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DayZ: Namalsk

dayz namalsk Map Errors Guide Help Nalmask

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#361 WalkerDown

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Posted 26 November 2012 - 12:52 PM

I have one question for you guys, did you found gauss rifle (er7) since 0.60? (anywhere .. on players, in A2, etc..) Thanks!


Too much duping, it's impossible to distinguish who really found it in the bunker and who hacked it.. i had to ban it from my server unfortunately. I suggest you to remove it from the map.. it's really a noob-OP-mosthacked weapon.


#362 Cerbo Knight

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Posted 26 November 2012 - 02:30 PM

I have one question for you guys, did you found gauss rifle (er7) since 0.60? (anywhere .. on players, in A2, etc..) Thanks!


I haven't found one myself, but found lots of ammo for it.
Some other players on the server had one but we suspect they were scripters anyway, so not unlikely it wasn't legit.

#363 garack

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Posted 26 November 2012 - 04:01 PM

I have one question for you guys, did you found gauss rifle (er7) since 0.60? (anywhere .. on players, in A2, etc..) Thanks!

No my friends and i never found one

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#364 @ST

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Posted 26 November 2012 - 11:36 PM

found a gauss (NV scope) on a player whom I killed (along with NV goggles)

#365 Hawk0930

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Posted 27 November 2012 - 02:48 PM

I need some help about Namalsk and I am sorry if this is off topic. Everytime I try and join a Namalsk server I get an error report as I get to the lobby page, I am then forced to close the program.

Running: Win XP, six launcher
Dayz version: 1.7.4.4

Any help on this matter would be great?

#366 @ST

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Posted 27 November 2012 - 02:53 PM

be aware that namalsk is still on 1.73 if you play with six, even if official dayz is on 1.744.

#367 Hawk0930

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Posted 27 November 2012 - 05:00 PM

Ok, so I need version: 1.7.3. How can i get six to go back on a patch or two, or should I get Dayz Commander?

#368 Azrail

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Posted 27 November 2012 - 05:57 PM

when you play namalsk on dayzcommander, you can't just install another dayz patch, because the namalsk mod doesn't include the dayz files and relies on the actual @dayz mod folder.
and in play with six you can't easily install previos versions.

you'll have to do things manually, easiest is to use dayzcommander, put namalsk & corresponding dayz version into one mod folder, name it "@DayZNamalskVesionXYZ" and put that one as dayz directory in settings.
viola, you can now join servers running this verison of namalsk. if you want to go back to standard dayz, just untick the override option for your dayz directory.
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#369 Siberian

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Posted 28 November 2012 - 12:45 AM

when you play namalsk on dayzcommander, you can't just install another dayz patch, because the namalsk mod doesn't include the dayz files and relies on the actual @dayz mod folder.
and in play with six you can't easily install previos versions.

you'll have to do things manually, easiest is to use dayzcommander, put namalsk & corresponding dayz version into one mod folder, name it "@DayZNamalskVesionXYZ" and put that one as dayz directory in settings.
viola, you can now join servers running this verison of namalsk. if you want to go back to standard dayz, just untick the override option for your dayz directory.


thx i did not know that.. have some beans
still ZERO PK's lifetime.... its all about choices. and i simply refuse to PK.

#370 Sumrak

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Posted 28 November 2012 - 11:09 AM

Hey guys, I am sorry that I am taking time before releasing 1.7.4.4 compatible build .7, but trust me, it is worth waiting.

So, to keep you updated, here is the preliminary changelog for the upcoming Namalsk Crisis + DayZ: Namalsk update!


[Namalsk Crisis Update 2.2]
Please keep in mind, that I am still trying to accumulate as much things as possible before bigger data file update (model fixes). So this is still one of the smaller updates, fixing and adding small stuff.
Added: Several detailed objects
Added: C130J wreck site on the western mountain ridge
Added: snowfall function for Namalsk - 'dzn_fnc_snowfall' (requires function manager module)
Added: breath fog function for Namalsk - 'dzn_fnc_breathfog' (requires function manager module)
Changed: Lowered a bit volume of the ambient sounds on Namalsk
Improved: Mutant scripts for multiplayer
Improved: Blowout module behaviour and code
Fixed: Several objects collisions and terrain spikes on Namalsk


[DayZ: Namalsk v0.70]
Please keep in mind, that this changelog is only for DayZ: Namalsk, if you want to read more about Namalsk Crisis Update 2.2, which was released with DayZ: Namalsk v0.70, ↑

