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DayZ standalone inventory mock-up.


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#1 colekern

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Posted 29 March 2013 - 04:18 AM

I know the inventory system will probably be shown in a complete, non-blurry form in a dev blog soon (probably tomorrow, lol), but I had to make a mock-up of the inventory system for a suggestion, so I figured I might as well post it here. The pic in the suggestion will be slightly different, because it's based off of all the info Rocket's given us, but I decided to make a straight copy of the one shown at PAX to put here. Here you go:

Posted Image

Note the wonderfully crappy 2D representation of your character in the pic.

Here's all we could make out of the inventory at PAX:

Posted Image

Also, yeah, I know my colors are a little messed up. They looked much different in photoshop.

Here's the system shown at PAX :
http://www.youtube.c...5g5sRU7I#t=141s

Also, the full PAX presentation can be found here:
http://dayzmod.com/f...rviewsarticles/


Edit- this is based off a very early inventory concept. DayZ's art team hasn't touched it yet!

Edited by colekern, 12 April 2013 - 01:13 AM.

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#2 AussieStig

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Posted 29 March 2013 - 04:24 AM

So far it's a lot more useful for DayZ than the Arma 2 inventory was. It is extremely basic though. I hope they do touch it up a bit and make it a little prettier. Oh, and stop using the horrible font they have on that "Close" button :P

inb4 someone has a heart-attack because of the cans used in the picture.

Edited by AussieStig, 29 March 2013 - 04:25 AM.

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#3 colekern

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Posted 29 March 2013 - 04:26 AM

So far it's a lot more useful for DayZ than the Arma 2 inventory was. It is extremely basic though. I hope they do touch it up a bit and make it a little prettier. Oh, and stop using the horrible font they have on that "Close" button :P

inb4 someone has a heart-attack because of the cans used in the picture.


Yeah, the art team hasn't had a whack at it yet.

Also, I thought the cans were a nice touch. :P

Edited by colekern, 29 March 2013 - 04:29 AM.

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#4 Teo

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Posted 29 March 2013 - 09:47 AM

I would actually like to see the inventory coloured/themed like it was in ArmA 2.
The brown colour and the smooth lines, I like 'em. :)

#5 Killzone_Kid

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Posted 29 March 2013 - 09:54 AM

this gear system no matter how pretty ruins immersion, id do it differently

#6 intensity

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Posted 29 March 2013 - 10:28 AM

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I looks awful in my opinion. They should just improve on the old one and scrap this piece of shit.

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#7 Mos1ey

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Posted 29 March 2013 - 11:03 AM

I looks awful in my opinion. They should just improve on the old one and scrap this piece of shit.


Congrats on missing the giant, bright yellow text.
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#8 StonerCharley

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Posted 29 March 2013 - 11:18 AM

I think it actually looks ok, i could live with it.
If its possible i think they should put it in the mod to let us get a feel of how it all works cuz it took a while to figure it out in the mod lol
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#9 Mos1ey

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Posted 29 March 2013 - 11:20 AM

I think it actually looks ok, i could live with it.
If its possible i think they should put it in the mod to let us get a feel of how it all works cuz it took a while to figure it out in the mod lol


This isn't the finished version, it won't look like this when the alpha is released and they can't change the gear menu in the ARMA 2 mod.

The whole point of the new gear menu is that it's easy to use. You literally just click on your jeans, for example, and it opens up the 6 slots (or however many they have) of item storage space in the pockets and then you drag and drop items where you want them.

Edited by mZLY, 29 March 2013 - 11:21 AM.

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#10 StonerCharley

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Posted 29 March 2013 - 11:21 AM

This isn't the finished version, it won't look like this when the alpha is released.

They can't change the gear menu in the ARMA 2 mod.


Oh so this is what theyre using just to test i suppose,
And i didnt think they could thats why i said if its possible -.-
Im looking forward to the standalone never the less.

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#11 liquidmind

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Posted 29 March 2013 - 11:22 AM

One sees immediately how little some people here understand about programming and development :-)

if you don't understand rockets comment about "that's what an inventory would look like, if we left it to the programmers" you should not comment on the new Inventory-system.

