My name is Hicks, and I wanted to take a few moments to introduce everyone to the project I've been assisting with over the last week or so.
Some of you may, or may not be aware that prior to DayZ.St getting ahold of server files for DayZLand.de's version of Taviana Island for DayZ, we provided the largest number of public Taviana for DayZ servers, and for weeks now we have been very dedicated in ensuring everyone had access to the outstanding map that Taviana is.
After several stalled negotiations to release the server files to the masses, my colleagues and I decided to take it upon ourselves to start from scratch with Martin's 1.0 Taviana, and DayZ Mod 220.127.116.11.
It is because of this, and recent events that I wanted to offer transparency to all of the DayZ community so no one was left with questions when we release our client, and server files to everyone.
Our intent, and our mission statement is as follows:
- 100% Public release of server files, the day we release our client files.
- Everyone, regardless of their chosen server setup should be able to run their own Taviana server.
- We are working with ayan4m1 to ensure that we are bundled inside Bliss as well, for maximum ease of use.
- Ease of use and accessibility for client files.- We are working with Josh, the developer of DayZ Commander, as well as a reliable and high speed provider for hosting the files themselves.
- Aggressive and open development cycle - We've assembled a strong team of competent mod developers, project managers, and designers to continue to polish and refine the DayZ experience inside Martin's map, and we've reached out to Martin himself for feedback, blessing, and to work hand in hand in any potential fixes and modifications for future Taviana map releases.
- Community driven refinement - Within the next day or so we will be rolling out a public facing project management portal on DayZTaviana.com that will be a singular place for reporting, tracking, and resolving issues and design change requests for DayZ Taviana.
- This project is an ever evolving, rapidly changing product and we believe that the truth in that resides in putting the power in the hands of the community to identify what works, and what does not.
- Staying core to DayZMod – We do not have designs on changing the core functionality of DayZ. We intend to conform as much as possible to the existing DayZ Mod and DayZ Private (Bliss) core functionality. Allowing for a maximum ease of use for server operators.
I hope to see all of you putting your two cents into bugs and design change requests when we go live.