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Pending Update: Build 1.7.3 (community edition)

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#1 rocket

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Posted 29 October 2012 - 12:23 PM

*
POPULAR

This topic is for information of the status of the next update.

This update is the product of a huge community + DayZ Devteam effort, spearheaded by R4Z0R49

Affected Addons:
  • dayz
  • dayz_code
  • dayz_server (server)
Target date:
  • Monday 29 October 2012 (today)
Confirmed Changelog (WIP):

Clients

* [NEW] Tents can no longer be placed on concrete.
* [FIXED] Building checks for tent placement (No longer place tents in buildings).
* [FIXED] Tents now are one click place.
* [FIXED] Fixed function for checking if in buildings.
* [UPDATED] Vehicle repair menus now all replaced.
* [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
* [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
* [FIXED] Vehicle Damage is now fully working.
* [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
* [FIXED] Tents Now add and remove from db.
* [FIXED] Food can no longer be consumed if the player does not have in inventory.
* [FIXED] water can no longer be consumed if the player does not have in inventory.
* [UPDATED] Updated UI control.
* [NEW] Toolbox is now needed for all repairs.
* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close anyway, your character is considered "combat logged" and instantly killed and leaves a body.
* [NEW] Alt-f4 is now locked and will only open your status menu.
* [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
* [FIXED] No longer possible to create axes out of thin air if you already have one
* [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
* [FIXED] Duping no longer possible through zombie corpses/backpacks/etc
* [FIXED] Tents Now add and remove from db.
* [FIXED] It should now be impossible for a new spawn to spawn unconscious.
* [FIXED] You can no longer cook infinite free meat from camp fires
* [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
* [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
* [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
* [NEW] combat 30 sec timer.
* [FIXED] Zombie death animation is delayed (now it plays instantly)

Servers

* [FIXED] Object Gear syncs happen based on radius not just on menu.
* [FIXED] Vehicle Position is now updated with client position.
* [FIXED] Vehicles save fuel properly
  • Eric, sye73, meshcarver and 186 others gave their beans
>rocket in charge of not being retarded

#2 SmashT

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Posted 29 October 2012 - 12:23 PM

Nice work, I really wasn't expecting another update until standalone. No dogs though?

Edited by smasht_AU, 29 October 2012 - 12:26 PM.

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#3 Ander

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Posted 29 October 2012 - 12:24 PM

Sup. We're back.
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Patchday: day 4. Ive managed to keep the server up and running with some hiccups, I dont know how much longer BEC and firedaemon can hold out though, they are looking at me funny

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#4 Toby - Vortexservers

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Posted 29 October 2012 - 12:25 PM

Sweet! This was unexpected :)

It's great to see that the community can contribute to the mod. We may start looking into the mod files ourselves and send in improvements. Thanks for the combined effort!

Edited by (VX) Toby, 29 October 2012 - 12:36 PM.

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#5 mzltv

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Posted 29 October 2012 - 12:27 PM

A lot of tent-y business!

Stoked on the fact that a patch is being released, regardless of upcoming standalone. Plenty of wubb for all who contributed :wub: :wub: :wub:

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#6 rocket

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Posted 29 October 2012 - 12:27 PM

This update never would have occurred without the tremendous involvement of community members and server hosters. Huge effort and coordinated by R4Z0R49 particularly.
  • Dallas, erazah, SumoS and 21 others gave their beans
>rocket in charge of not being retarded

#7 VRShiva

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Posted 29 October 2012 - 12:28 PM

w00000p

#8 Razorman

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Posted 29 October 2012 - 12:28 PM

Excellent news!

#9 SumoS

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Posted 29 October 2012 - 12:28 PM

''Community edition''

This going to be a pre order bundle? Or a Greatest Hits soundtrack? ;)

Edit:

"Plenty of wubb"


Leave the dubstep out of this...

Edited by SumoS, 29 October 2012 - 12:29 PM.


#10 Inception.

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Posted 29 October 2012 - 12:29 PM

Well shit, this is amazing. great job guys.

There will be problems with the new combat logging system, but I suppose the ability to tolerate that can be acquired...
 

 

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#11 VRShiva

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Posted 29 October 2012 - 12:31 PM

Well shit, this is amazing. great job guys.

There will be problems with the new combat logging system, but I suppose the ability to tolerate that can be acquired...


Problems?

#12 Fairzz

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Posted 29 October 2012 - 12:33 PM

Rocket.

You and all the guys are doing a boss job. Thanks for everything you have done so far and waiting with great excitement for standalone.

Thank you for bringing someone who had lost touch with gaming so far back into it that I ended up renting a server to play and help the community

epic game, epic update!

#13 PrAyTeLLa

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Posted 29 October 2012 - 12:34 PM

How much was community and how much was devs?

Edit: Well, since I last refreshed you've paid plenty of tribute to the community, namely R4Z0R49, but I am still curious. Call me crazy, but I swear the majority didn't think we'd hear from you until standalone.

Edited by PrAyTeLLa, 29 October 2012 - 12:37 PM.

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#14 Toby - Vortexservers

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Posted 29 October 2012 - 12:35 PM

This update never would have occurred without the tremendous involvement of community members and server hosters. Huge effort and coordinated by R4Z0R49 particularly.


I hope that more hosters become aware of this. Together we can make a tremendous difference to this mod

Edited by (VX) Toby, 29 October 2012 - 12:37 PM.

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#15 aircraft999

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Posted 29 October 2012 - 12:36 PM

the combat feature is really helpful and is the best feature in this update.
Thank you Rocket
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#16 CombatWombat

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Posted 29 October 2012 - 12:36 PM

Got to be the best list of fixes I have seen.

Thankyou for listening to us Rocket, thankyou.
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#17 mzltv

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Posted 29 October 2012 - 12:37 PM

It's great to see that the community can contribute to the mod.


I was going to say; not only was I suprised to find that a forum member had helped co-ordinate the patch, but that multiple individuals from the community had contributed towards it. Stuff like this gets me so, so stoked on the prospect of how utterly amazing DayZ has the potential to be (even though it's already killer)
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#18 Anand

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Posted 29 October 2012 - 12:40 PM

* [NEW] New Combat System If you fire a weapon, someone fires a weapon near you, or a bullet/object impacts near you, then you go into combat. During combat, "ABORT" is disabled. If you ALT-F4/close <----------- if this works all i can say is DAAAAAAAAAAAAAAUUUUUUUUUUMN!!!!!!!!!!!!!!!!!
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#19 MostlyPanda

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Posted 29 October 2012 - 12:40 PM

Problems?


internet/electricity shutdown for example is a problem...
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#20 Bahhh

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Posted 29 October 2012 - 12:46 PM

What do you think of resetting the whole db? Since we blocked the duping(i'm so happy omg) we may have to eliminate the already duped items that are so abundant all over the servers right now. Also we now can balance the equipments much accurately since we get the right data.
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