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jona (DayZ)

Clever animals

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Before you read IVs means individual values like a group of stats. When i say IV it means im talking about 1 stat not a group of stats.

Hi ive heard rumor that standalone is adding in wolfs, bears and other eurasian species wich is a very good idea due to it being in survival game. But i was thinking is it gona be like red dead. Where you go to bear claw camp and get destroyed by 40 bears that are all identical in attacks and looks and there primary use in the game is just to kill the player? Well any ways i hope not i was thinking of a clever ai system for animals because this game is a simualtor in a appoclypse situation and needs to be realistic in most aspects. Say for instance for a quick back story for animals that they cant get infected and they can eat infected as a last resort for hunger due to infected aren't rotten dead corpses like in other zombie games in this game there more like 28 days later they are just rabid humans that still need to eat to survive.

Ok with that in mind say for example a bear top predator, say if like 5-10 bears are spawned in the game when the server first starts and in remote areas far away from each. Ok now that bear has spawned and also with something called IVs wich mean individual values. Wich would determine sex, size and temperament. Now why IVs should be in the game well gender so animals can repduce and have off spring and replenish population of killed animals. Size well size is firstly determined by gender then size difference in that gender. Wich will make animals more individual in there species and will make them stronger in health and damage compared to smaller animals in the same species also. Also if killed more rescourcse like meat fur etc is collected from the animal and maybey trophys if its bigger then usual for your underground base =P. Temperament to decide if the animal is passive or aggerssive wich can also be determined by gender and if it has offspring. Also for predatory animals in the game If there hungry more likely to be aggresive and try to eat you and be passive if its just eaten.

Purpose of the animal should be to survive like you and i it will need to eat, drink, poop and repuduce. With all this said and you added predators and herbivorous the game would have a thriving ecosystem were animals kill each other and eat each other and reproduce.

Features from a advanced ecocsystem crafting, food from animals and plants and medicines. other stuff like maybe farming and collecting seeds for your undeground base to plant food. Many unscripted random scenario wich will bring the most remote parts of cherno to life with danger and make you think twice on how you deal with a certain species. Like for example if you came across a big male aggressive brown bear. Wich ive heard most civilan calibers wont even pierce its thick huge hide or even skull. And if you tried to shoot it with anything lower then a 50 cal or 12 ga slugs all your gona do is make it mad and possible bleedout if you gun is fairly powerfull. But even if you hit a vital organ like its heart that bear can still stay alive for tops 10 mins wich all of this ive heard in real life btw. Then you have 1 raged fueld pyscho bear that cun run 35 kpm chargeing your way certian death unless your packing some huge milltray hardware wich ive also heard there going towards more civilan wepons in standalone so you gona get killed in other words. But now what if you found some bear spray and that aggressive bear wouldnt be as rage fueled was when you shot it. And nows it comes fairly quickly but not at 35 kpm you spray a big cloud of bear spray wich sends it to a retreat.

From what ive said and what it offers to the game is if you retreat to the woods there a different set of challenges to the species in the woods and also with an ecocsystem players arent forced to head into cites and can surive off the land and mange a plot of land if the choose to controll the population of animals they want in there land. Maybe alot of predators so its a deterrent to under equiped players. Maybe they want to kill off all predators in there plot of land and have a food socurce for there 30 strong clan and the herbviours flourish there under there protection but also butchered for food.

Species list

Eurasain brown bear

Eurasain wolf

Eurasain Elk (looks like a moose)

Red deer (looks like american elk)

Roe deer

Red fox

Badger

Eurasain lynx

Wild Boar

Brown hare

Europeon rabbit

Eurasain beaver (affect to land scape trees falling down)

Rats&mouse (species doesnt matter too small to tell difference)

Stouts or polecats (players can domesticate and use it to catch rabbits/hares)

Owls egales hawks falcons ducks pigeon goose chickens cows/bulls horses dogs fish and many more.

Those are most of the species that would bring cherno to life. Another IV should be like age say you get a bird of prey from an egg you can do falconary and lower the age easier the animal becomes to tame. One cruel scenario i can imagine from what features i mentioned is a rooster fight with your mate over new gun you found. Reason im suggesting this idea is because i think there should be two path options if i was in a real apocalypse you can run through the cities and towns or you can surive on the land and deal with the animals that live there, And if you dont like the animals and think the populations gone up kill them wipe them out. Craft loads of items from there dead bodies trade the meat make weapons to clothing from the pelts claws antlers bones feathers etc.

Well firstly a new IV i thought of is speed. would most likely be determined by size and age of the speed IV. Ok so this is how IVs would affect you in the game you would selective breed your animals to do better for what job you wanted them to do for example your dog.

