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[Standalone] Suggestion for humanity indicator

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I think this is a cool idea, but doesn't pass muster on cost / benefit.

mostly benefit. the point of bandit skins and humanity was to compel people to work together and give the 'bandit' style of play a cost. I think that, as a mechanic, we've seen humanity points and hero / bandit skins fail.

I think not knowing who will shoot you in the face or axe you in the back is pure win and oh so real. ;) this is / was a survival sim, after all.

so, since i'm sure everyone is dying to hear my good idea - let's call bandit skins / markings dead and think of new ways to compel and reward teamwork.

my vote is for each survivor to have a 'previous life' such as 'auto mechanic' or 'butcher' or 'paramedic' giving them access to repair / butcher / blood bag skills. suddenly, you'll really want to group with people so that you can accomplish all those things everyone tries to do on their own right now. and any one of your friends may still shoot you in the face. especially if you're previous life was lawyer...

I think some way for survivors to feed back on known 'bandits' and generate 'wanted posters' that keep them out of 'civilized' areas would be a nice touch too, but less useful than just getting people interested in working together.

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I like this idea a lot. It brings up a subtle humanity indicator without having to fully expose it as wearing 'costumes' that players are enforced to wear.

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This is a very, very good idea.

Kudos for writing such an original, articulate and intelligent post.

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I dont know. is a good idea, is not the only good idea about the humanity system ç_ç

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blood on clothing, identification of bandits and heroes through some form of tracking, dogs perhaps.

I'm sorry. But is there a "Bandit smell" ? Can you "Smell" like a Hero?

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I don't think that there should be anyway to distinguish friend from foe in SA. It should be up to you to interact or not with people, and to always have your eye on people you meet. There should always be a threat of death when meeting with someone, and with that a decision "do I go talk to that guy, or stay hidden?" It may even lead to more stalking of players since there is no way to pass judgement on players without seeing what they do when meeting other players. An example would be you see someone looting in a town, but you stay hidden. Than you follow that guy to the next town where he just blows some other guy away on sight. You than know he is bad and go kill him or what ever. That is the kind of thing I'd like to see in SA...rather than knowing from a distance who to avoid

Edited by Schmeddy

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I like your idea better than a generic bandit skin which signifies humanity.

However, it still forces players into something they may or may not want. Surely some of the most evil players out there would prefer to look normal rather than broadcasting their intent to kill..

I think the problem stems from the fact that ingame, as in real ife, there isnt any way to gauge trustworthiness. Players should be able to customise their look anyway they want.

It is a tough one and perhaps your idea is in the right direction - body language could give you tips on whether a player is up to no good or not.

Anyway, welcome to the Forum.

 

It isnt so you KNOW that their hostile, it leaves it to chance, someone defending themselves may have a "hostile" stance from winning so many surprise battles.

 

Still leaves it to chance.

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humanity system is the most unrealistic crap ever..

 

 

The Human Race has butchered one another since the beginning, the only thing that keeps us in check now are our governments, in the event of the complete fall of civilization, we would do exactly what happens in DayZ

and that's KoS, maybe not on day one, but after 10 - 15 years of no law, no jail, no accountability, life would be broken down to simple self perseverance, if someone isn't with you there against you. adding this kinda of 

system is a joke , it completely goes against what the game is, what the game is about.  people KoS because there is a Consequence if you don't and that consequence is you might die. self perseverance..

 

people crying for humanity system, or "Lets Keep people from KOS it's ruining the game" are the social gamer, the casual people, the people who want to sit around perfectly safe in some safe zone with all there gear

and role play or some shit..  this isn't what dayz is, you should never be safe, you should never be protected by humanity system, If I want to spend all day hunting other people to get gear that should be completely optional and legit way to play dayz, that danger, that chance is what makes Dayz. you start penalizing players for taking a course of action that would really be available to them if something like this would happen then that's bullshit. 

 

get better at the game. KoS is not just the way it should be, it's the way it would be and in general people who choose to kill other people in real life don't suffer -1 humanity.. lawl.. garbage

people that want this picked the wrong game.. state of decay might be up your ally or one of the other zombie games comming out. rust or 7 days to die or some of that garbage.. has these features that's why there no DayZ and nobody cares about them.

