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1.7.7 - Rolling Changelog

1.7.7 changelog

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#1 R4Z0R49

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Posted 01 November 2012 - 01:28 PM

*
POPULAR

Version 1.7.7
  • Releasedate XX June 2013
Affected addons:
  • dayz_anim
  • dayz_code
  • dayz_communityassets
  • dayz_sfx
Serverside affected addons:
  • dayz_server (server admins only)
  • Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/
  • SQL Files (server admins only)
  • BattlEye-Filters (server admins only)
Changes:
  • * [NEW] - Removed annoying "re-arm" option from actions menu.
  • * [NEW] - Models and textures for mutton.
  • * [NEW] - Separate meat for goats, same blood regen as mutton.
  • * [NEW] - Can now combine magazines.
  • * [NEW] - Added new loot & loot table for church.
  • * [NEW] - Added new food and drink items (only found in supermarkets).
  • * [NEW] - Added model for a dropped map and watch.
  • * [NEW] - Weapon MakarovSD (Military and Military Special).
  • * [NEW] - Weapon RPK_74 (Mi8 Helicrash).
  • * [NEW] - Vehicle damage displayed in percent (With a Toolbox).
  • * [NEW] - 5L Fuel can takes 1 inv slot.
  • * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
  • * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
  • * [NEW] - Mi8 crash site model.
  • * [NEW] - 2 New background tracks.
  • * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
  • * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters.
  • * [NEW] - "Sleep" at tents changed to "Rest".
  • * [NEW] - Remote exec security. Should prevent all major RE exploits
  • * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile http://i.imgur.com/uVDfGym.jpg
  • * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png
  • * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
  • * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.
  • * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
  • ??????????????????????????* [NEW] - Servers date has been locked to give full moon nights.
  • * [NEW] - Zeds hitting through Walls/Buildings should now be fixed.
  • * [NEW] - Mainmenu Intro.
  • * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium)
  • Small Stash = 12 object slots, 0 Weapon, 0 bags. http://i.imgur.com/b9cRA2i.jpg
  • Medium Stash = 25 object slots, 1 Weapon, 0 bags. http://i.imgur.com/FkHR6xX.jpg
  • * [NEW] - Infected survivor camps. Three types (small).
  • * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
  • * [NEW] - 1 New Melee weapon (Baseball Bat). http://i.imgur.com/ttWt4PJ.jpg
  • * [NEW] - Wild Spawning of zeds has been redone and readded.
  • * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested).
  • * [NEW] - Zeds can now tackle players to the ground when attacked.
  • * [NEW] - Epeen UI has now been updated and renamed journal.
  • * [NEW] - Blood from food and transfusions will now generate over time (no longer instant).
  • * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
  • * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected).
  • * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use.
  • * [FIXED] - Vehicle repair should now work correctly.
  • * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
  • * [FIXED] - StudyBody should now work. (Describing wounds accurately)
  • * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash model.
  • * [FIXED] - Hero Skin teleport issue.
  • * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
  • * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
  • * [FIXED] - Zeds spawning underground.
  • * [FIXED] - Loot spawning underground.
  • * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)
  • * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
  • * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
  • * [FIXED] - Gear menu exploit to force respawn.
  • * [FIXED] - Optimized some destruction effects for security and performance.
  • * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)
  • * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt.
  • * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle.
  • * [FIXED] - A lot of dupeing issues should now be resolved.
  • * [FIXED] - Most wallhack exploits should now be resolved.
  • * [UPDATED] - Zed sight limited to 100 meters.
  • * [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each.
  • * [UPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each.
  • * [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
  • * [UPDATED] - ALL loot table weights have been updated.
  • * [UPDATED] - ALL loot table weights have been rebalanced.
  • * [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
  • * [UPDATED] - Mac and 1911 Pistol dmg updated.
  • * [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
  • * [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
  • * [UPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.
  • * [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
  • * [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
  • * [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
  • * [UPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
  • * [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
  • * [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
  • * [UPDATED] - Call extension calls for vehicle damage.
  • * [UPDATED] - Zeds will no longer spawn for air vehicles.
  • * [UPDATED] - Hunters loot table adjusted with more weapons.
  • * [UPDATED] - SQL files working on Linux.
  • * [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
  • * [UPDATED] - Updated zed speed to default.
  • * [UPDATED] - Melee systems updated.
  • * [UPDATED] - Old Bandit skin for male characters.
  • * [UPDATED] - Lowered action sound for refuel from 10 meters to 5.
  • * [UPDATED] - Lowered Direct comms action sound.
  • * [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
  • * [UPDATED] - Lowered Transfusion infection rate.
  • * [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
  • * [UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
  • * [UPDATED] - Melee range has been updated.
  • * [UPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack)
  • * [UPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)
  • * [UPDATED] - Fire Places will no longer act as storage systems.
  • * [UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.
  • * [UPDATED] - Fireplace can no longer be picked up after lighting.
  • * [UPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower
  • * [UPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.
  • * [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.
  • * [UPDATED] - Refuel now locks the player in place for the time to fill.
  • * [UPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)
  • * [UPDATED] - 2 Chopper crash sites spawn on server start + 2-3 infected Camps.
  • * [UPDATED] - Sickness(Infection) can now cause death.
* [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
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#2 R4Z0R49