So say if you wanted a guard dog for your camp or base you would find two machting pairs of dogs that are big in size for there gender and aggressive temperament. One of those dogs have puppies and the puppies have a 20% chance of random IVs in size, speed and temprament. So the procces is done 3 times for each IV wich breeding affects (size speed temperament) IVs. And now have a 80% chance of inheriting of nealry same IV of the parent wich is done 50/50 between the male and female. Now say if that animal is in the 80% mark it has a 3/10 chance of getting only 1 better IV then the parent but if it doesen't hit the 3/10 chance it will ethier have the same IV level or lower of the parent dog. Also the special 3/10 chance is only located to speed or size. But how the 3/10 chance is located to the IV is by the match of the dog. So if you wanted a big dog you would need two big dogs were there size IV is greater then there speed IV and so the 3/10 chance of a better IV is located to size. And thats how you would make a bigger dog wich we will call dog x, or you could breed any two dogs to get a dog as big as dog x but it would go through the random procces, so your puppie would have to hit the 20% chance of inherting no IVS from the parents then it would be random if the dog got as big as dog x. So very rare

Ok now say if you wanted a dog wich is as big as dog x but faster it would be through the random process e.g freaks of nature. But by selective breeding you get dogs similar to the parents or a chance of a bigger or faster dog. And if you wanted a dog as big as dog x but faster breed freak of nature dog

Probably flaws with the process of breeding. But you know if this was adding to the game you could have dog breeders who trade dogs for weapons lol not just dogs but other domesticated animals. Would add new features to people who would want to breed better dogs for them selfs or trade.

Items list from this topic/features

Bear spray

Bear trap

Snares

Animal Bait

Cages

Rope/chains

Sadles&reins

Specialised hunting arrows/bolts

Falconry gear, gloves leashes perches etc

Game bags to carry meat

Hunting knife

Nets

Rods

Harpoons

Clothing

Animal remains teeth,claws,bones,meat,feathers,hides,antlers etc

Laso

Box traps

Net traps

Hi was just thinking what if some animals i listed could learn and smell, very complex on how it would be in the game but just trying to hit atleast real bear behaviour on the head here. For example say the game spawns in a bear or bred into the game and its a young mature male and you kill a moose. Now it smells your kill due to bears have a sense of smell 7 times better then a bloodhounds. Now it runs up to your kill you fire a warning shot it runs away now if the bear encounters this problem a few more times again it learns not to be scared of the warning shots and then can also links shots to kills as they have been knowed to do in real life. Now shooting the bear wouldnt work you would make it super mad like i said before bear spray would work but what if you didnt have bear spray. Now if these features was in place theres a few options firstly read the bears body language. If its a passive bear and not too hungry it can wait for you to leave the kill it will probably just have a walk/jogg up to a certain point then just lay on the ground faceing your kill untill your done skinning/ gutting your kill. Secondly if could be a very hungry aggressive bear and depnding on your location like a feild you will notice it running as fast as a race horse now play dead and it will lose inetrest from you and start eating the moose remains then slowly prone away. Well by playing dead saved your life when there is food about or if a bear was being defensive like a mother bear with cubs. If there is a bear on the server who hunts humans and starggler infected that end up in the woods, Its a different story your only chance is bear spray if you have some or shoot it and pray you kill it or run and die, playing dead would just make it easier for it to rip you to shreds. Also quick fact if you some how tame a bear to guard your base on a chain brown bears or for your pit of death. Bears can see in great detail and may recognize a specific person from 200-300 feet away. What ive said would definitely give individuality to every bear and how you deal with them. Also quick scenario from features. You could have some 1000 pound monster bear thats a man eater and only people who are accrurate with guns and are skilled hunters would dare try to kill it if a player offers them a reward for it.

Ok this topic isnt very popular but its my favourite one. Any suggestions or replys are welcome.

Edited by jona
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This is DayZ, not National Park simulator 2013

I like the idea, but it could be a lot simpler than that

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I am for it but only if those animals will be playable :) So maybe you can choose if you want to play like a human or some animal :)

I am trolling you dude :)

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^The monopoly man speaks wise words. Well thought out but a tad too complex for dayz.There are so many elements to the game, you can' tget too fixated onthis.

Edited by taco241

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id just like to see animals that dont let me push them with my UAZ or walk up to them and shoot them in the head. Id also like to see some animals that can attack me not just passive animals

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So here is a little anequedote from a long time ago when they developped Ultima Online. During the game production they actually made an ecosystem where animals eat and are eaten in a dynamic cycle. They where very proud of this little bit of software, but realised during testing that players where indiscriminately killing animals for their various loot and simply never noticed the presence of this mechanic.

I think it's a good idea, but i also think it could be simplified just enough to maintain the illusion that things are going on, while not actually processing it:

-Make predators attack preys every now and then.

-Replenish populations in a discrete way in locations that make sense to the specie they represent.

-Vary population of the different species based on seasons, time of the day and statistics of their "elimination" by players.

You don't actually need to simulate an ecosystem to entertain the illusion that it exists, you only have to simulate enough elements from it that it looks like it is there :)

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Yes, There needs to be some sort of ecosystem and hunting mechanics.

