This ideas are from you guys, and just wanted to put em in a single post. exept for the Running and go prown will make you loose 30 blood
This ideas were accepted for more than the 70% of the answers in each post.
---Environment - General---
*A train or metro that goes from east to west and players have the ability to sit and drop in every station (with zeds spawns)
*Easter eggs (each one telling a part of how the infection began)
*All servers go Day/Night in fast cycles
*Player start with a global map (showing only roads and cities) but by looting he has a chance to get City maps with more detailed info
----Fauna & Flora---
*Agreesive wildlife In a very small amount, bears / wolfs.
*Fishing in dayz
*Having Renewable sources of Food (Growing plants, collecting from trees)
*Greatly increase the wildlife spawning.
*Have infected wildlife and no meat value when killed.
---Realistic loot locations---
*Mental hospital on the outsides of the city (morphine, adrenaline, bandages)
*Jail on the outsides of the city some military loot (police weapon (meele, tazers, stun guns)
Some buildings and cars should be alarmed
Town Sirens (bring hordes to the city)
*Being able to add armor or extra protection to vehicles (reinforced windows, spikes, etc)
*Being able to use weapons inside a vehicle,
*Being able to Siphon Fuel out of other vehicles for your one
*Some houses should have garages which you can find a vehicle in.
*Being able to put a bicycle on your car trunk or with an added item (bike rack)
*Add dash skill
*Make Players Unique (Big choosing options such as in Saint Row the 3rd)
*Being able to retrieve clothes off dead bodies.
*Wearing Certain items for example a jacket will keep you warm, if you have a hat or helmet on and its hot it keeps you cool.
*Be able to give yourself blood, but need another item to do so.
(1 blood bag & 1 injector/ needle)
*Advanced 'Carry Body' Mechanic
Improve: being able to carry a body that's wounded, being beneficial means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock.
If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury
*Hiding a body should require an entrenching tool
*Alcohol could be implemented as an antiseptic to reduce infections on wounds.
*Craft molotov bombs with empty whiskey bottles + Jerry Cans
*Melted tin cans makes metal scrap. (only way to get it)
*Bulletproof vests: Reduce dmg from some weapons
*Defribrillator (looted from hospitals, medical tents and heli-crash sites (Only 1 use inside of a 20-30 sec window since player got killed)
*More zeds spawning on night time (making players look for a shelter)
*Spawning random hordes on main cities
*Side chat only to talk to admins
*Long communication (an acre),
*Short comuniaction (300 meters)
*Group communication (150 meters)
*Whisper (50 meters)
---Weapons & Ammunition---
*Flashlight combined with side weapon
*Hunting Knife combined with rifles to make bayonets
*Combining clips that are partialy depleted into one clip. this would save bag space.
*Stun gun disabling (knock out) players for 30 sec (one hit only)
*Tazer (1 use, knock out player for 15 sec)
*Peper spray (blur players view for 15 sec)
*Baseball / Cricket bats
*Swords / katanas
*Batons (minimal damage, maximum knockout)
*Weapon bash, depending on the spot and weapon you can only blur your enemy vision, or pass him away for a few seconds.
Edited by neoslayer, 11 February 2013 - 11:03 PM.