Jump to content

Back to dayzgame.com
Photo

[SA] Usable Indoor Fireplaces

stoves usable wood stoves houses smoke chimney fireplace cooking Indoor fire

112 replies to this topic

#1 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 17 March 2013 - 01:10 PM

*
POPULAR

Standalone - Usable Indoor Fireplaces

Posted Image

I've already posted this idea in short form into the Weekly Suggestion Thread on reddit a while ago and people seemed to have liked it. So I'm curious now what you guys think of it!

Now that in the Standalone almost every building will be entereable it would be a shame to only have them used to hide loot. It would be nice to have more interactions inside buildings. From what I've seen in the mod and the devblog video almost every civilian house has a fireplace or wood stove inside.So my idea is that players should be able to light them (using wood & matches) and use them for cooking and warming up. Being in an probably cleaner environment than an outdoor fireplace, using these could give a little bonus on the food's blood regeneration rate and preservability. During very severe weather houses with fireplace should be the only place where you can maintain a fire and cook (unless you've got a hobo stove?). When you are using the fireplace though you might attract some bandits who see the smoke coming from the chimney. Or maybe even find a friend in the apocalypse - either way FUN guaranteed!

Just imagine wandering through the wilds at dusk during shitty weather seeing a house in the distance with warm glowing windows and smoke coming from the chimney. You're freezing and hungry - what would you do?

I think it wouldn't be too hard to implement but adding a lot to the game's immersion. But what do I know :lol:

TL;DR: Make indoor fireplaces / stoves usable for cooking, smoke out of chimney & light from windows when used.

Posted Image

Edited by Santosh, 17 May 2013 - 09:12 PM.

  • CaptainBingo, meshcarver, Terrorviktor and 52 others gave their beans

#2 GOD™

GOD™

    .Gif

  • Members
  • PipPipPipPipPipPip
  • 3491 posts

Posted 17 March 2013 - 01:17 PM

and would you mind telling me what building in chernarus has a chimney?

utIQTuF.gif


#3 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 17 March 2013 - 01:42 PM

and would you mind telling me what building in chernarus has a chimney?

Posted Image

Better question would be which civilian houses don't have a chimney. Those aren't even all of them.
  • Bezki, SalamanderAnder, darknight558 and 26 others gave their beans

#4 Brave.arse

Brave.arse

    Survivor

  • Members
  • PipPipPipPipPip
  • 283 posts

Posted 17 March 2013 - 02:55 PM

It's a good idea, but picture the scene..

You/your group are warm by your fire cookin some cow steaks. The glow of this fire shines through the windows and obvious smoke billowing from the chimney alerts a nearby raghead (bandit).. fuck the rest of the story, but you know what happens next.. right?

It be the famous "You Are Dead" screen.
Posted Image

"We're all in strung out shape, but stay frosty, and alert. We can't afford to let one of those bastards in here."

#5 joe_mcentire

joe_mcentire

    Bean King

  • Members
  • PipPipPipPipPipPip
  • 2756 posts
  • LocationWhere there are no kangaroos

Posted 17 March 2013 - 03:05 PM

It's a good idea, but picture the scene..

You/your group are warm by your fire cookin some cow steaks. The glow of this fire shines through the windows and obvious smoke billowing from the chimney alerts a nearby raghead (bandit).. fuck the rest of the story, but you know what happens next.. right?

It be the famous "You Are Dead" screen.

and the Problem is...?
  • Azrail, SalamanderAnder, siew and 9 others gave their beans

Slowly but surely....slowly..but surely. 


#6 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 17 March 2013 - 04:01 PM

It's a good idea, but picture the scene..

You/your group are warm by your fire cookin some cow steaks. The glow of this fire shines through the windows and obvious smoke billowing from the chimney alerts a nearby raghead (bandit).. fuck the rest of the story, but you know what happens next.. right?

It be the famous "You Are Dead" screen.


THAT risk makes the steaks taste even better!
  • Bezki, FlamingDefibs, Guisho and 15 others gave their beans

#7 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 18 March 2013 - 03:37 PM

Added a picture to visualize a scenario from the outside perspective.
  • siew gave their beans

#8 TheSodesa

TheSodesa

    Survivor

  • Members
  • PipPipPipPipPip
  • 376 posts

Posted 18 March 2013 - 06:43 PM

How many houses are we talking about here?

