipPipPipPipPipPip
  • 1686 posts
  • LocationSweden

Posted 21 April 2013 - 06:35 AM

Rocket doesn't seem to really understand what players actually want. Remember how he'd spent weeks working on irrelevant features no one asked for or really wanted.
Yeah, that's Rocket, as good and as novel as DayZ is, he just doesn't fully 'get' his own creation.
I mean for crying out loud, they're doing Motion Capture for zombie movement when they should be looking into a system that lets people build structures.


Seems to me he is one of the few that actually gets it. He has his vision, and he is making a game how he wants it to be. Not many get that kind of creative freedom. This is a good thing. If he would start making the game to please "us" it will fail, miserably. I like how you use terms like "general COD crowd" and then tries to make a point out of how rocket should start pleasing the crowd.

Had they released DayZ 6 months ago when the buzz was at it's height then we might have had a winner on our hands.
Unfortunately the project has lost focus, time and direction.


Quite the opposite I would say. Had they released it six months ago to cash in on the buzz we would have a half finished, glitchy and broken game released with the sole purpose of cashing in on the zombie hype. Any spider senses tingling?

Hell, Rocket just went off for a two month holiday when he's the lead developer of a game, incredibly irresponsible on his part and a big fuck you to the people who're waiting for the game.
In any other industry that'd get you fired.


Hardly a "vacation". A life dream fulfilled more like. And I seem to remember him mentioning everest even before there was any talk of a standalone and also how he got it in his contract to be able to leave for Everest. Give the guy a break, there is still a whole team working on the game.
  • Dallas, Cyanyde, orlok and 6 others gave their beans
You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.

#9 dulix11

dulix11

    Your flesh is an insult to the perfection of the digital

  • Members
  • PipPipPipPipPipPip
  • 1522 posts
  • Locationthe arma 2 editor...im not leaving...

Posted 21 April 2013 - 06:35 AM

The only date that the ever said they will release by is the december one? I never heard mention of the April one anywhere on these forums. Also Everest was planned for ages and costs nearly $100,000 to cancel. Also the most recent one is "will enter official review in June, with plans for a widespread alpha sometime after then" which does not say they will release mid-year.


OK, I don't want to get into a bad situation here, but I have seen internet pages saying 'DayZ SA out before April' and things like that, so Idunno, I was misinformed.
Apologies.

My PC specs:

Spoiler

#10 harley001

harley001

    Bean King

  • Members
  • PipPipPipPipPipPip
  • 888 posts
  • LocationHiding in a barn.

Posted 21 April 2013 - 06:37 AM

1. Cherno is huge. It is going to take a minute at least to load in. Also if you are really too impatient to wait 1-2 minutes then games shouldn't be for you.

2. Doesn't matter. If they buy then rocket has their money anyway. Also, dark souls. People will not perma rage quit games.

3. Its a free alpha mod. Rocket did fix a lot of things. Currently however he is just testing things out in the mod. Seeing what will work good in standalone.

4. ....No they haven't. You have no proof and from what I have seen on these forums and in the mod is that people are very eager for standalone.

5. I SMELL THE GRAVEYARD!

Edited by harley001, 21 April 2013 - 06:46 AM.

I think I am doing this wrong...

#11 Noszombie

Noszombie

    "No one can restrain me with logic"

  • Members
  • PipPipPipPipPipPip
  • 582 posts
  • Locationಠ_ರ

Posted 21 April 2013 - 06:43 AM

OK, I don't want to get into a bad situation here, but I have seen internet pages saying 'DayZ SA out before April' and things like that, so Idunno, I was misinformed.
Apologies.

That's alright. Its always good to check your sources. :)

iT2IHerzMfDqm.gif


#12 _Anubis_

_Anubis_

    Survivor

  • Members
  • PipPipPipPipPip
  • 312 posts
  • LocationSwitzerland

Posted 21 April 2013 - 07:06 AM

I like the way mature discussions develop here, one write something and he gets an avalanche of "fuck-off", "go fuck yourself","go play COD" and pictures of Picard facepalming ... It must be one of the reasons why there are hardly new threads.

While I disagree with the conclusions ("SA will fail") there is more than some truth in what he wrote.

The window IS slipping away.

The dayz development is basically dwingling to an halt in terms of new features: a lot of tinkering with loot tables and Z thresholds ranges, which is nice, some bug fixing, good as well, but no real new things (we get the options to combining magazines, nice of course, but it is rather minor).

At the same time, SA is moving at its own peace and I hope it will be good, but so far it has yet to be seen and despite the devblog from Everest base camp (cool of course! Lots of hype andso on) I haven't found anywhere concrete details and/or screenshots of what the SA will bring *on top of dayz*: there is a new inventory system and UI, better textures, quick slots (fine, but those exists in games since stone age), but what about gameplay, which is the real core? How Z will behave? How the loot will work? How skills will work? How weapons and ammo will be available? Those factors are critical to make a good game in the eyes of players who are coming from dayz and like it despite its limitations.