The whole thing is a development-model, where the colors represent areas, so the programmer knows where the area starts and ends while building it (to see wether overflow-management works, etc). The whole green item bar will not even be present in the final UI, as it is only a placeholder until the direct access over the 3d-model is working.

But I love how people always complain about everything destroying their immersion, without even bothering to explain why that is, or what should be different. Like spoiled little kids... "me don't like, you change"....

edit: some people just don't get the difference between a UI-concept made in photoshop, a UI prototype screenshot and a final-implementation of a UI. those are 3 different things with 3 different purposes. 2 of them look great, 2 of them work. but only one of them does both. This one, works.

Edited by liquidmind, 29 March 2013 - 11:26 AM.

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#12 Mos1ey

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Posted 29 March 2013 - 11:25 AM

Oh so this is what theyre using just to test i suppose,
And i didnt think they could thats why i said if its possible -.-
Im looking forward to the standalone never the less.


This is just the version that the programmers made. The inventory and menus and everything are all being redone prior to release, they're still getting the coding working properly at this point.

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#13 intensity

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Posted 29 March 2013 - 01:15 PM

Congrats on missing the giant, bright yellow text.


No, I did see it. I just think that the placeholder is so god damn awful they should format it from their memory.

Then again if they system will be redone etc and this will have nothing to do with the final version wtf is the point of discussion?

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#14 liquidmind

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Posted 29 March 2013 - 01:44 PM

No, I did see it. I just think that the placeholder is so god damn awful they should format it from their memory.

Then again if they system will be redone etc and this will have nothing to do with the final version wtf is the point of discussion?

Look vs. Functionality

We can: discuss how opening/closing containers will work, how moving items will work.
We cannot: discuss about the design or the colors, as they are temporary

You can make your case for the bulky edgy arma 2 inventory system if you like, you just have to present reasons why you believe that the old inventory is better than the new one. But you cannot compare them visually.

Do you like 3d-Items that you can move with drag and drop? if yes. the new inventory system is better than the old one.
If you prefer static lists with move-left and move-right arrows, the old one will be for you. I personally think intuitive 3d-drag-n-drop is the way to go, but of course you may argue why the old ways were better if you like.
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#15 Mos1ey

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Posted 29 March 2013 - 04:20 PM

No, I did see it. I just think that the placeholder is so god damn awful they should format it from their memory.

Then again if they system will be redone etc and this will have nothing to do with the final version wtf is the point of discussion?


Just to show the basic idea, I guess. Visually it won't look like this but the funcionality will be more or less the same.

Edited by mZLY, 29 March 2013 - 04:20 PM.

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#16 TheDesigner

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Posted 29 March 2013 - 04:52 PM

No, I did see it. I just think that the placeholder is so god damn awful they should format it from their memory.

Then again if they system will be redone etc and this will have nothing to do with the final version wtf is the point of discussion?


The point of a placeholder is so they don't have to spend time on it when core mechanics still need work.

Edited by TheDesigner, 29 March 2013 - 04:53 PM.


#17 Serious Stan

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Posted 03 April 2013 - 10:01 AM

Congrats on missing the giant, bright yellow text.


Making something half done and using it as leverage for later discussions still dont make it done.
What done is done.... And the opposite.

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#18 Mos1ey

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Posted 03 April 2013 - 10:04 AM

Making something half done and using it as leverage for later discussions still dont make it done.
What done is done.... And the opposite.


Either I'm missing something or you're complaining about unfinished features in a dev build. I truly hope it's the former...

The art team haven't been let loose on the game yet. The inventory, menus etc. etc. are all just quick mock-ups created by the programmers in the current build. They're still coding, all that stuff will be done later.

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#19 Raged

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Posted 03 April 2013 - 09:57 PM

Back on topic here...

Thanks OP for making a blurry, hard to understand preview picture, into a clear and concise image!
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#20 BadLuckBurt

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Posted 03 April 2013 - 10:30 PM

I think we won't be disappointed when it's finished. I do hope they slim it down some so it doesn't take up most of your screen or maybe make it so you can collapse the individual windows. I don't necessarily need to look how cool my guy is while in my inventory.

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