I'm not sure if the DayZ engine supports fire places inside houses, since if the fireplaces you are suggesting are just the usual DayZ fireplaces with just different visual models, the fireplaces are going to produce smoke. The smoke might just float through the building walls if the engine doesn't support 'smoke collision', which would look kinda silly.

Not a bad suggestion at all, and relates to a subject I'm interested in, which is player management of existing buildings as an option to player bases, but I am concerned about performance issues. I'm always concerned with performance issues :)

Edited by TheSodesa, 19 March 2013 - 08:12 PM.

  • AnyoneInCherno? gave their beans

#9 zhrooms

zhrooms

    Woodland Warrior

  • Members
  • PipPipPip
  • 49 posts
  • LocationSweden

Posted 18 March 2013 - 06:45 PM

You mean like this?

Posted Image

Or this?

Posted Image

Edited by zhrooms, 18 March 2013 - 07:43 PM.

  • theozzyoscar333, siew, Kodakly and 3 others gave their beans

CaseLabs TH10 | ASUS Rampage IV Extreme X79 | MSI Big Bang Xpower II X79 | 2x Corsair Force GT 120GB
Enermax Platimax 1500W | Ultrasone PRO 900 | 3x BenQ XL2410T 120Hz | www.zhrooms.com


#10 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 19 March 2013 - 12:06 AM

You mean like this?


That looks great. I love it!

#11 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 19 March 2013 - 01:41 AM

How many houses are we talking about there?

I'm not sure if the DayZ engine supports fire places inside houses, since if the fireplaces you are suggesting are just the usual DayZ fireplaces with just different visual models, the fireplaces are going to produce smoke. The smoke might just float through the building walls if the engine doesn't support 'smoke collision', which would look kinda silly.

Not a bad suggestion at all, and relates to a subject I'm interested in, which is player management of existing buildings as an option to player bases, but I am concerned about performance issues. I'm always concerned with performance issues :)


I see your point, but since they claimed everything will be build from the ground up I assume they could find a way to implement it properly. I'd be fine though if they would only add it to some certain kinds of houses.

EDIT: Sorry for double post.

Edited by Santosh, 19 March 2013 - 01:41 AM.


#12 liquidcactus

liquidcactus

    VFX Man Bear Pig

  • Members
  • PipPipPipPipPipPip
  • 1574 posts
  • LocationAustralia

Posted 19 March 2013 - 05:35 AM

and would you mind telling me what building in chernarus has a chimney?


lol at YOU SIR...


How many houses are we talking about there?

I'm not sure if the DayZ engine supports fire places inside houses, since if the fireplaces you are suggesting are just the usual DayZ fireplaces with just different visual models, the fireplaces are going to produce smoke. The smoke might just float through the building walls if the engine doesn't support 'smoke collision', which would look kinda silly.

Not a bad suggestion at all, and relates to a subject I'm interested in, which is player management of existing buildings as an option to player bases, but I am concerned about performance issues. I'm always concerned with performance issues :)


Do you even play this game ? that makes no sense at all.. taking risks is half the game.. thats like saying lets not play dayz cause we could be killed by players instead of zombies ?

anyways, I think its an excellent idea and I think about it often myself... it defs should be considered in my opinion.. I even think it would be awesome if the weather affected the interior temperature of house in sever cold circumstances. If windows were smashed (depending on how many of course) the house should need a fireplace to warm it up and if not, provided most of the windows are smashed, it should only provide a small bonus towards warmth(as in you get cold/sick alot faster but its still better than being outside)

RQNsw7q.png


#13 GOD™

GOD™

    .Gif

  • Members
  • PipPipPipPipPipPip
  • 3491 posts

Posted 19 March 2013 - 06:41 AM

lol at YOU SIR...


Lol i never noticed any chimneys before...man i must be blind.

utIQTuF.gif


#14 TheSodesa

TheSodesa

    Survivor

  • Members
  • PipPipPipPipPip
  • 376 posts

Posted 19 March 2013 - 08:50 AM

lol at YOU SIR...




