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    1. News & Announcements

      DayZ Status Reports and other News

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  2. General

    1. General Discussion

      General DayZ discussion

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    2. Gallery

      DayZ media

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    4. Servers

      DayZ Server & Admin Forum to discuss server hosting and modification. No advertisement.

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  3. DAYZ - GAME

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  4. DayZ Modding

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    5. Misc

      Other fields such as config changes, texturing, audio, animations etc.

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  5. The Original DayZ Mod (Arma 2)

    1. Mod Announcements & Info

      Latest major announcements and features on your favourite zombie survival mod!

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    2. New Player Discussion

      Guides, tutorials, videos...Oh my!

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    4. DayZ Mod Gallery

      Post your DayZ Mod photos and videos here!

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    5. Mod Servers & Private Hives

      DayZ Mod Server & Admin Forum.

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    6. DayZ Mod Suggestions

      Any suggestions? Put them here!

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  6. MiniDayZ

    1. MiniDayZ   (80070 visits to this link)

  • Recent Posts

    • The way weapons work in the game needs to addressed. Make the weapons and the response getting hit by the weapons realistic. I shot a pig in the head the other day with a .22 and it didn’t die. Ridiculous. Any bullet should be able to kill animal or player with one headshot, regardless of caliber.
    • I guess it's sounds amazing the really nice suggestions! I would like to see them in the game!
    • Mate not every useful items was added, I guess the game for sure required the bunny costume and pink plate carrier with pink uniform and Abibas logo on it!
    • Man: relax, download DayZ offline mission and start on beta build. I know you not expecting that, but Dev branch has the bow... To be honest I didn't checked how is it working and etc, but I found it while searched for one item in game classnames. The classname shall contain "bow". If you wish - please try it maybe it's working and could be added in 1.26 patch honestly i just don't know.
    • Mate get to the Steam Workshop and find there addon called Taviana Map. Tavi is small map like Namalsk, yes it's not winter, but she is quite small about 25.5 km² and yeah, Chernarus is abou 15km² within water area...
    • I've discovered an interesting problem that wasn't present in the past versions of the game. Server i was playing on experienced some kind of a lag where one could not interact with environment and npcs were stagnant. Was kicked shortly after. I've logged back in few minutes later only to find my character knocked out and bleeding - prolly from npcs. After awhile the black screen of unconscious state faded into one where there was no option to do anything worthwhile. It's like being conscious but with all of unconscious-state features still on. It's possible to move only head - up and down. Every other option (modded excluded) is not available. Menu has "respawn" button ready to go. Relog equals suicide. Waiting does nothing. I've confirmed that just know, on completely different character and server. I also present this video from youtube, where someone else experienced literally the same thing. This video is the only other proof i've found so far.  
    • I am having the same problem for last 45 minutes
    • I was playing earlier today and now I'm getting error messages that I should not get. I want to know why on earth did they go with the servers they did. Everyone they are crap servers. They are crap servers for Ark they are crap servers for day z. 
    • Probably something to do with the fact that they changed the gun play to allow people with 40IQ to play to maximise sales and they couldnt just port over the bow without having to completely rework how it works. What i have noticed over the years is that if something from .62 cant just be ported over they will never re-add it because they hate actually having to do stuff.
    • Or just two small improvements which will change A LOT: 1) - construction kits usually respawn whenever they want after initial building phase is completed. Its very easy for these kits to be glitched into walls and become unrecoverable. Kits must respawn precisely beneath player - or better, in player's pockets/backpack. 2) - construction activators - especially for watchtower - needs to be way bigger. Right now all it takes is uneven terrain and there's no way to build anything. Same thing for walls/whole building plan - activator needs to be bigger. The very watchtower also needs to be changed. There are two major problems with that design. First: there're no back walls, behind staircase that is. One can use fences to patch that up currently. Also, all of the walls on ground level should have option to transform into gates. Lastly, there are empty spaces between walls and floor of each level. You won't be safe inside when other players can just kill you through these silly gaps.
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