Client-side
New: Snow can fall on Namalsk when the temperatures are appropriate for it
New: Breath fog script implemented
New: White version of ghillie suit and warm clothes (but won't know which version you got, you just have to wear it :D)
New: The way of distributing 'HeliCrashNamalsk' loot - clients are no longer spawning it - everything is happening on the server (= less rare stuff again)
New: Loot tables were invaded by some new weapons and other new stuff (also new backpack)!
New: Survival aspect added - so called "EVR sequence" - A1 device is out of control and there is no way to stop it, prepare yourself, take cover & get protection device!
Added: More infected spawn positions on some objects (to prevent weird behaviour of infected)
Added: More infected custom spawn points on map
Added: Loot positions and other params for 'Land_wreck_c130j_ep1'
Added: Control measures on client-side, preventing login on servers with incorrect server pbo
Added: 'DynamicWeatherEffects.sqf' to \nst\ns_dayz\code\external\ to support the snowfall addition
Changed: Scripts, included in ns_dayz.pbo, were adapted for DayZ v1.7.4.4
Changed: Loot chance for 'Land_mi8_crashed' set to zero
Changed: Temperature script - added new negative factor for the snowfall event
Changed: Temperature script - dynamic variables 'snow' and 'rain' now affects the strength of its appropriate negative factors
Changed: Temperature script - wearing green camo clothing (dayz original) now affects negatively (only a bit) your temperature (because, well, tshirt on Namalsk..?)
Changed: Temperature script - added support for new winter themed skins
Changed: 'player_wearClothes.sqf' to support new player skins
Changed: Nameplate of warm clothing (class CamoWinter_DZN) to "Survivor"
Improved: Aiming while using warm clothes
Fixed: !_isHiveOK script warning upon login
Fixed: Loot positions on 'Land_molovabud2'

Loot type 'civilianNamalsk', 'genericNamalsk', 'genericNamalskNoFood'
Added: Loot chance and spawn of '8Rnd_9x18_MakarovSD'

Loot type 'militaryNamalsk'
Added: Loot chance and spawn of '8Rnd_B_Saiga12_74Slug', '30Rnd_545x39_AKSD', '30Rnd_556x45_G36', '30Rnd_556x45_G36SD', '75Rnd_545x39_RPK', '100Rnd_762x54_PK' and '1Rnd_HE_GP25'

Loot type 'militaryNAC'
Added: Loot chance and spawn of '8Rnd_B_Saiga12_74Slug', '30Rnd_545x39_AKSD', '30Rnd_556x45_G36', '30Rnd_556x45_G36SD', '75Rnd_545x39_RPK', '100Rnd_762x54_PK' and '1Rnd_HE_GP25'

Loot type 'hospitalNamalsk':
Changed: Lowered loot chance for 'ItemAntibiotic'

Loot table 'ResidentialNamalsk', 'SuperMarketNamalsk'
Added: Loot chance and spawn of 'MakarovSD'

Loot table 'MilitaryNamalsk', 'MilitaryNamalskWinter'
Added: Loot chance and spawn of 'Saiga12K', 'G36C', 'G36K', 'RPK_74', 'AK_47_S', 'AKS_74_UN_kobra', 'AK_74_GL', 'AK_107_kobra' and 'AK_107_GL_kobra'
Added: Loot chance and spawn of 'BAF_AssaultPack_DZN'

Loot table 'MilitarySpecialNACER7', 'MilitarySpecialNAC', 'MilitarySpecialNamalskWinter', 'MilitarySpecialNamalsk'
Added: Loot chance and spawn of 'M4A1_RCO_GL', 'Saiga12K', 'G36C', 'G36K', 'G36_C_SD_eotech', 'G36a', 'MG36', 'RPK_74', 'PK', 'AK_47_S', 'AKS_74_UN_kobra', 'AKS_74_pso', 'AK_74_GL', 'AK_107_kobra', 'AK_107_pso', 'AK_107_GL_kobra' and 'AK_107_GL_pso'
Added: Loot chance and spawn of 'BAF_AssaultPack_DZN'
Added: Loot chance and spawn of 'Skin_CamoWinterW_DZN' and 'Skin_Sniper1W_DZN' (only for 'MilitarySpecialNamalskWinter')
Added: Loot chance and spawn of 'APSI' (only for 'MilitarySpecialNamalskWinter', 'MilitarySpecialNACER7', 'MilitarySpecialNAC' and 'MilitaryNamalskWinter')
Removed: Loot chance and spawn of 'M136'

Loot table 'HeliCrashNamalsk'
Added: Loot chance and spawn of 'PK', 'Pecheneg', 'AKS_GOLD', 'Bizon' and 'KSVK'
Added: Loot chance and spawn of 'Skin_CamoWinterW_DZN' and 'Skin_Sniper1W_DZN'

Server-side
Added: New function 'heliCrash_dzn', which spawns HeliCrashNamalsk loot (permaloot) on the predefined locations on Namalsk (Land_mi8_crashed and Land_wreck_c130j_ep1 objects)
Changed: Needed sqf files to support DayZ 1.7.4.4


Changelog was maybe a bit compromised, so it does not spoil everything! :lol:

Edited by Sumrak, 28 November 2012 - 01:58 PM.

