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[3D model] Different Food Qualities (3/29 Update)

3D 3D model cat food pet food food

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#1 JoeysLucky22

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Posted 05 February 2013 - 03:45 AM

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So I started working on a bunch of 3D models of foods and smaller items after Dean had asked the community for some.

I currently have about 50 models done and 10 textures and I really would love your guys' feedback on this before I continue.

Here's one of the models I'm close to finishing (ignore the obvious double pop top):
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I'm thinking of making 6 different quality conditions for each of the food items I'm working on

2 different models showing the item sealed / opened
3 textures of quality (Clean / Dusty / Rusted)

Clean - Safe to eat
Dusty - Low chance of illness after consuming
Rusted - High chance of illness after consuming

I'm thinking the "dusty" quality items would be most common while the "clean" version of an item would be a rare find.

Now I know Tin/Aluminum doesn't rust but.. Dammit if it doesn't look cool!

I'm not sure what we could do with opened items (be it a can, bag, etc..)

Maybe a higher chance of illness / lower amount of hunger restored when consumed?

Maybe other players can contaminate "opened" food with poison, pills, their own illness, etc, and leave it for another player to find?

Bonus "twinkie":
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Some canned food (completely made from scratch):
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also have different qualities:
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as per requested:
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Here are some soda cans:
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A few bottles & containers:
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Candy!
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Sulahoops:
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Beer Bottles:
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(Snoww made an advertisement! Awesome!)
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Vodka!:
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3/29/13 -
Some new melee weapons / tools
The Shovel
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Lug Wrench (Tire Iron)
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Maybe have melee weapons turn bloody after killing a player with it?

Only the rough base model of the baseball bat. Finishing the "nailed bat" and "barbed wire bat" this weekend
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2/20/13 - Finally got them working in-game! It's only a matter of time now...:
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I should have fixed my graphics settings before taking these (everything is on low) so I do apologize for that. These should give you some idea of the in-game look at least. Here is the normal (bottom left), nailed (top), and barbed wired (bottom right).

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I had some alpha issues but hopefully I'll be able to figure it out soon.
But if anyone knows how to deal with the "ghost outlines" in arma 2 alpha textures, give me a holler! :)

After I finish the admin food drive, I'll be texturing some "household" melee weapons and working on more interesting trash items like old stuffed animals, soggy boxes, crusty socks, etc., so we're not just finding empty cans all over the place.

Thanks for all the support and feedback guys! I can't wait to share this loot with all of you :)


old news:
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#2 bluecrackers

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Posted 05 February 2013 - 03:47 AM

I like it, post moar!

#3 Rollingpwns

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Posted 05 February 2013 - 03:52 AM

Delicious cat food...
I like the different qualities :)
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#4 DemonGroover

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Posted 05 February 2013 - 03:53 AM

Very nice. Dog food as well? Mad Max ate dog food.
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#5 Rage VG

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Posted 05 February 2013 - 03:54 AM

Beautiful.
What did you use to make this?

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But how we Survive, is what makes us who we are.


#6 JoeysLucky22

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Posted 05 February 2013 - 03:55 AM

I like it, post moar!


Ooops! Almost "reported" you instead of replying lol who designed these damn forums?!? Oh wait...

Yes, I'll definitely be posting more but first I'd love to hear your thoughts on the possibility of doing different "qualities" for each food item
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#7 JoeysLucky22

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Posted 05 February 2013 - 03:57 AM

Beautiful.
What did you use to make this?


I'm modeling in Blender and texturing in Photoshop
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#8 JoeysLucky22

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Posted 05 February 2013 - 03:58 AM

Very nice. Dog food as well? Mad Max ate dog food.


...I'm thinking 50 lb bags of delicious dog food.
<----- aww yeaaaahh
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#9 mick17

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Posted 05 February 2013 - 03:59 AM

I like the different quality of items. Makes sense. The older the more disease that has been festering in the bowels of the can. <- (Definitely tried to make that as disgusting as possible :D) The models look awesome as well!

#10 bluecrackers

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Posted 05 February 2013 - 04:00 AM

Ooops! Almost "reported" you instead of replying lol who designed these damn forums?!? Oh wait...

Yes, I'll definitely be posting more but first I'd love to hear your thoughts on the possibility of doing different "qualities" for each food item


I really like the idea of condition, although I think it should be influenced by what the can/can carrier have been through. Like if the can was in a backpack of a person who was shot and left in a swamp or something would be rusted, or a dusty can would be one that has been carried for a while or been left in a dry place for a long time.
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#11 Curgon

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Posted 05 February 2013 - 04:07 AM

Really Joe, is that the shit I can expect to eat very soon?
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#12 SausageKingofChicago

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Posted 05 February 2013 - 04:15 AM

I like it. :) I spent the weekend learning how to model and I have to say I dig your work. Did you use a specular map for the lid or a clever material?

Now if only I can learn how to bloody unwrap my objects correctly. So many hotkeys... :)

#13 Curgon

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Posted 05 February 2013 - 04:22 AM

You will model me some steak, eggs, and frickin BACON! RIGHT NOW JOE!
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#14 colekern

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Posted 05 February 2013 - 04:23 AM

I love it.

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Need help with anything? Send me a PM.


#15 Gesundheit

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Posted 05 February 2013 - 04:34 AM

I like your avatar

LOL not adding to much discussion here am I?

Do some more!

Edited by Gesundheit, 05 February 2013 - 04:35 AM.

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#16 JoeysLucky22

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Posted 05 February 2013 - 04:35 AM

I like it. :) I spent the weekend learning how to model and I have to say I dig your work. Did you use a specular map for the lid or a clever material?

Now if only I can learn how to bloody unwrap my objects correctly. So many hotkeys... :)


It's a healthy mix of spec map and sneaky texture work ;)

Blender's hotkeys will forever be burned into my memory.
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#17 SausageKingofChicago

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Posted 05 February 2013 - 05:04 AM

It's a healthy mix of spec map and sneaky texture work ;)

Blender's hotkeys will forever be burned into my memory.


NIce. :) I figure if I donate half of my allotted DayZ time to Blender then I'll be a master in ten years or so.

#18 picky

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Posted 05 February 2013 - 05:10 AM

Beans for your tuna!
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#19 Phooey

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Posted 05 February 2013 - 05:16 AM

Those look great. I especially like the beat up looking, rusted cans.

Just my opinion but I'd hope they add the same amount of health as the pristine looking ones. I mean they are sealed so... One thing I think it would be cool to come across an opened container and have to make a choice...Do I risk it and eat the opened can or pass it by. That and your suggestion about maybe peeps being able to sabotage opened cans get a :thumbsup: from me.

#20 Phooey

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Posted 05 February 2013 - 05:32 AM

O.K. I know its not original and terribly cliche but please, please can you make a twinkie model.
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