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I think this is a cool idea, but doesn't pass muster on cost / benefit.

mostly benefit. the point of bandit skins and humanity was to compel people to work together and give the 'bandit' style of play a cost. I think that, as a mechanic, we've seen humanity points and hero / bandit skins fail.

I think not knowing who will shoot you in the face or axe you in the back is pure win and oh so real. wink.png this is / was a survival sim, after all.

so, since i'm sure everyone is dying to hear my good idea - let's call bandit skins / markings dead and think of new ways to compel and reward teamwork.

my vote is for each survivor to have a 'previous life' such as 'auto mechanic' or 'butcher' or 'paramedic' giving them access to repair / butcher / blood bag skills. suddenly, you'll really want to group with people so that you can accomplish all those things everyone tries to do on their own right now. and any one of your friends may still shoot you in the face. especially if you're previous life was lawyer...

I think some way for survivors to feed back on known 'bandits' and generate 'wanted posters' that keep them out of 'civilized' areas would be a nice touch too, but less useful than just getting people interested in working together.

people don't need reasons to work together. everyone already knows that the game is better with friends.. everyone already knows that the bigest benefit you can get in game is having a couple bro's watching your back..

playing with other people is in itself self explanatory better there doesn't need to be more benefit and it wouldn't change anything if there were. the only thing that will change the way strangers in DayZ interact with one another is to force them to group or give them complete 100% immunity to death and theft.  the problem isn't there is not enough reasons for people to work together or that it's not as rewarding.. the problem is simply trust. we as human beings do not trust strangers, we are taught this since we are children, your mothers and fathers told ou 100x  Don't talk to strangers, "Stranger Danger" yada yada you can not trust someone you do not know in real life and that carrys over to a realistic game that does not have rules.. you can not, and you never will be able to trust a stranger in DayZ. so there for the interactions will never change between players.

 

humanity is garbage because it brands people with tags that wouldn't even be possible. I kill people in DayZ and I been killed by people in DayZ- sometimes It's self deference sometimes I just like that back pack.. I shouldn't be penalized period and if you wern't there and didn't see me murder that asshole for his back pack, then you shouldn't know about it.

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This is a truly and innovative idea. As little as I care for humanity as a mechanic of the game... Your idea has been presented in an excellent fashion, and I think it would be a cool feature in the game. 

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humanity system is the most unrealistic crap ever..

 

 

The Human Race has butchered one another since the beginning, the only thing that keeps us in check now are our governments, in the event of the complete fall of civilization, we would do exactly what happens in DayZ

and that's KoS, maybe not on day one, but after 10 - 15 years of no law, no jail, no accountability, life would be broken down to simple self perseverance, if someone isn't with you there against you. adding this kinda of 

system is a joke , it completely goes against what the game is, what the game is about.  people KoS because there is a Consequence if you don't and that consequence is you might die. self perseverance..

 

people crying for humanity system, or "Lets Keep people from KOS it's ruining the game" are the social gamer, the casual people, the people who want to sit around perfectly safe in some safe zone with all there gear

and role play or some shit..  this isn't what dayz is, you should never be safe, you should never be protected by humanity system, If I want to spend all day hunting other people to get gear that should be completely optional and legit way to play dayz, that danger, that chance is what makes Dayz. you start penalizing players for taking a course of action that would really be available to them if something like this would happen then that's bullshit. 

 

get better at the game. KoS is not just the way it should be, it's the way it would be and in general people who choose to kill other people in real life don't suffer -1 humanity.. lawl.. garbage

people that want this picked the wrong game.. state of decay might be up your ally or one of the other zombie games comming out. rust or 7 days to die or some of that garbage.. has these features that's why there no DayZ and nobody cares about them.

 

Well i think cold mirror can put this better than i can:

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Unadulterated its a great idea. But I would probably base it on rounds shot so your character would move from a slack "what am I doing" grip to an across the chest "1337" style grip depending on so it would only indicate if you where prone to poping of rounds with more indicative bandit/hero features only appearing on characters that have lasted many hours.

maybe lean out and speed up players who spend a lot of time running and crouched or prone and tend to carry less gear. While pack mules/weak ass campers should have to maintain a healthy green to maintain regular pace and suffer speed penalties etc as they get hungrier.

Any way its a great idea fingers crossed its something they look at

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