I find this lack of concrete info more than a bit worrying.

Now, don't get me wrong: if the SA will not be purchased by hordes of players it is something very, very positive, better have a few good players willing to play a survival game with an hatchet then zillions of people going KoS and screaming to get a full load of ammo and AS-50 and rangefinder and NVG on start-up.

_Anubis_
  • Big_T, TheMachine, Grey Warden and 5 others gave their beans

#13 Darryl Dixon

Darryl Dixon

    Crossbow Legend

  • Members
  • PipPipPipPipPipPip
  • 4170 posts
  • LocationScotland

Posted 21 April 2013 - 07:22 AM

Congratulaitons sir, You have provided ne of the most explained complaints on this forum.

To be honest I agree with some of the things you said such as the release date. But what you have to remember that Dayz does not have the Dev team lke EA or Bungie. The wait will be long but hopefully worth it. Secondly I do not believe the window has passed. Summer will see a frenzy with MS and Sony releasing their new consoles and games and stuff meaning that video games will be in the spotlight. Dayz received a lot of press as a mod. Imagine the SA.

At the end of the day it's all about opinion. You could be right, maybe the game will fail and I shall be wrong, or maybe it will be a huge sucess. Aslong as you are willing to put your hands up and admit you are wrong at the end of the day I will think no more or less of you :)

Don't Throw stones if you have a glass house, and if you have a glass jaw don't run your mouth 


#14 TheMachine

TheMachine

    Bean King

  • Members
  • PipPipPipPipPipPip
  • 588 posts

Posted 21 April 2013 - 07:30 AM

I like the way mature discussions develop here, one write something and he gets an avalanche of "fuck-off", "go fuck yourself","go play COD" and pictures of Picard facepalming ... It must be one of the reasons why there are hardly new threads.

While I disagree with the conclusions ("SA will fail") there is more than some truth in what he wrote.

The window IS slipping away.

The dayz development is basically dwingling to an halt in terms of new features: a lot of tinkering with loot tables and Z thresholds ranges, which is nice, some bug fixing, good as well, but no real new things (we get the options to combining magazines, nice of course, but it is rather minor).

At the same time, SA is moving at its own peace and I hope it will be good, but so far it has yet to be seen and despite the devblog from Everest base camp (cool of course! Lots of hype andso on) I haven't found anywhere concrete details and/or screenshots of what the SA will bring *on top of dayz*: there is a new inventory system and UI, better textures, quick slots (fine, but those exists in games since stone age), but what about gameplay, which is the real core? How Z will behave? How the loot will work? How skills will work? How weapons and ammo will be available? Those factors are critical to make a good game in the eyes of players who are coming from dayz and like it despite its limitations.

I find this lack of concrete info more than a bit worrying.

Now, don't get me wrong: if the SA will not be purchased by hordes of players it is something very, very positive, better have a few good players willing to play a survival game with an hatchet then zillions of people going KoS and screaming to get a full load of ammo and AS-50 and rangefinder and NVG on start-up.

_Anubis_


This is a great post.

It seems no one is making light of the fact there hasn't really been any 'amazing' features announced, I seen a swamp near kamenka and like you mentioned, new skins and inventory system.

But that's it?

The ONLY new 'feature', if you can call it that, from the latest dev blog is the 'radio transmissions', now you can talk to other players on radios.
Well holy shit, I can talk to my friends on TS anyway.


It does NOT talk a year to make a new inventory system, tweek a map and make some new skins.

So you've got to wonder, what exactly are they doing that'll actually bring something to the experience?

Edited by TheMachine, 21 April 2013 - 07:31 AM.

Do you like Huey Lewis and the news?
http://www.youtube.c...h?v=LtHQW1fSvyA

#15 Noszombie

Noszombie

    "No one can restrain me with logic"

  • Members
  • PipPipPipPipPipPip
  • 582 posts
  • Locationಠ_ರ

Posted 21 April 2013 - 07:45 AM

This is a great post.

It seems no one is making light of the fact there hasn't really been any 'amazing' features announced, I seen a swamp near kamenka and like you mentioned, new skins and inventory system.

But that's it?

The ONLY new 'feature', if you can call it that, from the latest dev blog is the 'radio transmissions', now you can talk to other players on radios.
Well holy shit, I can talk to my friends on TS anyway.


It does NOT talk a year to make a new inventory system, tweek a map and make some new skins.

So you've got to wonder, what exactly are they doing that'll actually bring something to the experience?

If it is that easy to modify a game engine like how they are doing i don't see why you haven't done it?
Also from what i know they have not been working on the standalone for a year.
Although you are right there will not be a huge difference in the standalone initially aside from better spawns, more clothing and a lot more enter-able buildings. But they never claimed there would be, nor is that what they are focusing on initially.
If you think that is not enough for you to buy the game. That is your choice. Although i doubt everyone would agree with you. :)

Edited by Noszombie, 21 April 2013 - 07:51 AM.

iT2IHerzMfDqm.gif


#16 Saben

Saben

    On the Coast

  • Members
  • Pip
  • 2 posts

Posted 21 April 2013 - 07:46 AM

Well, for one thing, they said they wanted to get it out in december or early 2013, however it would be "ready when it is ready and not released before."