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Posted 26 May 2013 - 01:44 PM

* [NEW] - Epeen UI has now been updated and renamed journal and new ui added quick demos seen below.
* [FIXED] - Most wallhack exploits should now be resolved.
* [UPDATED] - More loot able buildings (Iron barn, car wrecks, several non enterable buildings...) (Over 40 new locations)


* [REMOVED] - Crafting Removed. While we wait on the new ui the blueprint system does not feel correct.

Everything we setup around the crafting like the removal of all weapons with attachments have been re added to the loot tables.
All melee created weapons have been removed.

Once we get the ui updated a little more ill get some demos out i think everyone will agree the blueprint system would not work. It was ok for our testing.


Hero Stages (This is the player's current level of humanity. It has no effect other than on the player's journal).
Posted Image

Bandit Stage
Posted Image

Bandit Kills
Posted Image

Zombie Kill'Posted Image
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#3 JoeysLucky22

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Posted 30 May 2013 - 10:02 PM

I've been posting this in too many random places so here it is:

A quickie update regarding the current status 1.7.7 for anyone who is curious:
- We were told to wait for Dean to return before releasing any patches (unfortunately that was a 2 month wait)
- In that time, the team decided to work on additional stuff to make up for the time we all had to wait
- In the current 1.7.7 build, zeds got a bit fubared and the few active coders we have are working on fixing that asap.
- ziellos2k and I are currently working on finishing up some new changes to the blood UI icon and that should be finished very soon.
- After zeds are fixed (or before) we'll then have to wait for Dean to review the list of changes and approve / scrap anything we've added or changed. With SA alpha testing and E3 coming up, I have a feeling this may take even more time unless Dean can free up a few minutes to review the new change log.
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#4 R4Z0R49

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Posted 02 June 2013 - 11:59 AM

Changelog has been sent we are waiting on pass/fail.

Just fixing up some tiny issues as we wait
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#5 R4Z0R49

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Posted 06 June 2013 - 04:04 PM

We got the all clear today from Rocket no changes needed :-). Were just going to wrap a few issues and do a weekends test and aim for Monday as release day.

Thanks
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#6 R4Z0R49

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Posted 09 June 2013 - 05:05 PM

So the bad new's we have just found out all the guys dealing with steam updates are shipping out to E3 to get setup looks like we may have to delay again.

Matt's going to speak with the main steam techs and get back to us with info later today.

Soon as i know more info ill updated again :-(

Sorry.
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#7 JoeysLucky22

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Posted 09 June 2013 - 05:30 PM

And just a heads up, here's the message we received from Matt today (sunday):

[11:39 AM CST 6/9/2013] Matt Lightfoot:
You won't be able to do tomorrow as we need ot update Steam at the same time

Yes at the moment, we were alright to go on Friday when it was brought to us but now the people needed to push an update to steam are at E3 and in Prague. So trying to do that is going to be slightly more complex especially with the us being busy from 9.30am till 9pm LA time.

There isn't really much we have to say till I know exactly what we can do about it. Again we were perfectly ready last thursday/friday.

Jan isn't here at the moment I can't make the build public on steam. Only Jan can and I don't know his process for that whether he can do it remote, he has to e-mail valve. I don't know, so I'm going to have to speak to him.


Hopefully Jan will pull through and get our steam release in time...
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