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#371 Private Evans

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Posted 28 November 2012 - 12:34 PM

sorry if this has been answered already.... will Namalsk be updated to work with the DayZ standalone instead of the mod version ?

cheers and thx for this wonderful map/mod
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#372 Cerbo Knight

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Posted 28 November 2012 - 01:11 PM

When can we expect to see this awesome new update? :)

#373 Sumrak

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Posted 28 November 2012 - 01:20 PM

sorry if this has been answered already.... will Namalsk be updated to work with the DayZ standalone instead of the mod version ?

cheers and thx for this wonderful map/mod

Unfortunately, as far as I know, the standalone version of DayZ will have modding disabled unfortunately. So that basically means no custom mods, islands, etc., but that could change over time as DayZ devs will manage to secure the core DayZ experience. Adding more and even community maps, possibility of travelling between them, I am sure they do not want to miss this chance and it will be possible one day :)


When can we expect to see this awesome new update? :)

Oh, yeah, I forgot to say... I do not want to announce exact day, because I am being really busy last few days / weeks, but lets say, I would be glad to see this out by the end of this week.

#374 Mr Nasty

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Posted 28 November 2012 - 01:37 PM

Thanks for the update Sumrak. I wish instead of beans I could give you whiskey, but I do not condone drinking and modding haha. :D :D

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#375 trichome

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Posted 28 November 2012 - 01:47 PM

Great work sumrak, loving all the new russian weapons and look forward to getting my hands on a KSVK B). Excellent work on the fixes and additions to the loot tables.
iOGC DayZ Private Namalsk extra Vehicles, View how many survivor,bandit & zombie kills @, www.iogc.co.uk/stats/namalsk, Dayz Anti-hax,BEC
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#376 Jayz

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Posted 28 November 2012 - 02:07 PM

.....
New: Survival aspect added - so called "EVR sequence" - A1 device is out of control and there is no way to stop it, prepare yourself, take cover & get protection device!
.....


Wooot!
What is this?
Sumrak can you explain it in more detail?
Sounds really interessting and thanks for this great map!

#377 Private Evans

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Posted 28 November 2012 - 02:14 PM

Unfortunately, as far as I know, the standalone version of DayZ will have modding disabled unfortunately. So that basically means no custom mods, islands, etc., but that could change over time as DayZ devs will manage to secure the core DayZ experience. Adding more and even community maps, possibility of travelling between them, I am sure they do not want to miss this chance and it will be possible one day :)


that's all I wanted to hear :-)
I know that modding will not be supported right from the start of the DayZ standalone but Rocket stated that there will be new maps (official and fan made) in the future....btw very good point mentioning travelling between the maps..in this case I personally dream of something like the Metro (2033) universe project for DayZ in the future...

cheers
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#378 LeYuno

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Posted 28 November 2012 - 02:58 PM

how many slots will the new backpack have? also, less antibiotics? when first playing the map i got a cold right away, and I had to look for very long time to find antibiotics.. my friends kept telling me to just kill myself and pick up my own gear to get rid of the infection (i didn't, but still, I thought about it for a while).
don't you think that reducing the spawn rate for antibiotics will just encourage people to do the same?

Edited by LeYuno, 28 November 2012 - 03:00 PM.

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#379 @ST

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Posted 28 November 2012 - 02:59 PM

Wooot!
What is this?
Sumrak can you explain it in more detail?
Sounds really interessting and thanks for this great map!


just play the NC campaign and you´ll know what he´s talking about :P
otherwise great changelog, Sumrak,
keep it coming :D
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#380 Jayz

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Posted 28 November 2012 - 03:10 PM

just play the NC campaign and you´ll know what he´s talking about :P
otherwise great changelog, Sumrak,
keep it coming :D


Thank you very much, for almost nothing :P
But your little piece of information - that EVR is used in NC helped me to find this interessting article:
http://www.nightstal...u=en_nc_warfare

Edited by Jayz, 28 November 2012 - 03:11 PM.






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