Also, have you thought maybe they want to keep some things secret for shock value later down the road?

Also, @Anubis, if you think these forums are bad have you seen the WoW forums? The Devs don't even post there anymore because of that community, its all CM's that have to go back and forth, who mostly only post in the "Hug a Worgen" threads.

Also, this isn't "what the community wants" this is "what Rocket wants". The game isn't being made for us, it is being made because they want to make it, they want to do something they enjoy making something that will be fun for them. This is their vision, not ours.

They are remaking parts of the map, I believe they are making every building enterable, they are working on hiding the loot to make it actually more of a search instead of a go inside look at the one spawn in the corner then move on. If they could fix the duping and hacking of the sniper rifles, they would be fine. Which, they are working on, by moving everything to the standalone servers instead of having it client based which lets you modify the scripts or whatever. I wouldn't know.

And lets look at another Zombie game that released way too early trying to cash in on the zombie hype and the success that was DayZ.

WarZ anyone? That is what happens when you release a game trying to cash in. This is not trying to cash in, it was never meant to cash in, it was something Rocket thought would be fun and a few million players thought it was amazing and decided to play and support it.

It is Rockets vision, not ours, and it will be ready when it is ready.

Edit:: They may also be withholding information because it is too early to tell if they will be able to add it in or if it will get canned.

Edited by Saben, 21 April 2013 - 07:50 AM.

  • Noszombie gave their beans

#17 D3NTH3M3N

D3NTH3M3N

    Survivor

  • Members
  • PipPipPipPipPip
  • 312 posts

Posted 21 April 2013 - 08:07 AM

I dont know, i can't look in the further, and so can you. I dont really understand these posts..
Awesome server @ brainsofbritain.co.uk
- Every workout is one step closer to your goal.
- Lift or die.

#18 Inception.

Inception.

    He Who Decimates Spam

  • DayZ Forum Team
  • PipPipPipPipPipPip
  • 7943 posts

Posted 21 April 2013 - 08:12 AM

But, the general COD, counter strike crowd are NOT patient and that, along with some other stuff is why DayZ will fail.


Why should DayZ cater to that crowd?

1. No one is going to spend 2-3 minutes loading into servers, which judging by the length of time the mod has been out and the fact this still hasn't been fixed will be a problem in the SA too.


Dean no longer works on the mod. Also, every server I've played on lately has had fast loading times.

2. I don't believe people will continue to play DayZ long after they buy it, because they'll rage quit.


Why will they rage quit?

I mean for crying out loud, they're doing Motion Capture for zombie movement when they should be looking into a system that lets people build structures.


That's a matter of perspective. Just because you think structure building for DayZ is good, doesn't mean it is good.

Had they released DayZ 6 months ago when the buzz was at it's height then we might have had a winner on our hands.


Had they released DayZ 6 months ago, it would have been a buggy game.

Refusing to remove high powered sniper rifles despite the hacking and duping?


Could you elaborate upon that please?
--
As Smasht said... "What you deem a failure others would consider a success."

EDIT: If someone is so impatient that they cannot wait 1-3 minutes, they aren't fit to play the game.

Edited by Inception., 21 April 2013 - 08:25 AM.

  • DemonGroover, IHombreI, DaveAzoicer and 6 others gave their beans
Music makes you braver.
vEtJC2F.pngdi5j6Gi.pngQtOk1cU.pngGpFlpH4.png3wMA4m6.pngnwnotAK.pngbS50Ahg.png
--
Pointless, worthless and/or non-constructive topics will be locked.
Ignorance of the rules is not a valid excuse. 

#19 White Russian

White Russian

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationГермания

Posted 21 April 2013 - 08:22 AM

I wouldn`t say that DayZ SA will fail, but although I will buy standalone I stick with the mod as long as possible.
I suppose the mod being more flexible and more customized as the SA will ever be.
You want more exciting food? So patch 1.7.5.1.
You don`t want to be hit by Zombies while driving by them with warp Speed? Then patch 1.7.4.4.
You want to rule with L85A2 AWS? Then patch before 1.7.4.4.
I mean, we are rather fastidious and what if some parts of SA don

I dont know what ever happen to my posts, they get cut off, so here s the rest:
What if some parts of SA dont fit to us? Tell Rocket to fix within few days?
I hope this will work in future.
Believe me, I`m keen on playing SA but still see advantages the mod has

Edited by Inception., 21 April 2013 - 08:35 AM.


#20 Grey Warden

Grey Warden

    Survivor

  • Members
  • PipPipPipPipPip
  • 166 posts
  • LocationChernostrak? no chernokstick? no chearnoji? no. whatever

Posted 21 April 2013 - 08:35 AM

I have seen that avatar before White Russian, tell me do you play Warhammer?
Looking at the map without a compass is like looking at a piece of modern art. Confusing and pointless.