Lets face it if the Zed Apocalypse happens, we are going to hunt animals to survive.

Current animals will not move or react to human movement or even gunshots.

It would add a lot to the survival aspect of the game to have to hunt efficiently to survive.

With a scent, mechanic being implemented for tracking already. This can be applied to hunting as well.

There can be different ways to hunt as well.

Bait - laying some bait for animals to draw them in to an area. Shoot maybe we can use those deer stands as deer stands X D.

Stalking - Stalking would be a challenge, you get too close you startle your prey, hope you are a quick good shot!

Trapping - We have bear traps lets, use them for bears!

This is very basic and plan on elaborating on this. But I feel it should be a standard feature as current survival hunting involves running at animals that don't move with a hatchet or a crowbar.

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Any ideas for crafting items wich would come from the suggestion, or items usefull for useing against animals to kill or protect or even cage?

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Id love the animal population to spawn high and reproduce based on the current population size. This means that if nobody is killing bears then the bear population overall will increase until eventually players HAVE to fight them (as long as bears are able to hunt, kill and eat other animals to survive). The bears and wolves for example would kill the other game in the area such as cows, sheep, rabbits etc. This would mean that predatory animals would be competition for food.

With a reduction in cows, sheep, rabbits, then the reproductive rate of those animals would also be reduced. This would basically mean the playerbase would have to fight against each other to get food, try not to overhunt, and manage other predatory animals in the server.

You could have animals become entirely "extinct" where they do not spawn for a set period of time depending on how critical the population levels become. This could lead to famine where people have to raid houses, towns and cities, other players to survive. (Though Im of the opinion that food and drink should have low spawn rates)

Its already too easy to survive. It would encourage legitimate banditry too. Since most people kill for no reason. I would love to be killed because I have a can of beans and the bandit really DOES need my beans to survive.

Edited by Talibambi
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Bears are herbivores ... They eat berries not humans. And they only attack of they feel threatened. Other than that I'm liking the wildlife simulator.

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Bears are herbivores ... They eat honey and steal picnic baskets. And they only attack of they feel threatened. Other than that I'm liking the wildlife simulator.

Fixed

Edited by smasht_AU
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Bears are herbivores ... They eat berries not humans. And they only attack of they feel threatened. Other than that I'm liking the wildlife simulator.

FFS!

Bears are NOT herbivores, but omnivores. People really need to stop spouting crap out of their mouths when it comes to biology.

EDIT: Who taught you this about bears? I'd like to introduce them to one :)

Edited by TheSodesa

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I just want animals to run away when im charging at them with a PKM

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Bears are herbivores ... They eat berries not humans. And they only attack of they feel threatened. Other than that I'm liking the wildlife simulator.

Facts

Most bears are apex predators, or the top of the food chain in their habitat, they rarely have to hunt and can simply steal meat from other animals. For example Grizzly bears hunt deer, elk, moose and bison regularly, along with fish like salmon and trout. When meat is not available, they prefer to eat wild beans, nuts, grass and tubers. They also love insects, and many get up to half their yearly calories from moths alone.

Although bears rarely attack humans, bear attacks are often fatal due to the size and immense strength of bears. As with dogs, predatory intent is not necessary; territorial disputes and protection of cubs can result in death by bear attack. Truly man-eating bears are uncommon but are known to occur when the animals are diseased or natural prey is scarce, often leading bears to attack and eat anything they are able to kill. In July 2008, dozens of starving bears killed two geologists working at a salmon hatchery in kamchatka. After the partially eaten remains of the two workers were discovered, authorities responded by sending out a team of snipers to hunt down the bears.[ As a rule, brown bears seldom attack humans on sight, and usually avoid people. They are however unpredictable in temperament, and will attack if they are surprised or feel threatened.

Ok my intent on suggesting bears in the game was not to have some crapy ai from red dead or farcry3 on how those animals behave and that there was progmramed just to kill the player. I suggested realistic behaviours so when you play dayz you dont have animals instantly trying to kill you but have them as a challenge because there trying to survive aswell like you and i when we play the game. Now animal behaviour could change with hunger for predators and diease for all species.

Heres a link of this Moose being aggresive due to a diease http://www.youtube.com/watch?v=XBxzR3b24Kc

Edited by jona
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I just hope there are less vagrant farm animals, and wild animals that flee to the sound of your mad sprint through the woods.

When a survivor goes hunting, he should be sneaky. If I'm madly sprinting through the woods, I should never even see an animal unless I happen to spot one far, far away.

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There needs to be more common animals for starters like dogs, cats, horses, rats. I think rats have been mentioned previously.

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Just add the wildlife suggested. Bears could maul you, and badgers could scratch you.

Imagine being at a campsite, when suddenly a hungry bear sneaks up on you...

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Imagine seeing a bear at your campsite raiding the food in there because hes hungry.

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