Do you even play this game ? that makes no sense at all.. taking risks is half the game.. thats like saying lets not play dayz cause we could be killed by players instead of zombies ?

anyways, I think its an excellent idea and I think about it often myself... it defs should be considered in my opinion.. I even think it would be awesome if the weather affected the interior temperature of house in sever cold circumstances. If windows were smashed (depending on how many of course) the house should need a fireplace to warm it up and if not, provided most of the windows are smashed, it should only provide a small bonus towards warmth(as in you get cold/sick alot faster but its still better than being outside)


You misunderstood me.

I'm perfectly fine with being ambushed by bandits because of my own stupidity/need to build a fireplace to warm myself up. I was specifically addressing the engine limitations regarding smoke collision, since it is a fairly new piece of technology and not yet used in many games. I think the first game that ever used it was one of the Ghost Recon games that was released a few years ago, but I forget which one.

EDIT: If I remember correctly, when building a fireplace in the DayZ mod in the woods, the smoke from the fire just floats through trees.

EDIT: Looks like the smoke from smoke grenades does exactly what I feared:

http://www.youtube.com/watch?v=EqFI0xIrTwY

Edited by TheSodesa, 19 March 2013 - 09:58 AM.


#15 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 19 March 2013 - 09:10 AM

You misunderstood me.

I'm perfectly fine with being ambushed by bandits because of my own stupidity/need to build a fireplace to warm myself up. I was specifically addressing the engine limitations regarding smoke collision, since it is a fairly new piece of technology and not yet used in many games. I think the first game that ever used it was one of the Ghost Recon games that was released a few years ago, but I forget which one.

EDIT: If I remember correctly, when building a fireplace in the DayZ mod in the woods the smoke from the fire just floats through trees.

EDIT: Looks like the smoke from smoke grenades does exactly what I feared:

http://www.youtube.com/watch?v=EqFI0xIrTwY


I think he wanted to quote Brave.arse ;)

Anyway I don't think it'll need some kind of dynamic smoke. They'll only need to put a normal smoke effect on top of the chimney - no collision with other objects.
  • Bezki gave their beans

#16 TheSodesa

TheSodesa

    Survivor

  • Members
  • PipPipPipPipPip
  • 376 posts

Posted 19 March 2013 - 09:17 AM

I think he wanted to quote Brave.arse ;)

Anyway I don't think it'll need some kind of dynamic smoke. They'll only need to put a normal smoke effect on top of the chimney - no collision with other objects.


Of course. It would make much more sense from a server performance point of view as well.

I made a few posts in another thread that are kind of related to this. I hope you don't mind me plugging the idea:

http://dayzmod.com/f...20#entry1227473

http://dayzmod.com/f...40#entry1242058

#17 Enforcer

Enforcer

    Bean King

  • Members
  • PipPipPipPipPipPip
  • 3741 posts
  • LocationIn Uranus

Posted 19 March 2013 - 09:18 AM

As long as they manage to create a believable lighting i'm all for it. But with light or fire illuminating stuff through walls it sucks.

No matter what you tweak, tweaking on a bad system will only make the game look twice as worse as a trade-off for every fps you gain.


#18 Santosh

Santosh

    Woodland Warrior

  • Members
  • PipPipPip
  • 37 posts
  • LocationHamburg, Germany

Posted 19 March 2013 - 09:28 AM

As long as they manage to create a believable lighting i'm all for it. But with light or fire illuminating stuff through walls it sucks.


Look at zhrooms post. He actually used the new Arma 3 lightning on Chernarus for these screenshots. It looks quite authentic to me.

#19 Crusader-

Crusader-

    Helicopter Hunter

  • Members
  • PipPipPipPip
  • 67 posts
  • LocationManchester, UK

Posted 19 March 2013 - 09:55 AM

Sounds good to me, used in conjunction with a weather system it would be a brilliant idea.
  • AnotherDred gave their beans

#20 DollarFive

DollarFive

    Woodland Warrior

  • Members
  • PipPipPip
  • 31 posts

Posted 19 March 2013 - 08:32 PM

Great suggestion. I found myself tracked for hours because of one fire. I am tired of helicopters sweeping my position turning me into the next meal for the zombies. On another note, making camp fires inside buildings makes the game look and feel dumb. No more wet wood to cook my meat!





Also tagged with one or more of these keywords: stoves, usable, wood stoves, houses, smoke, chimney, fireplace, cooking, Indoor, fire